teilx
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Everything posted by teilx
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oh cool... Opf World Complete:yay::notworthy:
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I want to play on malden.^^:p
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sounds good. Is there a group/units caching script in there or how do you manage the huge amount of Units? Or is this Campaign only for High spec rigs?^^
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go into arma mp menü and put 101 into the filter and you can see some 101 servers.i thinks it is 101 server, don't know it exactly.
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Is the Arma Communtiy getting too obsessed with legal issuse such as EULA's ?
teilx replied to rhaggan's topic in ARMA 2 & OA - GENERAL
I think they want only missions they can integrate into already existing mp modes,. Pr Arma 2 should be played like PR bf2. MP Modes: If somebody wants Coop = he play Arma 2 PvP + one of these MP modes = he play PR i can't see any bad intention against mission makers If you want to create a mission for PR they must fit in one of the MP modes -
Are mana,lingor,Fallujah island installed on both client/server? Both client and Server need's the islands to play
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MBG Window of opportunity
teilx replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Host local, dedi or use DAC or Upsmon etc. to play in SP. -
MBG Window of opportunity
teilx replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice testing asap one question: Is it possible to add (optional) a unit cap to secure good performance on low spec maschines? big thx wow the ai commander is realy good but they choose not the nearest flag, it is more random, or?don't kill me if im wrong^^ -
Dynamic-AI-Creator (DAC) V3.0 released
teilx replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maybe it helps to change the last value to 0 DAC_Dyn_Weather= [0,120,1,0] don't know if the first value disable only the weather or weather/fog together -
Dynamic-AI-Creator (DAC) V3.0 released
teilx replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Jop , Dac is included. But it is strange that Dac is init at mission start without DAC scripts/modules. maybe a mod conflict -
WW2 Vehicles (Maus and SDKFZ 222)
teilx replied to daman3's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lol i said maybe .....and i have no idea why he used ww1 symbols.It was just my theory ... is not 100% sure :D -
WW2 Vehicles (Maus and SDKFZ 222)
teilx replied to daman3's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Maybe is better to use ww1 symbols as swatiska (is a no go in germany).^^ -
nice news, I would like to help out, but i don't have knowledge in Arma scripting & etc and my english is not so good (+ beer it would be terrible). I send pm if i have time on weekend.
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- Fully optimized engine 1+++ -improved performance 1++++
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RELEASED Evolution for Invasion1944
teilx replied to eggbeast's topic in ARMA 2 & OA - USER MISSIONS
Oh yeah,Sahrani would be nice.1+ -
MBG Window of opportunity
teilx replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Fast build I44 SP version on Cicada feat. DACMBG_WOO_Cicada_Allies_Sp missionthx Mondklab,Silola,i44Team,Commander1985 & norrin for scripst & addons -
MBG Window of opportunity
teilx replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah ,upsmon or Dac is perfect for this job.^^ -
MBG Window of opportunity
teilx replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow awesome, so many possibilities...great work. a MBG Window of opportunity + Warfare Combi. MBG Commander play against Warfare Team.*dreaming*^^ -
Dynamic-AI-Creator (DAC) V3.0 released
teilx replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In Sector_Fight example is a solution for "delay the mission" on start. you can replace the text and delete some scripts calls. -
RELEASED Evolution for Invasion1944
teilx replied to eggbeast's topic in ARMA 2 & OA - USER MISSIONS
fantastic work!!!wownloading now^^ -
I44: Battle of the Bulge Island
teilx replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
perfect ww2 map,thx!"!!!! -
good to hear the great news
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Is there an option to adjust, how much you can build. Not that you can always build something after 1000 destroyed units?I don't mean the restriction of the units/buidlings . idea: Maybe a Turn Base System or similar works good with this, it give points after a turn(10-20min) and you can build better units and buildings, or you need to refill the Army with the points and must wait for next turn. really World in Conflict like^^
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I still playing with the first demo without Bf in editor. ^^Simple,i love it hehe. Easy & nice C&C style pvp action in Mp or add you own enemy(Dac,Upsmon)in SP. Next demo with BF?Maybe you can release 2 versions, a BF version and a Battlezone standart Demo. "Less is sometimes more". ^^
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will Patrol similar to Hunt feature or is it auto? I like "men standing around".^^