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Thingamajig

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Everything posted by Thingamajig

  1. Thingamajig

    Warfare Updated! v1.5

    respawn times are rediculously short. it makes fast travel utterly pointless. (because of this, the change you made to the fast-travel speed - or anything else related to it - is just a waste of time and effort on your part) currently, its much, MUCH faster to just respawn than to fast-travel. Please extend this back to default values. even those i felt were too short.
  2. Thingamajig

    Warfare Updated! v1.5

    i just tried running this on my dedicated server... I noticed that the grass is missing...is this a bug?. if not why has it been removed?. it makes things more bland then what it already is.
  3. Thingamajig

    Warfare Updated! v1.5

    Its not a bug, its just when i went to get the HALO jumping out of Domination it works except when you go to press ESC you chute doesnt appear and you fall to earth and die, so i dont no.. ^^ @Civilian Life Well civis wouldnt be around doing day to day activities while a warzone was going on unless you see it as iraq etc, but i can add maybe some random civil vehicles around the map with a 20% chance that they will be there etc. yeah. thats what i was originally going to do ( i actually did this in the OGN CTI mod) by adding vehicles with a % chance of probability, also with a script attached to make them respawn if they are moved and left. But yeah, as for civillians - i was thinking like Iraq . seeing the number of towns on the island it wouldn't be unreasonable to think that some people didn't "leave" (or couldn't afford to) but this is out of my league. again i'd add this myself but i'm not experieced enough to do so XD.
  4. Thingamajig

    Warfare Updated! v1.5

    I STRONGLY second that Hellfires/Vikhr's should be removed. Ruins the game a lot to be 5000m away and lockon, fire, lockon, fire, etc and then rearm at a supply depot and repeat. I'm strongly against it being removed entirely - this is precisely what AA is for..with good teamwork, it shouldn't be that much of a problem. Making it optional, however. i'd be perfectly fine with. (i could modd it back in myself but thats not the point. lol.) I like the first idea. but the second is more opinion. and frankly is very easy to mod yourself if you feel its that necessary. I'd just love to see some civillian activity like i requested on page 4 (and a few others too). naturally i expect its too early to ask for a yes or no answer, but even if its being considered thats more than enough for me. please check my post on page 4 for more details on what i'm asking for.
  5. Thingamajig

    Warfare Updated! v1.5

    Hm. Sorry if this has been mentioned before; but any chance of incorporating any civillian activity?. I was planning on downloading your Warefare Updated mod and adding empty (parked or abandoned) civillian vehicles myself. (with a script attached to each one which would respawn them if they are destroyed, or moved and left for 5/10 minutes) I'd also love to add actual A.I civillians too - people wondering the streets, Buses and other vehicles doing thier trips..etc...but this is beyond my skills... Do any of you remember in OFP CTI being penalized for killing an innocent civillian?. or am i just imagining it?. thats another thing i'd love to see being incorporated into all this. Any thoughts?.
  6. Thingamajig

    AI Respawning

    Hi all. I'm using this nice little script here to get empty vehicles to respawn: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //***************************************************** //** //** ArmA Script File //** //**   vrs_AI_general.sqf //** //***************************************************** //**  Version 1.0 beta //BEGIN vrs_AI_general.sqf //Script by norrin March 2007 //Based upon KaRRiLLioN's original vrs.sqf script heavily modified for use with playable and non-playable AI units //Contact me at norrins_nook@iprimus.com.au //IMPORTANT: ADD A GAMELOGIC NAMED Server //to the mission to prevent multispawn //to run this script place the following code in the init line of the vehicle: // v = [this, "vehicle name", x, y] execVM "vrs_AI_general.sqf" //where x and y are the times you wish to set for the vehicle empty respawn delay and vehicle destroyed respawn delay //Note: the vehicle name must be in quotation marks eg. if vehicle name Hmm1 it must appear in the init line as "Hmm1" private ["_vcl","_respawndelay","_vclemptydelay","_dir","_pos","_type","_unit","_run","_wait","_delay"]; if (!local Server) exitWith {}; _vcl = _this select 0; _name_vcl = _this select 1; _vclemptydelay = _this select 2; _respawndelay = _this select 3; _dir = Getdir _vcl; _pos = Getpos _vcl; _type = typeOf _vcl; _run = TRUE; sleep 5; for [{}, {_run}, {_run}] do { while {_vcl distance _pos < 5 && canMove _vcl} do  { sleep 1;  }; while {canMove _vcl && count crew _vcl > 0 && ({damage _x}forEach crew _vcl)!= 1} do   { _wait = Time + _vclemptydelay; sleep 1; }; while {canMove _vcl && count crew _vcl < 1 && Time < _wait} do { sleep 1; }; while {canMove _vcl && {damage _x} forEach crew _vcl >= 1 && Time < _wait} do { sleep 1; }; _delay = Time + _respawndelay; while {!canMove _vcl && Time < _delay} do  { sleep 1;  }; if (count crew _vcl < 1) then  {  deleteVehicle _vcl;     _vcl = _type createVehicle _pos;  _vcl setVehicleVarName _name_vcl;  player groupchat format ["%1", VehicleVarName _vcl];     _vcl setdir _dir;     sleep 1;     _vcl setvelocity [0,0,0];     _vcl setpos _pos;     sleep 1;     _vcl setvelocity [0,0,0];  sleep 2;  }; if ({damage _x} forEach crew _vcl >= 1)then  {  deleteVehicle _vcl;     _vcl = _type createVehicle _pos;  _vcl setVehicleVarName _name_vcl;  player groupchat format ["%1", VehicleVarName _vcl];     _vcl setdir _dir;     sleep 1;     _vcl setvelocity [0,0,0];     _vcl setpos _pos;     sleep 1;     _vcl setvelocity [0,0,0];  sleep 1;  }; sleep 2; i also tried the above script on AI units (people) and it works. but for some reason when the AI respawn, they do not move. even though they have waypoints set to go to. Anyone know how i can get them to continue thier cycle of waypoints after they have respawned? Thanks in advance.
  7. Thingamajig

