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TheCaptn

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About TheCaptn

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  1. TheCaptn

    ArmA Addon request thread

    I would like a Cessna 208 (Caravan): And a nice black-ops looking MC-130 (E/H/P doesn't really matter): If they have a working door and tailgate respectively that would be just about perfect. I'd like them for a variety of covert missions that I have in mind, so while I'm here I might as well ask: Does anyone have any ideas on how to script freefall and manual parachute opening?
  2. TheCaptn

    SkyDiving Addon

    You just need to make sure your starting height is above 300. The parachute deploys automatically at that altitude, so if you start below it the chute will already be deployed. I actually prefer to do that, because in freefall it's possible to float around at 40kph and not lose any height. That's a potential mission spoiler once the players work out how to do it.
  3. TheCaptn

    SkyDiving Addon

    Sorry to dig up a (slightly) old thread, but I just found this addon and I'm using it in a mission, but I have a few qustions. Is it normal for this addon to still have the Flaps Up/Down, Gear Up/Down, and their associated sounds enabled? It's really bugging me that when the parachute deploys I hear that landing gear sound. And the menu options kind of spoil the immersion a bit... I'm not a fan of autopilot either, since the parachute flying is intuitive and easy to pick up (and a helluva lot of fun). Also, is there a way to use the mouse to look around and the keys to maneuver the parachute? It'd make landing on targets a lot easier if I could look down at the ground without picthing forward. Lastly there are a two more things which I can only consider bugs: - If you hit a tree or building too fast you explode (like any other air unit). I don't object to taking damage from these objects, but it's pretty weird having your little trooper erupt into a massive fireball after a hard landing in some poor Nogovan's apple orchard. - When the parachute deploys the player turns immediately to face the north, regardless of what the azimuth settings are for that unit or that parachute. This means you can really only approach a target from the south if you want to avoid the sudden disorienting heading change. Incidentally I'm running this with the Y2K3 mod (using the BAS Delta units in my mission). [edit] Y2K3 version 6 that is, I only just started downloading 7.
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