T_bone
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Everything posted by T_bone
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Well it depends on what picture you base. Colours can be easily adjusted but pattern is different story, template is very chaotic so its a hard work to make it all fit. Still... Its W.I.P.
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Here is small presentation of new feature of our addons - custom textures. http://uk.youtube.com/watch?v=cHbvGv6TyLI Purpose of this movie is to show that textures are no longer based on .p3d model. Thanks to that mission makers will have opportunity to create unique textures for their missions without need to edit .pbo files of the addon. Note that we added option to switch paint schemes during mission only for presentation purposes. It's up to mission maker to create script that will change textures during game. Also all textures presented in this movie are loaded from mission folder. Basically this whole custom textures feature is based on setObjectTexture command and hiddenSelections. Although that we didn't found any major issues in this feature, it wasn't tested in multiplayer game yet
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At first plan was to make T-72B but it turned out to be time consuming work if we wanted to get it right. Since we still have to finish details on Abrams this T-72 is a "bonus" to fill the gap. BTW: You should take a look at Vilas "VIBI" pack for T-72B ERA.
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[EDIT] Nevermind, i can't comment on Tigers205 work.
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To be honest, at first i told Mateck that T-72AV should be only for Soviet/Russia since its not an export version. But since we have one for SLA, maybe there will be RACS version.
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W.I.P T-72AV (ERA made by Tiger205) in SLA green: Soviet green made by me, rear barrels are "dynamic": Matecks "camo--> mission" script works well. You can easily put your own camouflage into your mission. Also you can have same type of tank in few camo schemes in the same mission.
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I asked NWD about his FCS via PM and haven't got any answer. Hard to say when new version will be out, i think its a matter of weeks.
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@Manzilla Im not an expert on NWD FCS but last time NWD wrote:
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I can't promise that we will be getting into details on this one since its secondary work. Our priority is still M1/M1A1. Mateck told me that he fixed the driver seat. As for the picture, its T-72S as far as i can see not T-72A or M.
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Some screenshots from our small "Bonus OPFOR" pack. Main star of the pack will be T-72AV (Kontakt-1 explosive reactive armour) in soviet green camo (and maybe some others :P), we are working on texture right now. There will be T-72M with some small model additions and new textures like this desert "Iraqi style" one:
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@Page 14, my post on May 17 2008,11:49 Till then, don't use replacement pack.
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It will be included, no worry
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SmurfC T72A ERA upgrade "style"
T_bone replied to modemmaik's topic in ARMA - ADDONS & MODS: DISCUSSION
Good way to start and improve skills in addonmaking I hope you will fix ShadowLOD of ERA bricks in next release. http://img75.imageshack.us/img75/9059/brickwe9.jpg Keep up good work. -
You can check this "artillery call chatter", maybe you will like it, maybe not ;P http://www.sendspace.com/file/a24gcp
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CH_M1A1 (HA), Mapfact AH-64, Schmalfelden, SLX.
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A big step in addomaking, great job
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Befor anyone will ask "what kind of camo is that" And remember its W.I.P
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There is no desert replacement. Only way to use Abrams in desert camo i to choose it from class "CH Armor".
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@Tigernan Yes we are looking for correct ammo for 105 mm gun. On one hand I have this very accurate data (early 80s ?): APDS-T M392A2 Shot(APDS-T) APFSDS-T M735 Shot(APFSDS-T) HEP-T M393A1 Shell(HESH-T) HEAT-T M456(T384E4) Shell(HEAT-T) APERS-T XM494E3 (5000 fléchettes) WP-T M416 Shell(Smoke) TP-T M393A1 Shell(TP-T) TP-T M490 Shell(TP-T) On the other hand I have this info from Osprey book that shows two different rounds for 105 mm (year 1985):
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Mateck's M1 (W.I.P), Schmalfelden, ICP anims.
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Mateck during mission "Quarantine" on our server ECS mod
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@NoWonderDog Thank you for info on CWS. The GPS on M1 and M1A1 will also be remodeled.
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Time for an update, some screenshots of our M1 (whole tank is still W.I.P). Final version will have 3 types of camo schemes, new random markings and many, many other features. We need little help on the ammunition loadout (how many, what kind of ammo for M68A1 gun), currently we have M483A1 HEAT-T and M833 APFSDS.
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Mateck's M1A1 (HA) v0.96 (W.I.P), Schmalfelden map
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Our replacement is bugged ;p Will be fixed in next release.