    AI Respawning

    thanks. I did come across these posts before. but it appears the links in them are still dead. Got any fresh ones?.
  8. Thingamajig

    AI Respawning

    Thanks alot ^.^ Could you, or anyone :P, also solve another problem i have?. I'm placing empty civilian vehicles in all the towns for a CTI game. but i noticed that after ive destroyed so many empty civilian vehicles, friendly A.I engage me!. I thought they would ignore me destroying these vehicles as they are empty...is there a way to do this?. Thanks again.
  9. Thingamajig

    Music player - HULK_OggPlayer

    well, it appears as though i was wrong, i really thought you'd be the type to start "sajfasjklvn jkkl kjashdfkl " on the keyboard!. Your english is definitely broken, you gotta admit that. i have a feeling this is personal for you so with that in mind i'm sorry for being so hard on you. at the time i wrote it i was very frustrated. Anyway, i'm off.
  10. Thingamajig

    Music player - HULK_OggPlayer

    wow. not only do you call me a child, but you also call me a "faggot" (seriously, grow up, how old are you?) its clear who the child is here. surely this is bannable material?. i'd apologize to you if i offended you, but after reading this, your not worth it, your response clearly shows your arrogance and i'd rather not inflate your ego by doing so. just because i corrected you, you couldn't handle it. (proof lies in the "i love to show noobs that i'm right" remark) I don't think i'm a noob either, not that i'm offended by this term, as its thrown about alot (usually by noobs, ironically ) but i should point out that i used to spend alot of time on Operation Flashpoint, and become a fan of it and its mods (Especially CTI). when i got a copy of ArmA (and till BI finally fixed the Vista64+4GB bug) i needed my memory refreshing. i was warned NOT to come here, to the official forums, because of people like yourself. but i ignored them and did so anyway. If your going to behave like an asshole, go to hell. why am i not surprised your not banned yet?. don't BI have any sense of decency?. or is this behavior just a very rare occurance for you?. Oh, technically speaking, each page is a site, but the word "site" is a broader term and not usually used in that context; compared to page. need i also remind you that its reffered to as a page on this damn site?. i think your just confused. *in the*. you prat. Â And if my judgement on your character is correct, i expect you to have a heart attack after reading this. followed by meaningless cussing and whatnot in my general direction - but i'm usually not very good at these things...but practice makes perfect. (there is no sarcasm there, honestly! )
  11. Thingamajig

    Music player - HULK_OggPlayer

    er. ok. first site?, what the hell are you talking about?. dont you mean the FIRST PAGE!?. Nerd. i hope your not serious. anyone would've been confused by that comment. enless english isn't your first languange, there was no reason for that. Have you ever heard of G.I.G.O?, if not; you should look it up. its unfortunate, and strange, that so many ArmA mod makers (and players) are not familiar with it. because even newbies to computers quickly learn to adapt to it and make a bit more effort to ensure what they type is correct.... This game really isn't very noob friendly, is it?. @ DrBobCat Thanks alot for your help and patience. its appreciated. however ive decided i'll go elsewhere for help. i'll take what ive learned from here to help me piece together the puzzle.
  12. Thingamajig

    Music player - HULK_OggPlayer

    er. ok. first site?, what the hell are you talking about?. dont you mean the FIRST PAGE!?. I think i'm about to give up. Perhaps i should say ive never modded ArmA before. None of you are making any sense whatsoever, are you intentionally trying to confuse me?. through no help from you guys (only google) ive managed to figure out where the games soundtracks are (and what tools to use) - therefore answering my own question: Which is Models_DBE1.PBO located in: C:\Program Files\Bohemia Interactive\ArmA\DBE1\AddOns Furthermore, ive also found out how to extract the Config.bin, which has produced 3 files; CfgPatches.hpp, CfgMusic.hpp, Config.cpp. this is totally different from what "riki" said, who said and i quote: Now am i going to get help, or will i have to go elsewhere?. @ DrBobcat I paid a visit to ofpec.com, the only thing i found relating to my problems was a "video tutorial" (http://www.ofpec.com/ed_depo....cat=xyz) but this just confused me further because it made referances to Operation Flashpoint and not Arma!! Ugh!, ffs!.
  13. Thingamajig

