TMan10K
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Thank you for the reply. I knew it was do to with locality as it was only being executed on that particular player's machine. I'll give the publicvariable code you described a go today and report back. Cheers again. Edit: It seems the event handler function is only available in v1.09, so I'll have to wait until then.
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Hello all. I have a script called from an addaction command that needs to affect global objects. The addaction starts on an object added by the editor, which all players can see. Once an individual selects the action, the script only runs on their computer. Other players can see the effects of this script, which is fine, however the script adds actions to new objects in the script, which only that player can select in the menu. I understand that's probably because only that player called the script, but even using global variables (i.e without an underscore prefix) for objects and adding actions, it still remains only on the original caller's system. I used a hint format for X/Y of the object. On their screen it gives the co-ordinates whereas on my screen it errors due to the object claiming not to exist, even though I can see it. If there's some way of adding actions and so on globally rather than just that player, I'd be grateful for some help. Here's some snippets to give a rough idea of what I'm trying to do, though obviously I've made it a bland example (sqs format) object1 = nearestobject [(_this select 1),"objectstring"] object2 = "objectstring" createVehicle [(getpos object1 select 0), (getpos object1 select 1), 0] object2 addaction ["string","script.sqs",null,-1,false,true] Thank you in advance.
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SAS - Special Air Service Pack
TMan10K replied to Sled88's topic in ARMA - ADDONS & MODS: DISCUSSION
This looks really good. I've got a friend down my local who reminisces about his days in the SAS, I'll tell him about this. One thing I love about the SAS is how they can do what they like and not have to ever take orders. Only the 'Boss' is allowed to give recommendations then individuals can do what they like. I heard you have to perform some sacred ritual to get in the SAS involving midgets; hot coals and half a poison-dart frog. On top of that, if you join the SAS as an officer, you're only allowed to carry a sidearm and wear beige dinner jackets. My friend told me they're now using either the XM8 or the OICW. -
I must say those are some excellent units you've created, truly top-notch. In regards to weapons; UKF are making lots of realistic addons that will be released somewhere in the near future, that will help compliment these soldiers further.
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I'm not sure if this was answered or not, but how do you move the weapon proxy (and other proxies) in OFPAnim? Also, how do you use your custom animations? I don't mean normal animations, but running ones, aiming e.t.c, animations which you can control? Thanks, TMan10K