Teufelsklaue
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Hi Norrin! Nice to see you again. Since summer 2007 i had´t time to play or edit Arma-missions. Maybe you still remember Trapped in Everon. I´m eager for your next version "AI_disabled revive based on xeno's enhanced 1.25" to update my missions with it. greetz klaue
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We are 4 players too There was an issue with AI activated and Join-in-progress or with the spectating script. i don´t know. I don´t have enough time to test it, but if you can open the pbo, you can change the description.ext from: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disabledAI=true; to: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disabledAI=false; The good news: we are working on mission 6,7 and 8 again!!! We must test them in mp-mode, but we will hopefully release them in the "following time". greetz
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Here we go again! <span style='color:#990000'><span style='font-size:25pt;line-height:100%'>Mission Nr. 5</span></span> released !!! Chapter V of VII: "VIP" Version: 1.00 Mission by: =AoR= Teufelsklaue Players: max. 6 Respawn: None (Painkillers instead) Type : Coop Size: 3,27 MB Features: -English / german briefing -satellite scans -artillery strikes -painkillers -hud-scan -urban patrol script (UPS) -Kegetys Spectating Script etc. -----> Klick here for downloads <-----
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That´s funny. I just thought about to continue with this campaign. Mission 5 is mine: i will try to finish it in the last week of january or in february. Mission 6 and 7 have to be finished by Mephisto and Nordmann. After releasing mission 5 they hopefully will continue their work too.
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Mission 5 will definitely finished the next weeks. My Clan-mates are stressed out at the moment, so i can´t promise that we will finish all missions until your LAN. <span style='color:red'>Mission 1 updated: Version 1.2 now!</span> Featuring "Kegetys Spectating Script" now! -----> Nightstalkers 1.2 <-----
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<span style='color:red'>Mission 4 released!</span> <span style='color:red'>Mission 4 released!</span> <span style='color:red'>Mission 4 released!</span> Featuring "Norrin´s Revive Script"!!! -----> Klick here for downloads <----- Artillery strike on Everon = your position!
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I refer to this topic, there you will find the download: Norrins SQF Revive Script This Respawn-script will be a feature in our upcomming mission No. 4 of our "Sicilian Gambit" coop-campaign In this (bohemia) forum is also a topic. Release of this mission is hopefully next week....
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Ok, we will release mission no.4 before no.5! I will modify/fix both missions the upcoming days...
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That´s fine! I also thought about a Singleplayer-Version of my map, but at the moment we have enough to do with the MP-release of our campaign. @all: Mission No.4 isn´t ready yet. Do you mind if we release mission No.5 before No.4 ? Did already finished the first three missions? Is there any need to release the next ones?
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Hi Kroky! The guys form mapfact told me that their smokegrenades will block the AI sight. But don´t blame me if it doesn´t work and you die on the battlefield I deactivated the AI in my mission. Due to this you didn´t play the mission in the multiplayer but as singleplayer! Our missions are only created for multiplayer-games , so you can`t order the AI to call artillery strikes or satellite-cam-scan´s. Search for Servers online or play it with your friends as Lan-party-missions
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Addon Installation: 1. Go into the (main)folder where you installed Armed Assault (e.g. C:\Boehmia\ArmA) 2. Create the modfolder named: @AoR_Gambit 3. Switch to this folder (@AoR_Gambit) and create there the folder addons 4. Switch to this folder (addons) and put here the required addons: MAP_Misc.pbo and EditorUpdate_v102.pbo Summarized: Both Pbo´s should be installed in "this" path: C:\Boehmia\ArmA\@AoR_Gambit\addons 5. Now switch to Desktop and open your Armed-Assault-Shortcut 6. Go in the line target 7. scroll to the end of this line and press your space-button just one time! 8. add -mod=@AoR_Gambit to this line Summarized: Your target-line in your Arma-shortcut can look something like this: C:\Boehmia\ArmA\arma.exe -mod=@AoR_Gambit 9. Press your modified ArmA-Shortcut to play with the Mapfact-Misc and the EditorUpdate-Addon (@AoR_Gambit\addons-Folder will be loaded) ------------------------------------------------------ The guys from the FDF-Mod explained this procedure for Operation Flaspoint Mod-folders (in their case the finmod-folder). Except from the installation-path and the name (Operation Flaspoint) it is nearly the same! They included pictures, so it is easier to understand. Look here: FDF Explanation of mod-folders http://community.bistudio.com/wiki/Modfolders ------------------------------------------------------ The addon-installation is a bit tricky, but i think Arma-players will have to learn this one time to install forthcomming addons in future too. ------------------------------------------------------ Alternate method (shortest way): Install the FDF-Soundpack and copy the addons MAP_Misc.pboand EditorUpdate_v102.pbo in the installed folder FDF_Sounds\addons When you launch the FDF-Mod.exe you will load MAP_Misc & EditorUpdate_v102.pbo and can play our missions....