    Music player - HULK_OggPlayer

    This is because you must unpack the main PBO, place the new config.cpp in the generated folder, and repack again. Alternatively, you can also edit the original cpp and add what you wish. - dRb Which PBO would that be?. (at first, i thought you meant main.pbo...lol...please be more specific) I just looked through some of them (sounds.pbo, main.pbo )and all i found was Config.bin files, not Config.cpp no Music.pbo file exists... Why wasn't this mentioned in the beginning of the thread!?.
  14. Thingamajig

    Music player - HULK_OggPlayer

    If you want any test music to remake I can give you mine file. It's about 10 files of melodic death metal.^^ hm, thanks for the help - but unfortunately this is exactly what i did before. what about this "config" file that they talked about on the front page?. i made a config.cpp file, and, using notepad, within it i copy/pasted what was mentioned on the front page. i placed it in a folder named MusicBox, which was placed in: c:\Program Files\Bohemia Interactive\ArmA\@HULK_OggPlayer\AddOns and within musicbox, was the songs of my choice. i also edited the Config file to direct it to the songs i made. yet after doing all this, it still refuses to play my songs. only the default ArmA ones.
  15. Thingamajig

    Music player - HULK_OggPlayer

    ok. ive tried everything this thread suggests and i just cannot get this mod to work properly. Not only that, but apparently the mod ignores the games original tracks....well, not in my case, they are the ONLY tracks that it plays!. I presume its because this mod is dated, and doesn't support the latest beta patch 1.11, which is what i run. Can someone please, write a step-by-step guide how to get this mod to work?.
  16. Thingamajig

    Vista Black load screen?

    Well, ive tried everything mentioned in this thread and nothings helped. Those who are bashing Vista are doing nobody any favours here, and not only that they are completely wrong. The problem lies with the GPU manufacturer's as well as Bohemia, this game is famous for its glitches and bugs and because of this i think its pretty clear who's the most at fault. Every other game of mine runs perfect other than this one. i have managed to play ArmA on this PC, but it was so long ago i cannot remember when it was. There's been little action about this game-stopping bug....cant say i'm surprised.
  17. Thingamajig

    Vista x64 + Radeon X1900XT unplayable

    why would i want to do that?. everything else works fine, including all my other games. my rig is made purely for games (core 2 quad extreme, 4gb ballistix 1066mhz) Â and this is the only game that is totally screwed up. It worked not long ago (although not very well) so it cannot be entirely vista's fault.
  18. Thingamajig

    Will not launch.

