TenaciousB
Member-
Content Count
13 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout TenaciousB
-
Rank
Private First Class
-
Some of you are ungrateful little whiners...I love the new site. I keep looking at the stills and drooling...Nice job BIS. I look forward to any and all new intel you plan on releasing in the future. If only I could hibernate 'til next summer now...
-
I noticed that for some reason the stock domiA 1.03 West mission once uploaded to a dedicated server the "target artillery" ability for arty pieces doesn't activate.....Anyone have a similiar problem?
-
Help with MP UAV Script
TenaciousB replied to Big_Daddy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Been waiting for this for a while, i'll upload it to a dedi server and give it a whirl....thanks big daddy -
Oh btw, the incoming missile warning works for Domination East on a dedi server, not sure if that would help with trying to figure out why it wouldn't work for the West but i figured i'd say somethin :)
-
In order to get Tajin's c130 cargo script working here's what I did... 1) Downloaded the 2part cargo script [ http://tajin.evilhosting.de/arma/cargoscript.zip ] and placed the two .pbo's (c130cargo.sqf & cargoscript.sqf) in the main mission folder (not in any subfolders) 2) Placed an empty c130 on the airfield 3) At the bottom of the i_client2.sqf I added the vehicle action menu to the c130 which looks like this d_action_menus_vehicle = [ [["C130J"],"Activate Cargo System","c130cargo.sqf",-1000] ]; Once this is done, if you hop in the c130 as pilot you can activate the cargo system via the action menu, then the load cargo option becomes available in the action menu and that's it :-) ---------- Post added at 04:18 PM ---------- Previous post was at 04:11 PM ---------- Another thing I'm having trouble with....I wanted to add more heavy air support over main targets and I can't seem to get this to work correctly. I'm using the latest Ranked version btw.... in the i_server.sqf I changed some variables for respawn times and # of air vehicles to look like this... d_number_attack_planes = 2; d_number_attack_choppers = 2; #ifndef __ACE__ d_airki_respawntime = 300; #endif Yet this seems to have very little if no effect, I played the mission on a dedi server for over 6 hours and I didn't see a single plane :confused: Is there a different file for the ranked version that addresses this issue because i'm having a hell of a time finding it. Thanks, T
-
Thanks Ripper :-) I got the c130 script to work btw if anyone wants to know i'll post how
-
Example scripts that use the attachTo command
TenaciousB replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I'm having an issue with the c130 cargo script. It works great when I preview it in the editor, or create an online server and load the map however when i upload it to a dedicated server the cargo script never becomes activated. Do I need to initialize the script somewhere else in the mission file? Thanks, T **EDIT** I fixed the problem it was a minor coding problem (BTW the mission was domi) -
Anyone else having trouble turning off enemy patrols rolling through base blowing up service buildings? I changed the code in i_server.sqf to look like this....however patrols still come and destroy my service buildings. Happens both on private and dedi server... // if set to true no enemy AI will attack base and destroy bonus vehicles or whatever d_no_sabotage = true; Also, I added a C130 to the airfield and gave it cargo abilities using the C130 cargoscript and it works great on my own server however, it seems to fail to initialize when the mission is run on the dedicated server....Please help I have the C130 in the editor with the init line c130 = [this] execVM "c130cargo.sqf" And I have the two scripts needed (c130cargo.sqf, cargoscript.sqf) located in the main mission folder (not in a subfolder).
-
Thanks Bear, Oh I got my chinook(previously uh60 #3) to be have heavy lifting capabilities while the other two uh60's remained as normal lift choppers. I created a "d_helilift2_types" category which enabled lift abilities for tanks, planes, etc....then In the i-client2.sqf I edited the lines right below the d_helilift1_types section to look like this... for "_i" from 0 to (count d_choppers - 1) do { _elem = d_choppers select 0; _elem set [3, d_helilift1_types]; _elem = d_choppers select 1; _elem set [3, d_helilift1_types]; _elem = d_choppers select 2; _elem set [3, d_helilift2_types]; };
-
Thanks Xeno for the help, I'm excited for your next (and last release :() of domination....You are the man 2 things I'm having trouble finding as well, 1) Designating what is liftable by the normal lift choppers, I replaced Lift chopper 3 with a chinook and was hoping to add the capability to lift tanks (M1A2, etc...). 2) As mentioned previously, How do I get a map marker to appear on wrecks of vehicles that I have added in the editor. The land vehicles I have added are all stock vehicles. Cheers
-
I would love to know how to define vehicles to show up as wrecks as well :) The other question I had is, I added a Chinook and I can't find where to define it as a lift chopper. And I was also wondering if I could create a heavy lift chopper category for this for lifting tanks as well. Thanks Xeno for the greatest ArmA mission, and keep up the great work
-
Arma 2 Addon request thread
TenaciousB replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Airport tow tractor hitch capability....I know there was an attempt for OFP to get this to work but I don't believe it ever functioned properly. I would love to see the tow tractors be able to hitch to the front of aircraft, and have a realistic degree of movement in order to taxi aircraft to the runway as well as back them into hangars... Thanks, and keep up the great work guys -
Hello all, Kiljoy...great work on this mission, it has taken up countless hours of my life...thanks lol Is there anyone with a MHQ version for SLA? Evo Red MHQ would be an awesome change up...Thanks again for the great mission and keep up the good work !