Tigerhund
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Don´t worry. The AT4 is not a rocket anyway, nor is it rocket assisted. It fires the same way as a rifle bullet, but is fin stabilized. :rolleyes: Great units by the way. Really like them.
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ArmA II Photography I: Questions. Comments & Discussion
Tigerhund replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
@sarge4267: If you want to create a realistic muzzle flash, don´t make one at all, or make it so bright that you can only see it in darkness. You can´t see the muzzle flash in daylight in a modern assault rifle. In darkness, the muzzle flash appears like a quick burst of sparks from most rifles. -
But ACOG´s ARE used on the NLAW mate. If you have a look at pictures of the thing on the Swedish armed forces´ website, you will see that they are indeed equipped with ACOG´s, just not for small arms. Yes, the magnification module will be issued for small arms weapons eventually. Does THAT make sense?
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Ergo, if they´re not issued, then they are not being used. They won´t replace the old scopes for the AK4 as those scopes are going to be re-issued with modified clamps so they fit onto the rail on the reciever.
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ACOG is used for the NLAW/RB57 (ATGM), but not for small arms. And the aimpoint sights have no magnification.
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Bunnyman: Soldiers wearing berets may do so if the threat analysis permits it and if the patrol is a social patrol, but only if the threat analysis and intelligence permits it even during social patrols. Do you really want to play a mission in ArmA2 where you do nothing more than a social patrol? I dare to guess: no. Correct? Why would you want to wear a beret (other than the coolness factor) when it offers you no ballistic protection? Further more, they offer no shade from the sun, they are warmer (they´re made from wool, you know) than for instance, boonie hats, and the latter also offer shade from the sun and don´t look as aggressive as helmets during, for instance, a social patrol. Berets are great when you´re at the barracks and displays, not in the field where they are of no use.
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Silently kill? You´ve been watching too many films, mate.
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European version. 1.14. Published by 505. Everything works except the M-16A4 ACOG-sound. Other than that, this is the best sound mod ever. I´m an FN MAG-enthusiast (as you can see in my avatar), and the M240 sound is almost erotic.
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The AT-4 takes a few seconds to get ready to fire, so the game is actually quite generous because you need to pull the transport safety pin, flip up the rear and front sight, front grip, shoulder rest, cock the mechanism and depress the safety before you can shoot. But it should be automatically dropped in game since it is a one-shot weapon and cannot be reloaded. But I was taught to carry it across my back with the front end by your right shoulder with front grip unfolded and transport safety pin pulled (if you expect contact with hard targets) to get your shot off faster. Just drop the rifle to hang across your chest and with your right hand grab the front grip and pull it into position on your shoulder... and so on.
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You are reservists.
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Marine. Swedish Navy. Late 90s. Currently: Recce platoon. Swedish Home Guard. It is not possible to compare ArmA with real life soldiering as ArmA doesn´t simulate fatigue and the effects of supressive fire in its present state and it can´t simulate the physical pain from ill-fitting webbing and friction wounds on your feet, lower back and shoulders. But it is fun to play with a few good mates online if you try to make it as realistic as possible and don´t take it too seriously
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You need to change the Charlie G a bit. The bipod is supposed to be attached to the choulder rest, not the forward grip.
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1st Infantry Division
Tigerhund replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
For the record, I hate the ACU-pattern. To quote the angry videogame nerd: "It´s a sh*t-load of f*ck" and ugly, and they stick out like a sore thumb in woodland. But these models look absolutly class, mate. Take your time to finish them. And if you should make a replacement-mod for the stock BIS-models, this will be the first and only one I´ll install. -
@phawkins1988: Depends on the whereabouts of the personnel, mate. If inside a house, an increase of air pressure inside the room and secondary shrapnel from walls/radiators, etc will definetly wound or kill. If inside a confined space, like an APC, etc... well, it will flash burn you. The round itself produces shrapnel from the body of the round and its rather large fins, and let´s not forget the concussion blast. So it can be effective against personnel too. The hypersonic jet of molten copper is not the only advantage of HEAT-rounds.
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There are AT-weapons that are comparable with the RPG-7 that can be used for - and fired directly at people, like our (Sweden) Carl Gustav. Here, we have a high explosive anti personell round for that purpose and can be set to airburst over an entrenched enemy. If you want to, you can fire it directly into a crowd of people if set to that distance and have it detonate in the center. It contains thousands of steel pellets that does the job. It also has a flachette round that is even worse. The RPG produces shrapnel too. Not from steel pellets, but the shell of the grenade itself when it detonates. So it does not suprise me that the AI fires their RPG´s at you. It is effective, isn´t it? In many cases, it doesn´t matter what the Geneva Convention says, like for instance, the .50 BMG round that is fired from the M2 or the M82A1 SASR-rifle is not really allowed to be fired directly at people, but they are anyway, right? Weapons that produce shrapnel are allowed in war because they are not Nuclear, Biological or Chemical weapons, unless they wound or kill indiscriminatly (when innocent civillians get in the way)