T_bone
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Everything posted by T_bone
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@Bospor Thats what we plan to do, but due the real life issues there wont be any major updated this month. @NoWonderDog Good to see you ! We would really like to incorporate major elements of your mod into this pack but we decide to wait for your clear permission.
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Mateck's M1A1 (HA)+ T-72A (reskin), Schmalfeden, SLX.
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Ok, i need your opinion on this slightly reworked NATO texture. I changed green colour a bit (IFF panel is painted with old 0.95 green for comparison) and added some mud.
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Well for now you can have working smoke granades on our tanks in SLX with DM's smoke mod.
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Since smoke in Arma is eye candy when it comes to fighting with AI we don't know is it worth to include working smoke grenade launchers. @Bospor yes, its the T-72 from the last update but with new skin. We plan to add something nice to it Maybe reactive armor to make T-72AV from it. About the bug, Mateck will know...
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Since Mateck already made that bonus T-72 replacement i decided to make it at least a little bit more... Fun to watch :P
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You can have smoke screen on SLX mod, atleast for now. bravo 6@ Abrams on your screens has some strange equipment configuration on turret, maybe thats the reason of low FPS.
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Currently Mateck is focusing on update of this M1A1. Meanwhile i managed to create few new camo schemes from the 80's that we will probably use in our next project M1/IPM1.
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"The Commander has a special M-2 Browning heavy machine gun on special mount which can be fired remotely from inside the tank" Osprey Vanguard nr 41. Published in 1985. And thats nothing new, german world war 2 era tank destroyer "Hetzer" also had MG controled from the inside.
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Well we have something in our garage that can go head to head with M1A1. Our friend Tiger205 made a T-72 based on Yugoimport-SDPR T-72 modernization pack, with some fictional elements. It got little "rusty" when we decided to put our work on M1A1 but if community would like to have such a tank, we can do something about that http://img508.imageshack.us/img508....MG]
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Yes, you can learn everything about the markings by reading "readme".
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As for armor its intentional. We dont want to see Abrams blowing up after 2 shoots from RPG. Now its more probable that tank will be more or less damaged and you will have to retreat or abandon it. If its too hard to destroy it, try from the rear
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My friend Mateck is working right now on upgrade of BIS Abrams, its his first attempt in ArmA modding. New M1A1 is almost ready, there is still some work left on config but it should be released in a week or so. Features: - New texture. - random markings. - loader station with working M-240. - new sounds for engine, turret, main gun, machineguns. Planned versions: - M1A2 - M1A2 TUSK - IPM-1 - summer camouflage. Promo movie: http://uk.youtube.com/watch?v=EoilDbxoMJ0 -
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Accident during beta tests lol Before action:
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Almost finished, because we don't have enough free time "final" version won't be much different then one you can see on screens. There are some details missing but we can't add more new objects at this time, maybe in the future.
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We got new loading sounds already, they fit very well. I asked NWD about his Fire Control System... I hope he will anwser
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Mateck's M1A1 Abrams Map Iraq-Iran Border.
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Abrams is getting "dirty" ;p About the bags, we have few ideas...
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No, its King Homer's M1A2
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Looks great Amazing what experienced addonmaker can do.
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HDR makes this tone a little bit too dark sometimes so Mateck is adjusting it now I see what i can do about color swatch EDIT: As for Mateck's setting, i dont know, ill ask. Little teaser on beta with old main gun:
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My W.I.P on NATO Camouflage
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Matecks work on Radeon X1950 PRO 256, AMD Athlon64 3800+, 1.5 GB RAM 400Mhz, Chieftec 400W So its not a high end. Small W.I.P on the main gun:
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We tested this addon in large evo style mission on dedicated server, everything runs smooth, dont worry
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It can be fired only from outside. There is a replacement pack.