Unatomber
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Sounds realistic to me. IRL NVG:s limit the field of view down to something like 40 degrees..
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I would also have one request concerning the VoN-feature. The source for the VoN-voices should be configurable separately from game sound effects though Windows control panel - Sound and Audio devices - Voice -tab. Currently it is impossible to configure VON-playback and recording to my wireless headset which appears as a separate audio device.
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A&D - Attack & Defend (a single objective, no-respawn map with humans on both sides) BTW, stumbled upon this thread
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Finnish defence forces mod 1.0 released!
Unatomber replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Note that if youre exhausted the accuracy is bad too.. catch a breath and lie down, its almost at the level of the original game.. -
Finnish defence forces mod 1.0 released!
Unatomber replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
The SISSI-units are guerrillas. They fight and perform reconnaissance/sabotage missions deep in the enemy territory. -
Finnish defence forces mod 1.0 released!
Unatomber replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
You could learn to read Teg  edit: hmm, dont you edit your posts.. None of the original files were overwritten!! -
Finnish defence forces mod 1.0 released!
Unatomber replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
DUH! Read this pic1 BIS BMP -
Finnish defence forces mod 1.0 released!
Unatomber replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
BMP-1 BMP-2 Whats the problem with the BMPs in FDFMod?? They are ON SCALE! -
Finnish defence forces mod 1.0 released!
Unatomber replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
especially if they are not there -
Finnish defence forces mod 1.0 released!
Unatomber replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
All weapons are in their own pbo, so are all air-units, vehicles, config, finnish units, russian units, markers, sounds and so on.. We made it modular on purpose.. If something big should appear, it's easier to patch it like this.. -
He served us with honor, now it's time for him to drown among the other threads. Many will be left missing you, dear mr. Thread..
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Yep, I meant that amraams aren't used in close combat since it doesn't have as good maneuverability as sidewinder for example.
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Hmm.. amraam is no dogfight missile   The ones that will come with FDFMod have maneuverability of some 20-40 which is well suited for MP too. We managed to make them hit their targets by increasing the "thrust"-variable to something like 300 if my memory serves me well.. They can be fired from some 4k's away from the target and they rarely miss.. And yes, we don't support countermeasures  Download the mod when it arrives and you'll see what we have managed to do.
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whats the point if custom weapon skins could be made and someone would make neonglow orange or green weapons to everyone, wouldnt it give that player an unfair advantage..
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Another nice feature would be user customisable lifetime of ammunition.. this would make it possible to make a proper mortar, similar to Upminder's. The problem is that 'shells' only live for 20 seconds now.. this limits the range of the mortar significantly.