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Thx for your feedback! Here some informations belonging to the first mission: Briefing BACKGROUND Cuban troops (Fuerzas Armadas Revolucionarias; FAR) have started in the kingdom Sahrani a massive aerial land operation with main focus on Corazol, as well as several amphibious landings on completely Sahrani. There rules chaos.. The Sahrani Forces (RACS) have strongly been decimated and yesterday our aircraft carrier "USS Nimitz" was captured in the harbour of Corazol. You, the " Seal team Alpha ", belong to the cruiser USS Princeton (CG-59). Your primary task on Corazol is the backup of the nuclear weapons-firing codes. However, the position of the Nukes and, above all, the firing codes is unknown at the moment. We work on it. Because the USS Princeton (CG-59) should operate only for a short time in the shallows, and the range of action of our helicopters is limited, you have to build up a F.A.R.P (Forward Ammunition Refuling Point)........ Special equipment Our Artillery Operator is able to call arty-strikes from the USS Princeton (CG-59) via his radio (4x). Our Satellite Operator can use his Sat-Cam (7x) to scan the area. We don´t have a medic. To compensate this, each teammember has unlimited painkillers in his actionmenu. While using this evil stuff, your body will be healed but your senses (hearing and seeing) will be constricted. Be aware that you are "out-of-order" for nearly a minute, after swallowing these pills!. Each teammember has it´s own HUD-Scanner. You can scan the area for enemies with it. Your team has special smoke shells. This could be useful to disappear under pressure!
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A link to Youtube? It is included in the first post! "Story" and "Mission/features" are two different videos... The missions aren`t very easy, so you have communicate a lot with your team-mates! But the first mission (Nightstalkers V1.1) is easier now!
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Chapter 3 released. Chapter 1 and 2 updated to version 1.1 Chapter 1: removed enemies, fixed mapfact_smokeshells Chapter 2: removed Ogg´s, added artillery and minefield. Any comments?
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A fictitious Mp-coop multiplayer campaign Name :"Sicilian Gambit" description :Coop-Campaign; land combat Missions :5 (released) of 7 (10.01.2008) Game mode :Multiplayer; Coop 4-6 or 4-8 Players Respawn :Group and none Playerside :West Addon's required: "MAP_Misc" "EditorUpdate v102" Link 1 "EditorUpdate v102" Link 2 Videotrailer (Story): http://www.youtube.com/watch?v=zMYpFfucP-U http://www.myvideo.de/watch/1575862 Videotrailer (Mission and features) http://www.myvideo.de/watch/1602394 Difficulty: difficult - expert Duration:(first mission) 60 min (tried 7-8 hours in a row) Created for Arma version: 1.5 Testing: Tested on non-dedicated server with 4 players. Bugs: ? Size: 1-7 MB each mission Features (Mission1: "Nightstalkers"): -Introvideo -Weather changeable -English + german briefing (+notes & tickable objectives) -random objectives -random music (by synthention) -satellite scans -artillery strikes -painkillers (healing) -hud-scan -urban patrol script (ups) -flares -etc.. Feedback is welcome! Have fun Downloads, Support and Feedback: -----> Downloads via art-of-rush.de <----- Downloads also available at: -----> Downloads via armaholic.com <----- <a href="http://prison.tibet225.server4you.de/ww2pn/combat/index.php?mod=dl_release&subid=14&release_id=403&game=1 " target="_blank">-----> Downloads via combat-prison.net <-----</a> Screenshots: