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Trout66

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Everything posted by Trout66

  1. Basic stuff 1) create a trigger that only fires with the presence of one teams ground units and not their air units? (I want to trigger the entrance of opfor re-enforcements to a town, once bluefor ground guys get close, but not when bluefor helos or A10s overfly.) 2) How do you create a vehicle convoy that follows roads? thanks, Trout
  2. Hi, I’m new to mission editing, and I’ve just read Rick Rawlings excellent manual and am ready to go. A few questions thought: 1) I’m working on some air assault (helo) missions that I want to fly, and I’d like to populate an area of the map with opfor forces so that flying around has some risks. Should I just create a mission template that contains a bunch of opfor units in various towns with random occurrences, and then merge them with whatever mission I’m making? If these units are far enough from where I’m flying, will they still put a load on my CPU (even though they are not being drawn by the game) 2) What are some good ways to randomize missions so that when I play them, I don’t really know what to expect? (one thing I’ve done, for example, is to set OPFOR movement WPs at great distances from each other so I’ll have no idea when they will be in what location) Thanks Trout
  3. Hi, I’m new to mission editing, and I’ve just read Rick Rawlings excellent manual and am ready to go. A few questions thought: 1) I’m working on some air assault (helo) missions that I want to fly, and I’d like to populate an area of the map with opfor forces so that flying around has some risks. Should I just create a mission template that contains a bunch of opfor units in various towns with random occurrences, and then merge them with whatever mission I’m making? If these units are far enough from where I’m flying, will they still put a load on my CPU (even though they are not being drawn by the game) 2) What are some good ways to randomize missions so that when I play them, I don’t really know what to expect? (one thing I’ve done, for example, is to set OPFOR movement WPs at great distances from each other so I’ll have no idea when they will be in what location) Thanks Trout
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