Twinke Masta
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Everything posted by Twinke Masta
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wow thats awsome! Can I join OFP navy team?
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Well I was thinking of just having 6 Shkval torepedoes along side twenty RSM-52 missiles
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I put the texture on a: 2048x1024 BODY MAP 2048x1024 TOP MAP 512x512 RUDDER MAP and coming: 1024x1024 internal map? does that work?
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OFP was never designed for "internal" movement, and moving around such a vehicle is quite painful, especially over water. There is always a high likelyhood of falling through the floor or walls. Remembering also you could only properly move around the sub when its NOT moving. I wouldnt recommend trying that bit of your project, but your choice. Otherwise the rest would be great. Mandoble has made MISSILE SCRIPTS for both torpedos and all other types, including a type of cruise missile. http://www.flashpoint1985.com/cgi-bin....t=51026 I'm also working on subs, a Los Angeles and a Akula class. http://www.flashpoint1985.com/cgi-bin....0;st=45 You can make them submerge by animating the Land Contacts but it does produce some weird effects, cuz again, it looks like OFP was never designed of under-water operations. Good Luck! Can I "join" your creations since I only know modelling and skinning and i can't get anything in game just yet . My MSN is twinkemasta@gmail.com and my AIM is jaredderajkemp. If you are interested please contact me. And I think i will make the sub internals level witht eh water when surfaced and once it submerges the crew have to be in their compartments. Kinda like the Kilo class made a while back. By the way what is the best texture size (max) for something this size? i was thinking 4096x4096 ? Also can I put the sub on multiple texture files or does OFP only accept one texture per model? thanks
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Hi, I am Twinke, I used to do alot of CSS replacement models and I can Model with 3Ds Max , skin with Photoshop/paintshoppro and UV map with most UVW softwares. I currently am working on Insurgency Mod for the Source Engine. I been in love with OFP since 2001 when I first got it. It was the first PC game I played and I been hooked since. I gave up playing it for a while but I have given up everything else to dedicate to OFP. I been dling alot of addons lately and testing them ingame (1-2 gigs worth D;) and It' be nice if I gave back to the community. I have only worked with the Half-life and Source engines, however, so transitioning might be a pain. I also don't know how well OFP handles certain models and texture sizes, nor do I know anything about compiling PBOs etc. Well for my first "OFP" project I would like to convert an AK I made a while back ( I made the model and some of the textures) [ig]http://img466.imageshack.us/img466/6348/akrendar0rt.jpg[/img]>100kb The model is about 5200 Triangles and uses two 1024x1024 Texture maps. It is decent for the Source engine but I doubt it for OFP. Can anyone give me a run down on this OFP stuff Thanks guys
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Or do that in 3DS MAX, a program he is more comfortable with... the texture in the render is 100% self illuminated, so all teh shadowings etc are all already drawn on the texture. As for it looking too new, I didn't want to scratch it up too bad and not all AKs are as beat up as you would think they are. My WASR-10 is shiny and hot
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Hey my fellow INS dudes!