Teufelsklaue
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Posts posted by Teufelsklaue
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since version 1.2 of Mission 1, AI were not availible. We were (are) 4 players and it would be nice to have the AI squad members with us.We are 4 players too
There was an issue with AI activated and Join-in-progress or with the spectating script. i don´t know.
I don´t have enough time to test it, but if you can open the pbo, you can change the description.ext
from:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disabledAI=true;
to:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disabledAI=false;
The good news: we are working on mission 6,7 and 8 again!!!
We must test them in mp-mode, but we will hopefully release them in the "following time".
greetz
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Here we go again!
<span style='color:#990000'><span style='font-size:25pt;line-height:100%'>Mission Nr. 5</span></span>
released !!!
Chapter V of VII: "VIP"
Version: 1.00
Mission by: =AoR= Teufelsklaue
Players: max. 6
Respawn: None (Painkillers instead)
Type : Coop
Size: 3,27 MB
Features:
-English / german briefing
-satellite scans
-artillery strikes
-painkillers
-hud-scan
-urban patrol script (UPS)
-Kegetys Spectating Script
etc.
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That´s funny. I just thought about to continue with this campaign.
Mission 5 is mine: i will try to finish it in the last week of january or in february.
Mission 6 and 7 have to be finished by Mephisto and Nordmann. After releasing mission 5 they hopefully will continue their work too.
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Hope you will release chapter 5-7 until then.Mission 5 will definitely finished the next weeks. My Clan-mates are stressed out at the moment, so i can´t promise that we will finish all missions until your LAN.
<span style='color:red'>Mission 1 updated: Version 1.2 now!</span>
Featuring "Kegetys Spectating Script" now!
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<span style='color:red'>Mission 4 released!</span>
<span style='color:red'>Mission 4 released!</span>
<span style='color:red'>Mission 4 released!</span>
Featuring "Norrin´s Revive Script"!!!
-----> Klick here for downloads <-----
Artillery strike on Everon = your position!
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could someone put in this thread an example of this revive script?I refer to this topic, there you will find the download:
This Respawn-script will be a feature in our upcomming mission No. 4 of our
"Sicilian Gambit" coop-campaign
In this (bohemia) forum is also a topic.
Release of this mission is hopefully next week....
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Ok, we will release mission no.4 before no.5!
I will modify/fix both missions the upcoming days...
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Ok I worked (edited) the mission a little bit in the editor for my personal useThat´s fine! I also thought about a Singleplayer-Version of my map, but at the moment we have enough to do with the MP-release of our campaign.
@all:
Mission No.4 isn´t ready yet. Do you mind if we release mission No.5 before No.4 ?
Did already finished the first three missions? Is there any need to release the next ones?
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But the I'm not able to call artillery strikes, nor can I order my AI teammate to call an artillery strike.PS. Do the smoke grenade block the AI line of sight?
Hi Kroky!
The guys form mapfact told me that their smokegrenades will block the AI sight. But don´t blame me if it doesn´t work and you die on the battlefield
I deactivated the AI in my mission. Due to this you didn´t play the mission in the multiplayer but as singleplayer!
Our missions are only created for multiplayer-games , so you can`t order the AI to call artillery strikes or satellite-cam-scan´s.
Search for Servers online or play it with your friends as Lan-party-missions
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Addon Installation:
1. Go into the (main)folder where you installed Armed Assault (e.g. C:\Boehmia\ArmA)
2. Create the modfolder named: @AoR_Gambit
3. Switch to this folder (@AoR_Gambit) and create there the folder addons
4. Switch to this folder (addons) and put here the required addons: MAP_Misc.pbo and EditorUpdate_v102.pbo
Summarized: Both Pbo´s should be installed in "this" path:
C:\Boehmia\ArmA\@AoR_Gambit\addons
5. Now switch to Desktop and open your Armed-Assault-Shortcut
6. Go in the line target
7. scroll to the end of this line and press your space-button just one time!
8. add -mod=@AoR_Gambit to this line
Summarized: Your target-line in your Arma-shortcut can look something like this:
C:\Boehmia\ArmA\arma.exe -mod=@AoR_Gambit
9. Press your modified ArmA-Shortcut to play with the Mapfact-Misc and the EditorUpdate-Addon (@AoR_Gambit\addons-Folder will be loaded)
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The guys from the FDF-Mod explained this procedure for Operation Flaspoint Mod-folders (in their case the finmod-folder).
Except from the installation-path and the name (Operation Flaspoint) it is nearly the same! They included pictures, so it is easier to understand.
Look here:
FDF Explanation of mod-folders
http://community.bistudio.com/wiki/Modfolders
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The addon-installation is a bit tricky, but i think Arma-players will
have to learn this one time to install forthcomming addons in future too.
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Alternate method (shortest way):
Install the FDF-Soundpack
and copy the addons MAP_Misc.pboand EditorUpdate_v102.pbo in the installed folder FDF_Sounds\addons
When you launch the FDF-Mod.exe you will load MAP_Misc & EditorUpdate_v102.pbo and can play our missions....
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Thx for your feedback!
Here some informations belonging to the first mission:
Briefing
BACKGROUND
Cuban troops (Fuerzas Armadas Revolucionarias; FAR) have started in the kingdom Sahrani a massive aerial land operation with main focus on Corazol, as well as several amphibious landings on completely Sahrani. There rules chaos..
The Sahrani Forces (RACS) have strongly been decimated and yesterday our aircraft carrier "USS Nimitz" was captured in the harbour of Corazol.
