TheUndeadSoldier
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core_pfieldgroups_3
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Photography, Illustration, Island creation in OFP
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Wrong path for game textures....
TheUndeadSoldier replied to TheUndeadSoldier's topic in OFP : MAP EDITING (VISITOR)
I had that problem before I added the virtual drive. Do you mean that the game shows the main textures but the blends are patches of white? Â The z:\ fixed it, but being a non-tech noob I can't explain why.... -
Wrong path for game textures....
TheUndeadSoldier replied to TheUndeadSoldier's topic in OFP : MAP EDITING (VISITOR)
I set up Visitor to be able to use objects from both Data3D and O, as described in the forum thread below, and as used by BIS map creators. http://www.flashpoint1985.com/cgi-bin....t=34103 z:\ is the drive suggested to use. -
Wrong path for game textures....
TheUndeadSoldier replied to TheUndeadSoldier's topic in OFP : MAP EDITING (VISITOR)
The textures used are mostly custom textures generated by Visitor, which I keep in the root folder (z:\). I included these in the pbo, but are not being used by OFP. It appears to only want to use the ones in the virtual z:\ drive.... -
After texturing my entire map, testing it frequently to ensure that it was appearing the way I wanted it, I pbo'd it and took it to another computer to show it off. In OFP, there were no textures, just white! I returned home, loaded Visitor, re-pbo'd it and it worked in-game perfectly. After a lot of checking, I discovered that the virtual drive I was using ( Z:\) had to be running for my textures to appear in the game. The pbo is looking in z:\ for the textures, even though they're actually IN the pbo! Â Â Checking the pbo in a text editor, I can see that all textures have the "z:\" path in front of them. Naturally I need to make the game look in the pbo instead. Can someone help with ways that I may fix this problem, as I don't fancy re-texturing the map! Â The rest of the island is complete and ready for beta testing. Need help!
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Placing bridges in Visitor
TheUndeadSoldier replied to TheUndeadSoldier's topic in OFP : MAP EDITING (VISITOR)
Thanks Jakerod. Â A good solution to a sticky problem. I wonder how the BIS guys managed it? Â Cheers! -
I noticed a previous forum thread on the same subject, but the question wasn't at all resolved, so I thought a second try might achieve a solution.... When I try to place bridge sections in Visitor, the preview in Buldozer shows a model that has been distorted by the terrain. It can't be selected manually in buldozer, or moved, and some of the texture normals appear to be facing the wrong direction. The distortion makes it impossible to align the pieces. Really need help, guys! Â This is the one piece of the puzzle I need solved to get my island complete! Example: http://www.signalbox.com.au/bridge.jpg