Tolderian
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Lol... sick! anyway, I guess they'll never find it in their hearts to forgive me Being on an overseas forum is like being a yank playing for the world cup...My arms were BACK I tell ya!
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doh! If I knew that, I would have been against the release lol. Well, SPQR? If you have a moment, please let me know how I can arm Termi's and Dread's for multiplayer missions, I'd appreciate it comrade! Perfectus Roma Victoria!
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Are they on vacation...or....is that it? *scared* and it wouldn't be fair to piss and moan about my post because it's been awhile since any posts, I'm only asking.
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Quick Question, if these posts are still being checked What are the names of the weapons carried by the Terminators and the Dreadnoughts? I tried using the gblchat thing to get it to list their weapons, but the dreads only show as having Nightvision and subpwergenerators... it didn't list the stormbolter or autocannon, so I need to know the actual weapon names that way I can hard-code it into the respawn script since they don't work well in multiplayer. Thanks!
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What is this...Total Commander? Also, I'll try that... but ya know, in the event that they see my post, ^_~ they can post the file name so folks that follow behind me won't have to... ya know, in case I die after I find what I'm looking for lol
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What is this...Total Commander? Also, I'll try that... but ya know, in the event that they see my post, ^_~ they can post the file name so folks that follow behind me won't have to... ya know, in case I die after I find what I'm looking for lol
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For all those with the blessing of Map-making and campaign creating skills, I only ask of you one thing... PLEASE make them co-op! Â This is a great mod, and it's multiplayer compatible... so why waste it? Â We need versus missions for folks who happen to know 20 people that play it, or servers to play on, but we also need 3 or 4 player missions, for folks who know a small group of LANners who'd simply love to play. Â I'm not the best at working on maps, but I'm trying to create a co-op mission... which reminds me... SPAD? ARCHANGEL? SPQR? Â ANYONE?! Â Where did you guys *.pbo the buildings (Imperial and Tau)? Â I need to know what to De-PBO so I can use the Wrp-Editor. Â Thanks for any light you can shed on that!
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For all those with the blessing of Map-making and campaign creating skills, I only ask of you one thing... PLEASE make them co-op! Â This is a great mod, and it's multiplayer compatible... so why waste it? Â We need versus missions for folks who happen to know 20 people that play it, or servers to play on, but we also need 3 or 4 player missions, for folks who know a small group of LANners who'd simply love to play. Â I'm not the best at working on maps, but I'm trying to create a co-op mission... which reminds me... SPAD? ARCHANGEL? SPQR? Â ANYONE?! Â Where did you guys *.pbo the buildings (Imperial and Tau)? Â I need to know what to De-PBO so I can use the Wrp-Editor. Â Thanks for any light you can shed on that!
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You know, I've thought about that myself... I think they may have been downplayed a little bit because the scale and numbers, but with some tweaking, I'd imagine they wouldn't be too shoddy a choice. On a seperate note, I'd like to see more music from Dawn of War, Chaos Gate, and some Hans Zimmer personally, for the soundtracks... Hans is perfect for the Space Marine's music, or any battle music for that matter. P.S. what's that little beige box and white bar under my name?
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Most of the things you listed I don't have CTD's. The Black Legion defilers worked well, they just weigh like two pounds and go flying when hit lol. The BaneBlade I loaded but it said it couldn't find Steel Legion crew, or something like that...MORTAR support, I believe I had a CTD if I remember right... the Sentinals worked, like the defiler, they don't have an icon though. I havn't really tested they others WITH crew members in them, but I know you can place them empty and they load fine. You could still use them by placing some soldiers and using the "this MoveInDriver", etc. commands.
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Most of the things you listed I don't have CTD's. The Black Legion defilers worked well, they just weigh like two pounds and go flying when hit lol. The BaneBlade I loaded but it said it couldn't find Steel Legion crew, or something like that...MORTAR support, I believe I had a CTD if I remember right... the Sentinals worked, like the defiler, they don't have an icon though. I havn't really tested they others WITH crew members in them, but I know you can place them empty and they load fine. You could still use them by placing some soldiers and using the "this MoveInDriver", etc. commands.
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Well, I just post on the BETA forum now because there is SO MUCH to be done
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Hey Dragonia, I got your script but I haven't had time to check it out yet, but I will soon. Spad, I found another wierd glitch. When you stand a certain distance from the Terminator with the Autocannon, the model switches from the autocannon to a stormbolter...that's all I notice for now.
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Hey Dragonia, I got your script but I haven't had time to check it out yet, but I will soon. Spad, I found another wierd glitch. When you stand a certain distance from the Terminator with the Autocannon, the model switches from the autocannon to a stormbolter...that's all I notice for now.
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@brataccas anything would be helpful, I don't mind it falling to the ground, we just wish to create a vehicle in mid-air (i.e. a drop pod). @[MDD]ERIC Well, I've looked at the Setpos, but could you give me a snippet? From what we could tell, we could put in an X and Y axis, but where's the Z? And I'll look into that campaign file you mentioned. Thanks guys... In any case it's ok, since we found a work around for it, so no worries... Â I wanted to report a bug for the ThunderHawk though. Â When more than one unit loads into it, there's a weird glitch where, like, 4 of the soldiers are sitting on the upper half of the ship, from the inside you can only see their boot sticking down, and one soldier is actually standing up but he's actually sticking out of the wall from his head... it's odd, plus, if you try to open the ramp from inside, it looks like the front of the ship warps but you can't actually see outside, although it does lower outside. The Orca Dropship, when you load into it, soldiers don't actually seem to show up inside... And lastly... is there a way to make the Frigate like a building with corridors and perhaps a drop-pod staging point? Â Just a question, I know I shouldn't be requesting more when so much has to be done and has already been done... just asking, that's all... thought'd it'd be cool. Anyway, still an awesome mod, and still VERY stable... I havn't tried playing past the first mission, but everything else so far is still magnificant!!!