You, the " Seal team Alpha ", belong to the cruiser USS Princeton (CG-59).
Your primary task on Corazol is the backup of the nuclear weapons-firing codes. However, the position of the Nukes and, above all, the firing codes is unknown at the moment. We work on it.
Because the USS Princeton (CG-59) should operate only for a short time in the shallows, and the range of action of our helicopters is limited, you have to build up a F.A.R.P (Forward Ammunition Refuling Point)........
Special equipment
Our Artillery Operator is able to call arty-strikes from the USS Princeton (CG-59) via his radio (4x).
Our Satellite Operator can use his Sat-Cam (7x) to scan the area.
We don´t have a medic. To compensate this, each teammember has unlimited painkillers in his actionmenu. While using this evil stuff, your body will be healed but your senses (hearing and seeing) will be constricted. Be aware that you are "out-of-order" for nearly a minute, after swallowing these pills!.
Each teammember has it´s own HUD-Scanner. You can scan the area for enemies with it.
Your team has special smoke shells. This could be useful to disappear under pressure!
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Videotrailer (Story):http://www.youtube.com/watch?v=zMYpFfucP-U
http://www.myvideo.de/watch/1575862
Videotrailer (Mission and features)
A link to Youtube? It is included in the first post!
"Story" and "Mission/features" are two different videos...
The missions aren`t very easy, so you have communicate a lot with your team-mates!
But the first mission (Nightstalkers V1.1) is easier now!
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Chapter 3 released.
Chapter 1 and 2 updated to version 1.1
Chapter 1: removed enemies, fixed mapfact_smokeshells
Chapter 2: removed Ogg´s, added artillery and minefield.
Any comments?
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A fictitious Mp-coop multiplayer campaign
Name :"Sicilian Gambit"
description :Coop-Campaign; land combat
Missions :5 (released) of 7 (10.01.2008)
Game mode :Multiplayer; Coop 4-6 or 4-8 Players
Respawn :Group and none
Playerside :West
Addon's required:
Videotrailer (Story):
http://www.youtube.com/watch?v=zMYpFfucP-U
http://www.myvideo.de/watch/1575862
Videotrailer (Mission and features)
http://www.myvideo.de/watch/1602394
Difficulty: difficult - expert
Duration:(first mission) 60 min (tried 7-8 hours in a row)
Created for Arma version: 1.5
Testing: Tested on non-dedicated server with 4 players.
Bugs: ?
Size: 1-7 MB each mission
Features (Mission1: "Nightstalkers"):
-Introvideo
-Weather changeable
-English + german briefing (+notes & tickable objectives)
-random objectives
-random music (by synthention)
-satellite scans
-artillery strikes
-painkillers (healing)
-hud-scan
-urban patrol script (ups)
-flares
-etc..
Feedback is welcome! Have fun
Downloads, Support and Feedback:
-----> Downloads via art-of-rush.de <-----
Downloads also available at:
-----> Downloads via armaholic.com <-----
" target="_blank">-----> Downloads via combat-prison.net <-----</a>
Screenshots:
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So, it seems the only thing you can do with this command is to keep one side from attacking the other, but you cannot use it to make enemies out of neutral units.Is this bug fixed?
I want to create an MP Mission where West and Resistance are fighting eachother (at the end of the mission)
will this command work properly now?
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@astradeus: can you contact me plz?! I have an addonrequest for you!
Or anybody: do you know where or how to find astradeus ?
Thx!
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Create your ammobox & 5 empty markers
Group (F2) each marker with the ammobox and you're done.
The ammobox will appear randomly on one the markerpositions.
Simple as that. Should work in SP & MP
This is good working feature for troops in SP and MP
For ammo-crates this is just working in Sp, and not in MP! I already tested it
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Hopefully he is also creating the "nageurs" for "West" too !
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I find they are often overpowered by the ambient already inherent in the area...... those damn crickets!!I have the same problem (using eax). Very nice sounds, but even the ingame-crickets are like a t72 in comparison to this addon...
Nevertheless : Nice idea! ArmA needs this stuff for good missions!!!
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thx @MulleDK!!!
Do you know something about the Spectacles and Sunglasses-Problem?
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ArmA uses setidentity which uses description.ext.In description.ext:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
glasses="None";
speaker="amy";
Is it possible that glasses="Spectacles (and Sunglasses)" don`t work in ArmA?
Can anybody give me the list of the speakers in Arma?
Here you can find the list for Operation Flashpoint, but i need it for ArmA:
http://community.bistudio.com/wiki/setIdentity
Thx for any replies!
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@Teufelsklaue: I have already included a LOT of suppressed sniper rifles, and may include some more. The ones already include are M21, M24 (and M24A2), PSG-1, M82A1, as well as marksman versions of various assault rifles etc.Sorry Jackal! Didn´t realize it. Thought you were just working on Heckler & Koch -Weapons.
I really need a supressed sniper rifle (m21 or m24). Hopefully you finish it till april...
greetz klaue
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Hey guys! nice weapons your are working on, but is it possible to create a silenced sniper rifle for bluefor or opfor?
this would be a very useful addon!
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Thank you Kronzky! The UPS is very usefull !!!
SQF revive script
in ARMA - MISSION EDITING & SCRIPTING
Posted
Hi Norrin! Nice to see you again. Since summer 2007 i had´t time to play or edit Arma-missions.
Maybe you still remember Trapped in Everon.
I´m eager for your next version "AI_disabled revive based on xeno's enhanced 1.25" to update my missions with it.
greetz klaue