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TheIcedRage

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Posts posted by TheIcedRage


  1. scarabhx2.th.jpg

    it doesn't have a name for the moment, so if you have some ideas.  tounge2.gif

    Hey there Dante.

    At first glance your flying, or hovering craft remind me of a bulls horns, only because of the way the metal flares around the fans on the edges ...see?

    Since it's scifi and related to the stars (the kind at night..in space) the name "Taurus" came to mind.

    Taurus whistle.gif

    The baby bull! heh since it looked little also. What kind "race" will this ship be piloted by?

    --IceFLYER


  2. There is also some minutely clad lady but more rather scary addon of a japanese cartoon girl ..speak japanese too and talks to itself .... it's at the gamepark sight ...do a search for like, girl or something....

    Isn't it obvious ... rofl.gif

    MilitiaSnipe would like to play with the scantly clad women ...

    wink_o.gif

    no no no ...not like that ...be nice

    all in good humor I hope nener.gif

    ---IceFLYER  

    ...have fun!  tounge2.gif


  3. if it's for a video, and if just for a scene or 2 or 3 you can take a clear map, place the bunker and the Machine gunners, ...set them to safe and limited with one waypoint, use a doFire command on some object that the viewer can't see and the machine gunner should be standing, or crouching and be firing till the object, like a civ car, is blown up ...or instead of the doFire command use a Destroy waypoint on top of the object and the unit will not move to the point but destroy the object or any other object for each addtional destroy waypoint ...make sure the object is close to the player thoguh ..not toooooo close...but gernades arm throwing length ...try this out, hope it works ...should work ...we'll see ..


  4. Still confused. Spent hours tweaking. But no clue to multiple and positionabl images with a set duration.

    What's wrong with the below code?

    class RscTitles

    {

      class xNK

      {

         name = "xNK";

         duration = 4;

         idd = -1;

         movingEnable = false;

         text = "xNK.jpg";

         x = 0.17;

         y = 0.17;

         w = 0.2;

         h = 0.2;

      };

      class xSG

      {

         name = "xSG";

         duration = 4;

         idd = -1;

         movingEnable = false;

         text = "xSG.jpg";

         x = 0.17;

         y = 0.17;

         w = 0.2;

         h = 0.2;

      };

      class xWH

      {

         name = "xWH";

         duration = 4;

         idd = -1;

         movingEnable = false;

         text = "xWH.jpg";

         x = 0.17;

         y = 0.17;

         w = 0.2;

         h = 0.2;

      };

    };

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