Turowicz
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Has anyone thought of a simple map client ? Sometimes when I play with my friends I find myself using two computers: one is for the normal game and the second I use only for displaying the map. The map-PC is connected to the 40 inch LCD TV I have for battlefield commanding purposes. Basically all I would need is a way of displaying a in-game map on a second PC or some other device without any license/free slots requirement. Such lightweight map client would be also useful for other scenarios.
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What I would change (after playing the series for 8 years )
Turowicz replied to Turowicz's topic in ARMA 2 & OA - SUGGESTIONS
I am pleased to see that you all agree with my arguments. If seen by BIS, maybe in the future, it could inspire their game improvements. For a software developer, some times it is good to read some other person's thoughts. for eg. this topic, or such UI guide as this: http://www.joelonsoftware.com/uibook/chapters/fog0000000057.html -
What I would change (after playing the series for 8 years )
Turowicz replied to Turowicz's topic in ARMA 2 & OA - SUGGESTIONS
Hidden and Dangerous 2 had a great gearing up system. ---------- Post added at 03:07 PM ---------- Previous post was at 03:06 PM ---------- I thing that commanding in Arma is OK. I was reffering to the action menu, not command menu. Action menu is the one where you have your activities to choose from, for eg. "Gear up", "Lights on", "reload mag". -
What I would change (after playing the series for 8 years )
Turowicz posted a topic in ARMA 2 & OA - SUGGESTIONS
I am an experienced ofp/arma/arma2 player. Through the years I have seen arma ofp changed in many good and important ways but some things have remained unchanged from ofp that are now OBSOLETE. I will list the things I would like to be changed in the priority-most-annoying order 0. Action menu In ofp it did a really good job. There were always 2-3 options so it was easy to follow and quick for use. The problem is that it makes arma more painful than any other game. There are milions of options on it, and when I for e.g. want to get in helicopter as pilot first I have to find and (what is not always easy) select the proper option which can easily disappear due to mouse movement when using scroll to select option. It ends with selecting inappropriate option and my soldier selects sidearm or sits down on the ground... The same thing goes for any other "crucial" action as healing, etc. There is no "use" action bound key. Check out how briliantly ofp2:dr did it on getting in vehicles. Its the probably only one feature that I like in that ofp2 ;). Hitman blood money also has great action list solution http://gallery.techarena.in/data/2/medium/Hitman_Blood_Money_7.jpg I would be satisfied if you figured out a way to make action menu list as simple as possible and as much bound to keys as possible. I know that you are already using 99% of keyboard, so you could implement tricks from ofp2:dr or reengineer them yourself. If you want to keep it as it is then please just add action-to-key bounding, and display key bounds on action menu. Action list is a headache. Every time I use it. 1. Weapon customisation. Since OFP nothing has changed. When you gear up you get a list of milion of milions weapon loadout types and you have to scroll a pretty big list to find what you need. The problem isn't that there are not all combinations to choose from. The problem is saving time, simplicity and personalisation. What I would be looking from is the system known from Global Ops or Americas Army 2. Select a weapon, select sights, grenade launcher, supressor or whatever there is out there. You are planning Arrow Head with flash lights and lasers? how many loadouts will you have for generate to peapole to choose from? The list will be 300 positions impossible to navigate through. Choosing a bodypaint would be nice too. There are few other things I would like too mention but I don't want to make this a too large post for you too read. If you reply I will write some more. Sorry for my bad English. Wojciech from Poland. :) -
Play the Single Player Campaign in Multiplayer
Turowicz replied to Misfit Leader's topic in ARMA - MULTIPLAYER
BIS is a bunch of liars. This was supposed to be in 1.00! -
AK's have compensators in the middle of the barrel pointed to the left (not to the top). This makes them recoil to the right
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US Officer is wearing a USMC cap...
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If you have windows vista (my build is 5472) and Realtek AC-97 sound card then there is 99% of possibility that your OFP is going to crash during the MP game. All you have got to do: *right-click on the speaker icon in system tray *select "Realtek AC-97 Audio Output and click properties *open Options tab *check "allow aplications to take exlusive control of the device" It worked for me perfectly!
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This could be a FSBE vest, not interceptor for sure! http://www.specwargear.com/armor&vest.html
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Is there a pointer discribing any "living" object? I want this script working for players AND ai
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Is there a pointer discribing any "living" object? I want this script working for players AND ai
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I have all the patches, unlocked ports listed on all these pages, and still cannot recive game list.
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Can anyone just help me with this? I need a complete list of ports which to unlock to have ofp multiplayer working. I can't event recive server list. I couldnt find it anywhere and just simply turning off ISA firewall isn't the help I need.