THE_BLITZ
Member-
Content Count
32 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout THE_BLITZ
-
Rank
Private First Class
-
sry-forum noob. yeah, ive seen those dvd boxes. i noticed you cant dl ofp so i will just have to get lucky
-
ARMA 2 Aircraft wishes
THE_BLITZ replied to {9thInf}Winchester Delta1's topic in ARMA 2 & OA - GENERAL
F15/F22 vs MiG 29/Su 27 fights. oh yeah! harriers and 34s just dont fight too well ya know? -
Anyone wanna do a few scripts
THE_BLITZ replied to THE_BLITZ's topic in ARMA - MISSION EDITING & SCRIPTING
what? i just need some help with a few triggers thass all. i need some triggers to fire at EXACTLY the right time (its a defense mission). -
In my 2nd mission (first contact), I'm having trouble with firing my triggers. Message me if you can do a few triggers. I don't want to release an unfnished mission but I do want to finish it and start on "Firefight". Thankyou
-
This is a new mission in a 4-part campaign about a lost patrol. The first mission is "Morning Patrol". It is very simple-you need only to follow waypoints. However, you may find engaging full platoons with armor support may be somewhat challenging. It starts at 0600 but it may be changed to 0530 or 0500. ***THIS IS AN UNTESTED BETA*** The triggers SHOULD work but may not so don't break your monitor if somethin' happens. GOOD LUCK! link: http://www.mediafire.com/?bimztvaibi9 installation: extract to: C:\Documents and Settings\*HP_Administrator\My Documents\*ArmA Other Profiles\{YOUR PROFILE}\missions *may vary
-
no i mean like are there any stores in paticular that may have it or can i dl it?
-
1. I always thought it was command "put <weapon> to truck" 2. This can happen for many reasons, but if your polygons are artifacting, try going to control panel > display > troubleshooting > advanced > and make sure you turn off 'write combining'. 3. Â Not sure. Â If you betray the partisan hiding in your barn, you get taken away to meet Guba... Â I always ran into the barn and took Peter's AK-47CZ to kill the soldiers... 4. Optional objectives have no bearing on future missions, only in as much as they affect: 5. Â Weapons, ammunition and group members still alive. in sabatuer, you blow up and tank depot and theres an opie to destroy an ammo depot 2
-
about the less units , i think that you should be able to chose your own wepons but still have the soldier classes. so if you want 3 m16s, 1 medic, 1 greny, 1 mg, 1 ar, and 1 law, you can do that easily but if you want a steyer, you can too. if you try giving a soldier a law and watch what happens ;)-his class actually changes. classes, for regular infantry men at least, change based on wepons so a combo of selected wepons and predefined classes is best.
-
i want pc version 2. where can i find it? (its 6 yrs old)
-
1. How do you get mission 2 and 3 (Res) wepons into the damn civi truck? 2. Why do the graphics sometimes go corrupt (on ofp 2)? 3. Is there a way to be captured in No Turning Back (Res) (I heard of one way but they never said how to do it)? 4. Do completing optional objectives help you out later on? 5. What effects in Resistance will happen, based on previous missions?
-
Small favor from the community
THE_BLITZ replied to THE_BLITZ's topic in ARMA - MISSION EDITING & SCRIPTING
k. ill look at it tomarra (your prolly reading this tomarra though so it may actually be today) -
I.C.E. - Integrated Command Environment
THE_BLITZ replied to dr_eyeball's topic in ARMA - MISSION EDITING & SCRIPTING
i cant help you with the modding but i have a creative mind for missions. but inturn of help, i will need some1 to help me with the scripts. oh, make it simple and make it so that the ai is given objectives, rather then the actual orders (so if you order a squad to move to point B, mr. stg will say: blue team, cover from point C while red team charges to point D. then cover red as it moves to point E ect") -
im making a sp gurilla mission: US is preparing to ca (the South has been taken). 2 blackhawks were sent in during the night to aid the resistance forces and gather intel. They both were shot down. One landed in Cayo, with the survivors killed or captured. The second landed in the desert. You must check for survivors and destroy the shilkas. Then an MH6 with a shipment of spec ops and m136s will arrive in your mtn base. Destroy atleast 6 T72s and the US will land in the desert. I will need help but not yet.
-
Small favor from the community
THE_BLITZ replied to THE_BLITZ's topic in ARMA - MISSION EDITING & SCRIPTING
This code can be used to create links to markers in your text. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><a href = "marker:MARKERNAME">TEXT</a> This means go to the next line so 2 behind each other will create a clear line. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><br> This will give you bold letters in ArmA and blue letters in OFP. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">TEXT You can create more pages to your briefing then the normal notes plan gear etc. You do this by adding this code to your briefing some where it can be accesed already the notes or plan for example. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><p><a href="#NAME">TEXT</a></p> Then you add this some where els in your briefing file and put in the extra text pictures, just make sure the names are the same other wise it wont work. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><p><a name="NAME"></a> PUT YOUR TEXT HERE </p><hr> If you cant get it to work just post the problem and ill have a look for you. thanks. iwhere is the html file at (i looked everywhere)