    Hi all. got a problem. regardless of what version i have on ArmA, the game WILL NOT launch. when i hit the exe to play the game, i just get a big black screen, nothing at all. Ive tried re-installing, no luck. ive got everything on this rig up to date.... The game did work for me at one point, till a few months ago when i started getting this crap. I've been patiently waiting for a new patch to solve it, which obviously didn't (1.8). Here is my DxDiag, what good it'll do, i think this rig is MORE than capable of running this game: ------------------ System Information ------------------ Time of this report: 6/20/2007, 17:50:51    Machine name: NOVA  Operating System: Windows Vistaâ„¢ Ultimate (6.0, Build 6000) (6000.vista_rtm.061101-2205)      Language: English (Regional Setting: English) System Manufacturer: System manufacturer    System Model: System Product Name        BIOS: BIOS Date: 03/12/07 14:12:32 Ver: 08.00.12      Processor: Intel® Core2 Quad CPU      @ 2.66GHz (4 CPUs), ~2.7GHz       Memory: 4094MB RAM      Page File: 2496MB used, 5846MB available     Windows Dir: C:\Windows   DirectX Version: DirectX 10 DX Setup Parameters: Not found   DxDiag Version: 6.00.6000.16386 32bit Unicode ------------ DxDiag Notes ------------    Display Tab 1: No problems found.     Sound Tab 1: No problems found.     Sound Tab 2: No problems found.      Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D:   0/4 (retail) DirectDraw:  0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay:  0/9 (retail) DirectSound: 0/5 (retail) DirectShow:  0/6 (retail) --------------- Display Devices ---------------     Card name: Radeon X1600 Series   Manufacturer: ATI Technologies Inc.     Chip type: ATI Radeon Graphics Processor (0x71C2)     DAC type: Internal DAC(400MHz)    Device Key: Enum\PCI\VEN_1002&DEV_71C2&SUBSYS_0840174B&REV_00  Display Memory: 2301 MB Dedicated Memory: 510 MB   Shared Memory: 1791 MB   Current Mode: 1024 x 768 (32 bit) (75Hz)      Monitor: Generic PnP Monitor    Driver Name: atiumdag,atiumdva,atiumd64.dll,atiumd6a.dat,atitmm64.dll  Driver Version: 7.14.0010.0503 (English)    DDI Version: 9Ex Driver Attributes: Final Retail Driver Date/Size: 5/18/2007 02:40:49, 2860544 bytes    WHQL Logo'd: Yes  WHQL Date Stamp: Device Identifier: {D7B71EE2-3282-11CF-0C75-4A28A1C2CA35}     Vendor ID: 0x1002     Device ID: 0x71C2     SubSys ID: 0x0840174B    Revision ID: 0x0000    Revision ID: 0x0000    Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive          {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch          {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY          {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive          {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch          {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY          {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive          {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive          {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive          {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch          {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY   DDraw Status: Enabled    D3D Status: Enabled    AGP Status: Enabled ------------- Sound Devices -------------       Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes       Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_198B&SUBSYS_104381F2&REV_1002     Manufacturer ID: 1       Product ID: 100          Type: WDM       Driver Name: HdAudio.sys     Driver Version: 6.00.5840.16387 (English)    Driver Attributes: Final Retail       WHQL Logo'd: Yes      Date and Size: 11/2/2006 06:28:10, 273920 bytes       Other Files:     Driver Provider: Microsoft     HW Accel Level: Basic        Cap Flags: 0xF1F   Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0        HW Memory: 0    Voice Management: No EAX 2.0 Listen/Src: No, No  I3DL2 Listen/Src: No, No Sensaura ZoomFX: No       Description: Digital Output Device (SPDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No       Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_198B&SUBSYS_104381F2&REV_1002     Manufacturer ID: 1       Product ID: 100          Type: WDM       Driver Name: HdAudio.sys     Driver Version: 6.00.5840.16387 (English)    Driver Attributes: Final Retail       WHQL Logo'd: Yes      Date and Size: 11/2/2006 06:28:10, 273920 bytes       Other Files:     Driver Provider: Microsoft     HW Accel Level: Basic        Cap Flags: 0xF1F   Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0        HW Memory: 0    Voice Management: No EAX 2.0 Listen/Src: No, No  I3DL2 Listen/Src: No, No Sensaura ZoomFX: No --------------------- Sound Capture Devices ---------------------       Description: Microphone (High Definition Audio Device)  Default Sound Capture: Yes  Default Voice Capture: Yes       Driver Name: HdAudio.sys     Driver Version: 6.00.5840.16387 (English)    Driver Attributes: Final Retail      Date and Size: 11/2/2006 06:28:10, 273920 bytes        Cap Flags: 0x1      Format Flags: 0xFFFFF       Description: Line In (High Definition Audio Device)  Default Sound Capture: No  Default Voice Capture: No       Driver Name: HdAudio.sys     Driver Version: 6.00.5840.16387 (English)    Driver Attributes: Final Retail      Date and Size: 11/2/2006 06:28:10, 273920 bytes        Cap Flags: 0x1      Format Flags: 0xFFFFF       Description: Line In (High Definition Audio Device)  Default Sound Capture: No  Default Voice Capture: No       Driver Name: HdAudio.sys     Driver Version: 6.00.5840.16387 (English)    Driver Attributes: Final Retail      Date and Size: 11/2/2006 