teilx
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Everything posted by teilx
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DAC3 initialisation tutorial (for DAC beginners)
teilx replied to dmarkwick's topic in ARMA 2 & OA - GENERAL
If you don't understand the Readme/Manual/example missions or this guide it#s hard to help you. They are really very simple. -
There is a big manual/tutorial +example missions inside the download pack. Maybe you read and play the missions.
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No please, it's not so good idea. Modular is best. If you add more and more features you end up in performance issues like the other AI mods.
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ArmA 2: Dedicated Server Setup: HOWTO?
teilx replied to TheDaddy2003's topic in ARMA 2 & OA - MULTIPLAYER
delete please -
[SP]AdvancingPower - A 4F Dynamic Mission
teilx replied to dragon zen's topic in ARMA 2 & OA - USER MISSIONS
i hope you can get this working in mp/dedi. thumps up -
Patrol and capture markers [SCRIPT]
teilx replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to change it , like andvance & secure(for optional usage). After capturing a marker area the spawn positions moves near next marker area( to simulate a frontline)^^. It would be nice if someone can help. :D edit; yeah sad, maybe someone else can help with some hints^^. Replacing respawn system or change to a marker based respawn that update after conquer, works maybe. But it seems its a bit to much and tricky for me (No scripting experience):( -
MBG Window of opportunity
teilx replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry for resurrect the old thread. But is there a way to set/add a unit/building Limit. Is better to have a limit as you can build to much.(performance killer) -
oh please Celle 2,Nogova;Everon;Malden. :D
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HETMAN - Artificial Commander
teilx replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What do you think about a lite version and a advance version. -lite v:reduced script version, only Commander -advance v: Medical & logistic, text&sound, Surrender , etc..... -
-= ZKs BattleZone =- 72 Player [CO-OP] - Warfare
teilx replied to zonekiller's topic in ARMA 2 & OA - USER MISSIONS
press "j" for join and "H" is for hunt. -
HETMAN - Artificial Commander
teilx replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a way to disable the surrender script? -
@Mondkalb WoW....When did BIS hired you? Glückwunsch und alles Gute !!!! Good luck
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Dynamic-AI-Creator (DAC) V3.0 released
teilx replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maybe someone can help me, i have no knowledge in scripting. A zone is conquered by player side and i want to deactivate the zone. In the createsector.sqf is a example to start a script after taking. Can i use this to deactivate the zone?The nameOfTheZone= is clear!....but i dont know if i need to create a new script or can i put the if i need a new .sqf what i must insert beside [z1] call DAC_Deactivate?I hope somebody can help:o -
Is this mod still Performance friendly with this great features?^^
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Multi-Session Operations v3.45 released
teilx replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Is somewhere a link to highheads MSO? -
yup, the good old prob.^^ Its time to fix it. ;D
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o.O sehr schön nice congratulation!!!
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ah ok thx...... i can wait a bit longer hehe
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the size is not my prob. All in one addon pack would be nice.^^ can't find one
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MBG Window of opportunity
teilx replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yeahwhole new game mode (for me) is fantastic to play this great addon ++++1 -
yes, the link for addon pack would help a little bit(cannot find) but this is a huge amount of content.
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great news!!!:D
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it seem so but i don't find any information about this. Only way is to ask the mission maker.
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don't know but maybe you can ask Falke88 in this forumhttp://www.nice-team.eu/701/e107_plugins/forum/forum_viewforum.php?59 but i think it is a coop campaign
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or is the first post not up to date?