TheManWithManyIdeas
Member-
Content Count
22 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout TheManWithManyIdeas
-
Rank
Private First Class
-
Graphics engine improvement
TheManWithManyIdeas replied to bn880's topic in ARMA 2 & OA - SUGGESTIONS
You know, all these things are possible, but they'd all need a 1GB Geforce10 to run. -
Sounds like an attractive idea. However is scraps 2 equally good ones. 1) Rank climbing scrapped 2) Some people like to play as just a grunt.
-
Oh-58d kiowa warrior and m109a6 paladin.
TheManWithManyIdeas replied to GREEN_BERET.'s topic in ARMA 2 & OA - SUGGESTIONS
Copperhead rounds? are they armour piercing rounds? -
Speed up, and hold that speed
TheManWithManyIdeas replied to Harnu's topic in ARMA 2 & OA - SUGGESTIONS
The way you describe it seems a bit anooying to use. Opflash 1 already has something like that. You have the turbo button which makes you go faster but makes you lose a bit or road control. -
Unit experience and attributes
TheManWithManyIdeas replied to TheManWithManyIdeas's topic in ARMA 2 & OA - SUGGESTIONS
cmon guys im serious, what do you think. OpFLash didnt really offer any of this. -
Hold down right mouse button for "pose control"
TheManWithManyIdeas replied to Prospero's topic in ARMA 2 & OA - SUGGESTIONS
Might actually cause more problems that solutions. May become too fiddly, and how exactly are you supposed to look up at the sky and down to the ground if the up/down motion is assigned to prone/stand? One thing though, is that the spped at which you turn and get up needs to be improved. I found it way too slow trying to get up off the floor and although it was realistic speed, it was also very frustrating. -
Im not suggesting that the game should be made into an RPG, but imagine the possibilities with a great emphasis on personal and squad experience benefits. We could finally all have a Private Pile in our platoon! Personal (You, the player) + Having to carry your injuries in some form or another from mission to mission. + Improving abilities like Marksmanship, Fitness, Pain-threashhold, Carry-strength, Leadership... + Receive authorisation from HQ to use a new weapon. + Climb ranks (unless undesirable). + Specialisation like Heavy weapons/Light/Medium. Squad (the whole dang platoon private!) + Coordination + Obedience + Orders given to the correct soldier. e.g. "Take that tank out Pvt. Doyle!" "I only got me a rifle sir!" + Carrying the wounded. + Sacrifice + Heroic buddy efforts, "cmon Cleetus lets kill those suns o bitches!"
-
suppressing fire and a fear for bullets is definately a mega+. You could also have an experience system where the more experienced soldiers are less afraid of confronting fierfights. Also, a more experienced soldier can follow orders more precisely as well as more effectively.
-
Which would you most like to see improved/added
TheManWithManyIdeas replied to Montanaro's topic in ARMA 2 & OA - GENERAL
Suppressing fire commands, model animation variances, most definately an artillery system make it very complex and fun. Here is some potential dialogue: "Load S80", "Target 80-70-475", "Ready!", "Ready!", "FIRE!" *BOOM* ..... *pause and whistle*........*SMASH!* -
Dont think that way mate. Think of it this way: "A warrior that enters the battle as a boy with a stone will die quicker than a man with an iron fist".
-
Ofp2: simulation or arcade
TheManWithManyIdeas replied to superskunk's topic in ARMA 2 & OA - GENERAL
BIS, keep it real! -
Question about ofp 2 marketing strategy
TheManWithManyIdeas replied to havocsquad's topic in ARMA 2 & OA - GENERAL
Strength, Weakness, Opportunity and Time. Am i right? -
Oops. Wrong thread.
-
All these would be a great addition. I mentioned before that perhaps a kind of Rainbow 6 interface should be included for close combat assaults or raids. This problem is not too difficult to solve, but unfortunately it would be a huge addition to the 700 (or so) MB of space on the CD.
-
Artillery and realistic radios
TheManWithManyIdeas replied to Harnu's topic in ARMA 2 & OA - SUGGESTIONS
I think that radio coordinate relay commands should be a skill that the player must develop. They should be technical yet efficient to carry out. Perhaps only the leader and/or the radio operator should be worried about coordinate relaying?