06:28:10, 273920 bytes        Cap Flags: 0x1      Format Flags: 0xFFFFF       Description: Microphone (High Definition Audio Device)  Default Sound Capture: No  Default Voice Capture: No       Driver Name: HdAudio.sys     Driver Version: 6.00.5840.16387 (English)    Driver Attributes: Final Retail      Date and Size: 11/2/2006 06:28:10, 273920 bytes        Cap Flags: 0x1      Format Flags: 0xFFFFF ------------------- DirectInput Devices -------------------    Device Name: Mouse     Attached: 1   Controller ID: n/a Vendor/Product ID: n/a     FF Driver: n/a    Device Name: Keyboard     Attached: 1   Controller ID: n/a Vendor/Product ID: n/a     FF Driver: n/a    Device Name: Saitek Eclipse Keyboard     Attached: 1   Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x8020     FF Driver: n/a    Device Name: Saitek Eclipse Keyboard     Attached: 1   Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x8020     FF Driver: n/a    Device Name: Saitek Eclipse Keyboard     Attached: 1   Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x8020     FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x2830 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID Keyboard Device | Vendor/Product ID: 0x06A3, 0x8020 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Microsoft PS/2 Mouse | Matching Device ID: *pnp0f03 | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------    Drive: C: Free Space: 177.6 GB Total Space: 381.6 GB File System: NTFS    Model: ST3400633AS ATA Device    Drive: D:    Model: HL-DT-ST DVDRAM GSA-H10N ATA Device   Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6000.16386 (English), , 0 bytes    Drive: E:    Model: LITE-ON DVDRW SOHW-832S ATA Device   Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6000.16386 (English), , 0 bytes -------------- System Devices --------------   Name: Intel® P965/G965 PCI Express Root Port - 29A1 Device ID: PCI\VEN_8086&DEV_29A1&SUBSYS_00008086&REV_02\3&11583659&0&08  Driver: n/a   Name: Intel® P965/G965 Processor to I/O Controller - 29A0 Device ID: PCI\VEN_8086&DEV_29A0&SUBSYS_81EA1043&REV_02\3&11583659&0&00  Driver: n/a   Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_284B&SUBSYS_81EC1043&REV_02\3&11583659&0&D8  Driver: n/a   Name: Intel® ICH8 Family PCI Express Root Port 6 - 2849 Device ID: PCI\VEN_8086&DEV_2849&SUBSYS_81EC1043&REV_02\3&11583659&0&E5  Driver: n/a   Name: Intel® ICH8 Family PCI Express Root Port 5 - 2847 Device ID: PCI\VEN_8086&DEV_2847&SUBSYS_81EC1043&REV_02\3&11583659&0&E4  Driver: n/a   Name: Intel® ICH8 Family PCI Express Root Port 1 - 283F Device ID: PCI\VEN_8086&DEV_283F&SUBSYS_81EC1043&REV_02\3&11583659&0&E0  Driver: n/a   Name: Intel® ICH8 Family SMBus Controller - 283E Device ID: PCI\VEN_8086&DEV_283E&SUBSYS_81EC1043&REV_02\3&11583659&0&FB  Driver: n/a   Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_283A&SUBSYS_81EC1043&REV_02\3&11583659&0&D7  Driver: n/a   Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_2836&SUBSYS_81EC1043&REV_02\3&11583659&0&EF  Driver: n/a   Name: Standard Universal PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_2835&SUBSYS_81EC1043&REV_02\3&11583659&0&D1  Driver: n/a   Name: Standard Universal PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_2834&SUBSYS_81EC1043&REV_02\3&11583659&0&D0  Driver: n/a   Name: Standard Universal PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_2832&SUBSYS_81EC1043&REV_02\3&11583659&0&EA  Driver: n/a   Name: Standard Universal PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_2831&SUBSYS_81EC1043&REV_02\3&11583659&0&E9  Driver: n/a   Name: Standard Universal PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_2830&SUBSYS_81EC1043&REV_02\3&11583659&0&E8  Driver: n/a   Name: Intel® ICH8 2 port Serial ATA Storage Controller - 2825 Device ID: PCI\VEN_8086&DEV_2825&SUBSYS_81EC1043&REV_02\3&11583659&0&FD  Driver: n/a   Name: Intel® ICH8 4 port Serial ATA Storage Controller - 2820 Device ID: PCI\VEN_8086&DEV_2820&SUBSYS_81EC1043&REV_02\3&11583659&0&FA  Driver: n/a   Name: Intel® ICH8/ICH8R Family LPC Interface Controller - 2810 Device ID: PCI\VEN_8086&DEV_2810&SUBSYS_81EC1043&REV_02\3&11583659&0&F8  Driver: n/a   Name: Intel® 82801 PCI Bridge - 244E Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_81EC1043&REV_F2\3&11583659&0&F0  Driver: n/a   Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_81E41043&REV_02\4&78B5AEF&0&00E4  Driver: n/a   Name: Network Controller Device ID: PCI\VEN_1260&DEV_3890&SUBSYS_42031113&REV_01\4&E6D76C4&0&28F0  Driver: n/a   Name: Agere Systems PCI Soft Modem #2 Device ID: PCI\VEN_11C1&DEV_048C&SUBSYS_044C11C1&REV_03\4&E6D76C4&0&10F0  Driver: n/a   Name: Marvell Yukon 88E8056 PCI-E Gigabit Ethernet Controller Device ID: PCI\VEN_11AB&DEV_4364&SUBSYS_81F81043&REV_12\4&360CE69C&0&00E5  Driver: n/a   Name: Marvell Yukon 88E8001/8003/8010 PCI Gigabit Ethernet Controller Device ID: PCI\VEN_11AB&DEV_4320&SUBSYS_811A1043&REV_13\4&E6D76C4&0&20F0  Driver: n/a   Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller Device ID: PCI\VEN_104C&DEV_8023&SUBSYS_808B1043&REV_00\4&E6D76C4&0&18F0  Driver: n/a   Name: Radeon X1600 Series Secondary Device ID: PCI\VEN_1002&DEV_71E2&SUBSYS_0841174B&REV_00\4&1591CBDA&0&0108  Driver: n/a   Name: Radeon X1600 Series Device ID: PCI\VEN_1002&DEV_71C2&SUBSYS_0840174B&REV_00\4&1591CBDA&0&0008  Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,, WMAPro over S/PDIF DMO,0x00600800,1,1,, WMSpeech Decoder DMO,0x00600800,1,1,, MP3 Decoder DMO,0x00600800,1,1,, Mpeg4s Decoder DMO,0x00800001,1,1,, WMV Screen decoder DMO,0x00600800,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, Mpeg43 Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, LEAD DVD Playlist Parser,0x00600000,1,2,ltmm15.dll,15.01.0000.0002 Nero Audible Decoder,0x00200000,1,1,NeAudible.ax,4.06.0015.0000 Nero Subpicture Decoder,0x00400000,1,1,NeSubpicture.ax,4.06.0015.0000 Full Screen Renderer,0x00200000,1,0,,6.06.6000.16386 Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,4.06.0015.0000 Nero Stream Buffer Sink,0x00200000,0,0,NeSBE.ax,4.06.0015.0000 Nero Subtitle,0x00200000,1,1,NeSubtitle.ax,4.06.0015.0000 ATI Ticker,0x00200000,0,1,Ticker.ax, DV Muxer,0x00400000,0,0,,6.06.6000.16386 Nero Smart3D Video Effect Filter,0x00200000,1,1,NSG_dxFilter.dll,1.07.0005.0000 DV Scenes,0x00200000,1,1,NVDV.dll,3.00.0004.0000 Color Space Converter,0x00400001,1,1,,6.06.6000.16386 WM ASF Reader,0x00400000,0,0,,11.00.6000.6324 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6000.6324 AVI Splitter,0x00600000,1,1,,6.06.6000.16386 VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6000.16386 Indeo® video 5.10 Compression Filter,0x00200000,1,1,Ir50_32.dll,5.2562.0015.0055 Nero FTC,0x00200000,1,1,NeFTC.ax,1.00.0000.0000 Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.5840.6324 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6000.16386 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.6000.16386 Nero Resize,0x00400000,1,1,NeResize.ax,4.06.0015.0000 MJPEG Decompressor,0x00600000,1,1,,6.06.6000.16386 Indeo® video 5.10 Decompression Filter,0x00640000,1,1,Ir50_32.dll,5.2562.0015.0055 MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6000.16386 SAMI (CC) Parser,0x00400000,1,1,,6.06.6000.16386 Nero AV Synchronizer,0x00200000,1,1,NeAVSync.ax,4.06.0015.0000 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6000.16386 Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,4.06.0015.0000 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6000.16386 Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6000.6324 Nero Digital AVC Audio Encoder,0x00200000,1,2,NeNDAud.ax,4.06.0015.0000 Nero Digital AVC File Writer,0x00200000,1,0,NeNDMux.ax,4.06.0015.0000 Nero Digital AVC Video Enc,0x00200000,1,2,NeNDVid.ax,4.06.0015.0000 Nero Digital AVC Null Renderer,0x00200000,1,0,NeNDMux.ax,4.06.0015.0000 Nero Digital AVC Muxer,0x00200000,2,1,NeNDMux.ax,4.06.0015.0000 Nero Smart3D Transition Effect Filter,0x00200000,1,1,NSG_dxFilter.dll,1.07.0005.0000 Internal Script Command Renderer,0x00800001,1,0,,6.06.6000.16386 MPEG Audio Decoder,0x03680001,1,1,,6.06.6000.16386 Nero Digital AVC Subpicture Enc,0x00200000,1,0,NeNDMux.ax,4.06.0015.0000 Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,4.06.0015.0000 Nero Overlay Mixer,0x00200000,1,1,NeOverlayMixer.ax,4.06.0015.0000 Nero MP4 Splitter,0x00600000,1,1,NeMP4Splitter.ax,4.06.0015.0000 DV Splitter,0x00600000,1,2,,6.06.6000.16386 Nero Video Decoder HD,0x00400000,1,2,nevideohd.ax,4.06.0015.0000 HighMAT and MPV Navigator Filter,0x00200000,0,3,HMNavigator.ax,4.06.0015.0000 Video Mixing Renderer 9,0x00200000,1,0,,6.06.6000.16386 Nero Photo Source,0x00200000,0,1,NePhotoSource.ax,4.06.0015.0000 Nero Video Analyzer,0x00200000,2,0,NeVideoAnalyzer.ax,4.06.0015.0000 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6000.6324 DV Source Filter,0x00400000,0,1,NVDV.dll,3.00.0004.0000 Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,4.06.0015.0000 Nero Smart3D Text Effect Filter,0x00200000,1,1,NSG_dxFilter.dll,1.07.0005.0000 Nero Video Renderer,0x00200000,1,0,NeVideoRenderer.ax,4.06.0015.0000 Nero PresentationGraphics Decoder,0x00600000,2,1,NeBDGraphic.ax,4.06.0015.0000 ACM Wrapper,0x00600000,1,1,,6.06.6000.16386 Video Renderer,0x00800001,1,0,,6.06.6000.16386 Nero DVD Navigator,0x00600000,0,12,nedvd.ax,4.06.0015.0000 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.6000.16386 Line 21 Decoder,0x00600000,1,1,,6.06.6000.16386 Nero InteractiveGraphics Decoder,0x00600000,1,1,NeBDGraphic.ax,4.06.0015.0000 Video Port Manager,0x00600000,2,1,,6.06.6000.16386 SmartSound Soundtrack,0x00400000,0,1,DirectQX.dll,3.00.0002.0006 SmartSound SDS Reader,0x00400000,0,1,SDSReader.dll,3.00.0002.0006 Video Renderer,0x00400000,1,0,,6.06.6000.16386 Nero Sound Processor,0x00200000,1,1,NeSoundProc.ax,4.06.0015.0000 Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,4.06.0015.0000 Nero Vcd Navigator,0x00600000,0,2,NeVCD.ax,4.06.0015.0000 WM ASF Writer,0x00400000,0,0,,11.00.6000.6324 Nero Mpeg2 Encoder,0x00200000,2,1,NeVCR.ax,4.06.0015.0000 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6000.16386 Nero Audio Decoder 2,0x00600000,1,1,neaudio2.ax,4.06.0015.0000 Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,4.06.0015.0000 File writer,0x00200000,1,0,,6.06.6000.16386 Nero Stream Buffer Source,0x00200000,0,0,NeSBE.ax,4.06.0015.0000 Nero PS Muxer,0x00200000,1,1,NePSMuxer.ax,4.06.0015.0000 DVD Navigator,0x00200000,0,3,,6.06.6000.16386 Overlay Mixer2,0x00200000,1,1,,6.06.6000.16386 Nero Splitter,0x00600000,1,3,NeSplitter.ax,4.06.0015.0000 Nero Deinterlace,0x00200000,1,1,NeDeinterlace.ax,4.06.0015.0000 AVI Draw,0x00600064,9,1,,6.06.6000.16386 Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,4.06.0015.0000 Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6000.6324 WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6000.16386 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6000.16386 DV Video Decoder,0x00800000,1,1,,6.06.6000.16386 Indeo® audio software,0x00500000,1,1,Iac25_32.ax,2.00.0005.0053 Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,4.06.0015.0000 Nero Video Decoder,0x00600000,2,1,nevideo.ax,4.06.0015.0000 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6000.16386 Null Renderer,0x00200000,1,0,qedit.dll,6.06.6000.16386 Nero Sound Switcher,0x00200000,1,1,NeSoundSwitch.ax,4.06.0015.0000 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6000.16386 IVF source filter,0x00600000,0,1,Ivfsrc.ax,5.10.0002.0051 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6000.6324 Nero Audio CD Navigator,0x00200000,0,1,NeAudCD.ax,4.06.0015.0000 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.6000.16386 Smart Tee,0x00200000,1,2,,6.06.6000.16386 Nero Thumbnail Decoder,0x00600000,1,1,NeBDThumbnail.ax,4.06.0015.0000 Overlay Mixer,0x00200000,0,0,,6.06.6000.16386 Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,4.06.0015.0000 Nero Stream Control,0x00200000,1,1,NeStreamControl.ax,1.00.0000.0000 AVI Decompressor,0x00600000,1,1,,6.06.6000.16386 Nero Sample Queue,0x00200000,1,1,NeSampleQueue.ax,1.00.0000.0000 AVI/WAV File Source,0x00400000,0,2,,6.06.6000.16386 Wave Parser,0x00400000,1,1,,6.06.6000.16386 MIDI Parser,0x00400000,1,1,,6.06.6000.16386 Multi-file Parser,0x00400000,1,1,,6.06.6000.16386 File stream renderer,0x00400000,1,1,,6.06.6000.16386 Nero File Source,0x00200000,0,1,NeFileSrc.ax,4.06.0015.0000 Nero File Source (Async.),0x00400000,0,1,NeFileSourceAsync.ax,4.06.0015.0000 Nero Ogg Splitter,0x00400000,1,1,NeOggSplitter.ax,4.06.0015.0000 Nero DVD Decoder,0x00600000,2,1,nevideo.ax,4.06.0015.0000 Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.5840.6324 AVI Mux,0x00200000,1,0,,6.06.6000.16386 Line 21 Decoder 2,0x00600002,1,1,,6.06.6000.16386 File Source (Async.),0x00400000,0,1,,6.06.6000.16386 File Source (URL),0x00400000,0,1,,6.06.6000.16386 Nero MP3 Encoder,0x00200000,1,1,NeMp3Encoder.ax,4.06.0015.0000 Nero Frame Capture,0x00200000,1,1,NeCapture.ax,4.06.0015.0000 Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,4.06.0015.0000 HighMAT/MPV Navigator Client Filter,0x00200000,0,0,HMNavigator.ax,4.06.0015.0000 Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6000.16386 Nero DV Splitter,0x00200000,1,2,NeDVSplitter.ax,4.06.0015.0000 Enhanced Video Renderer,0x00200000,1,0,evr.dll,5.00.0001.0001 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6000.16386 MPEG Video Decoder,0x40000001,1,1,,6.06.6000.16386 Indeo® video 4.4 Decompression Filter,0x00640000,1,1,Ir41_32.ax,4.51.0016.0003 Indeo® video 4.4 Compression Filter,0x00200000,1,1,Ir41_32.ax,4.51.0016.0003 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6000.16386 WDM Streaming Data Transforms: Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,6.00.6000.16386 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,,6.06.6000.16386 Indeo® video 5.10 Compression Filter,0x00100000,1,1,Ir50_32.dll,5.2562.0015.0055 MJPEG Compressor,0x00200000,0,0,,6.06.6000.16386 Cinepak Codec by Radius,0x00200000,1,1,,6.06.6000.16386 Fraps Video Decompressor,0x00200000,1,1,,6.06.6000.16386 Intel IYUV codec,0x00200000,1,1,,6.06.6000.16386 Intel Indeo® Video R3.2,0x00200000,1,1,,6.06.6000.16386 Indeo® video 5.10,0x00200000,1,1,,6.06.6000.16386 Intel IYUV codec,0x00200000,1,1,,6.06.6000.16386 Microsoft MPEG-4  VKI  Codec V2,0x00200000,1,1,,6.06.6000.16386 Microsoft MPEG-4  VKI  Codec V3,0x00200000,1,1,,6.06.6000.16386 Microsoft MPEG-4  VKI  Codec V1,0x00200000,1,1,,6.06.6000.16386 Microsoft RLE,0x00200000,1,1,,6.06.6000.16386 Microsoft Video 1,0x00200000,1,1,,6.06.6000.16386 VP60® Simple Profile ,0x00200000,1,1,,6.06.6000.16386 VP61® Advanced Profile,0x00200000,1,1,,6.06.6000.16386 Intel Indeo® Video Raw R1.2,0x00200000,1,1,,6.06.6000.16386 ZD Soft Screen Video Decoder,0x00200000,1,1,,6.06.6000.16386 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, IAC2,0x00200000,1,1,,6.06.6000.16386 IMA ADPCM,0x00200000,1,1,,6.06.6000.16386 PCM,0x00200000,1,1,,6.06.6000.16386 Microsoft ADPCM,0x00200000,1,1,,6.06.6000.16386 GSM 6.10,0x00200000,1,1,,6.06.6000.16386 Messenger Audio Codec,0x00200000,1,1,,6.06.6000.16386 CCITT A-Law,0x00200000,1,1,,6.06.6000.16386 CCITT u-Law,0x00200000,1,1,,6.06.6000.16386 MPEG Layer-3,0x00200000,1,1,,6.06.6000.16386 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,,6.06.6000.16386 Line In (High Definition Audio ,0x00200000,0,0,,6.06.6000.16386 Midi Renderers: Default MidiOut Device,0x00800000,1,0,,6.06.6000.16386 Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6000.16386 WDM Streaming Capture Devices: HD Audio Line in,0x00200000,1,1,,6.00.6000.16386 HD Audio Muxed capture,0x00200000,1,1,,6.00.6000.16386 WDM Streaming Rendering Devices: HD Audio Speaker,0x00200000,1,1,,6.00.6000.16386 HD Audio SPDIF out,0x00200000,1,1,,6.00.6000.16386 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6000.16386 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6000.16386 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6000.16386 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6000.16386 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6000.16386 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6000.16386 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6000.16386 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6000.16386 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,,6.06.6000.16386 Default DirectSound Device,0x00800000,1,0,,6.06.6000.16386 Default WaveOut Device,0x00200000,1,0,,6.06.6000.16386 Digital Output Device (SPDIF) (,0x00200000,1,0,,6.06.6000.16386 DirectSound: Digital Output Device (SPDIF) (High Definition Audio Device),0x00200000,1,0,,6.06.6000.16386 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,,6.06.6000.16386 To be honest, ive not played this game in so long i really dont know why i brought it, i expected this behaviour from ArmA, i can remember similar rubbish with OperationFlashpoint. BIS, sort it out, this game is full of holes.
  19. Thingamajig

    Will not launch.

    I just downloaded the latest ATI card drivers (7.6, released today) didn't change a thing....
  20. Thingamajig

    Vista Black load screen?

    Your picture isn't working ^^ I dont think anyone knows whats wrong. but i think its best to keep these kinds of threads on the front page, the more viewers, the more likely someone will give us a fix. ATI released new drivers today, 7.6, check them out if you have a ATI GPU.
  21. Thingamajig

    Vista x64 + Radeon X1900XT unplayable

    heh, good luck in finding a fix: http://www.flashpoint1985.com/cgi-bin....+screen http://www.flashpoint1985.com/cgi-bin....62;st=0 ATI released some new drivers today (7.6) download and install them if you dont already have them in use.
  22. Thingamajig

    Vista Black load screen?

    *bump* i'm quite sure i share this same problem as you guys ( i too use vista ultimate, 64bit) here's my original thread: http://www.flashpoint1985.com/cgi-bin....2;st=15
  23. Thingamajig

    Will not launch.

    Well, after trying this i at least made a tiny bit of progress - i still got a black screen, but it didn't stay black for long... i got some serious graphical corruption within a few seconds of the black screen, i assume this is what should have been the game menu and the background of that menu: http://img364.imageshack.us/img364/2941/newbitmapimageyv2.jpg The image was moving, at probably 1fps. Because of this, i can safely say i am suffering the same crap these guys are here: http://www.flashpoint1985.com/cgi-bin....+screen Nothing i can to i spose, the guys in that thread didn't find a solution, and i highly doubt i will too. its funny that all my other games work fine and this one doesn't - i guess i'm not missing much then.
  24. Thingamajig

    Will not launch.

    I'm not sure if i did this right - i opened the file with Notepad, this is what it displays: language="English"; adapter=-1; 3D_Performance=10638.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; refresh=75; FSAA=1; HDRPrecision=8; lastDeviceId="4098,29122,138417995"; localVRAM=534937600; nonlocalVRAM=1878523904;
  25. Thingamajig

    Will not launch.

    I think starforce could effect the game from recognizing the disk at startup, which could cause this. but i really dont think this is the problem. Ive had this problem for so long i couldn't say when exactly it started or what i "did" to cause it... I think the only thing that could have caused this is updating drivers, because thats pretty much the only "major" thing i do to this system. And yes, i have the latest graphics card drivers. as i said in my orginal post. I hear no sound when i try to launch the game, just a big black screen, and all i can see is my mouse pointer, the resolution is 800x600 i think, judging by the size of the pointer. I DO remember a while ago trying to launch the game, i left the computer with the black screen for about 30 minutes, and i suffered some graphical corruption, very much like these people are suffering in this thread: http://www.flashpoint1985.com/cgi-bin....+screen Some game this has turned out to be.
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