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Tannethal

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Everything posted by Tannethal

  1. Tannethal

    OFP Vs Arma QC SP Campaign

    OFP wins there Hands down. Started Royal Flush/QG at first and felt quite at home after OFP. Just quit that ARMA campaign and am in mission 2 of Rhamadi conflict. ARMA is to sterile, lack of cutscences and no Characters to dwell on. That newsies just don't cut. You're not drawn into a infantry simulation by some outside pukes asking dumb questions. Thought with the removal of this marian woman news coverage would end, but no it only got worse. So it was just mission after mission, half of them brainlessly thrown together. Most of the SF missions in ARMA are utter bullshit. Last two missions liberating that northern capital were irritating to put it mildy. So the royal whatever pukes deceide to massacre some of their own people for lack of support and kindle a shooting war with the US? All in all lack of fantasy is the last thing one can attribute to the campaign designers, unfortunately they jumped the shark somewhere along the campaign. Rhamadi conflict seems to have at least a glimpse of atmosphere but the missions are again brainlessly thrown together. A beach landing you've to prepare. Some dug in tanks and infantry ohhh my. And very competent leadership as stated in the missions. Really? Why does SLA attack with just some infantry blokes the next morning while a whole company of tanks parks idly in the rear of that parking lot sized island? Why US don't US forces press on after night landing using the gained initiative but instead are happy to camp out in a thiny beachhead? Speaking of the size of Rhamadi, how the heck is this little blanket able to support a armored brigade of SLA troops? OFP and Resistance had their weak missions too but at least they were all strung together by a solid storyline and carried on by the developing main charachters. S!
  2. Tannethal

    Arma feedback thread - based on 1.09

    Hi there: V1.09 Changes: LOD morphing as described by others and a texture loading lag on my 7600GT, 256MB. Otherwise play is smoother than before. AI indeed isn't anymore able to pinpoint player by sound. What spookes me they are downright stupid sometimes. When you are standing 20m away and they don't react at all. Helicopter flying still a royal pain in the a$$ but there was no mentioning of changes anywhere in the readme, yet still i hope for improvements. S!
  3. Same conclusion there: Stealth doesn't get you anywhere. Took a AT4 and gave two buddies the other ones form the boat. Crawled up the beach and neutralized the two dudes and the patrol near the UAZ/Bunker location then moved a bit forward and let the dudes target the two shilkas. Waited till Flashwhatever was ready and let loose. Generally after having played ARMA campaing the missions are weak. Lack of atmosphere and very linear, some of the SF night missions are just plain stupid. The one with the ammo trucks, where you must prevent anyone from using a radio. Stealth approach with unsilenced weapons? Shoot as you please and be ignored by guys in sceond camp just half a click away as long as you shoot anyone trying to reach the radio? Or the one where you're ordered to blow up armed vehicles in a camp. How's that crawl through the main gate, since you're unable to pass the fences? S!
  4. Tannethal

    BWMod Assault Boat and MAN Update

    Ok so you're right, haven't checked your site first, just stumbled over this thread while browsing the forums. S! please excuse my spelling mistakes for at least another two hours. Great news on the new soilder models! That step was long anticipated and will be well received!
  5. Tannethal

    UNSUNG IS HERE

    You can't imagine how glad I am to hear that! Thanks for investing your time (past and present) into making this stuff, the community owes you all a big one. veteran difficulty?!!!!!!!!!!!!!! You kidding? Me would go lost during the first firefight. S!
  6. Tannethal

    BWMod Assault Boat and MAN Update

    Super! Nur laut Fourmsuhr habt ihr die Weihnachts Deadline um 1 minute verpasst. Great! But judged by forums time you folks missed Christmas Deadline by one minit! Neverthless great release. Gotta love christmas, all those Addon Modmakers throwing out stuff like there's no tomorrow. Any config update planned for the tanks, just as patch script for christs sake? ;] Hint: Get rid of the explosion effects for APFSDS/Sabot rounds in your tank classes. Defining Sabot ammo as bullet single should do the trick! I always greatly value your releases, top models with gourgerous look and great functionality. Like the berret color change and the vehicle numbering scripts for example. S! Damn typos, one shouldn't check forums after having a few glasses of wine with the family for christmas.
  7. Tannethal

    UNSUNG IS HERE

    Hi there! Being late into discovering Unsung, so i tested the updated demo. Dropped CSJ Hueys into the folders and added SEBNAM2 Off into the Campaign, Hmmph first showstopper: missing addon "CSJHueyD", ahhh yesss! They were updated, no sense in redownloading the old ones. So ripped apart the campaign file and replaced the Huey addon in the missions, missed one in some intro but it worked for now. So into the first mission. Walk 50 yards then being shoot at, three man down, me was the fourth. RETRY Keep a bit left near that treetrunk, to hopefully have a LOS to that Machinegunner. Boom M79 gunner blew me apart. RETRY MG Charlie was killed no casaulties, wasn#t even able to find the body. Run!!! into the jungle, shooting starts, men call out enemies, spot the first glimpse of a VC, boom. Took a RPG headon. RETRY Somewhat better off, contacts one and two surrived, upon contact three spotted and killed a VC. Firing some more round into supposed direction of enemy brought me return fire from behind. Dead. Not a very encouraging start i would pressume. But hey i keep on trying and manage to get into the mission where you have to take out that AA emplacement. Got there, got back to the LZ, got to the EZ, VC comes up, while trying to figure out what's going on RPG takes out UH34, mission lost. So far that islands are thrilling and fucking dangerous, glad to have had HUD and TAGs enabled, otherwise would have lost my platoon and my live far more often. I shudder when thinking about how it must have been before the update, and more so if thinking of really being there. Your jungles are depressing, one feels constantly frightened and scared of any contact with VC, great! Had the odd being killed from 100m away without seeing even a glimpse of VC, but that happend only twice. Compared to the dozzen of times being killed up close, that AI LOS fix seems to to it's job nicely. The soilder models look nice, esp. the backpacks shine! Not sure if this has been mentioned before: -missing entry config.bin, cfg vehicles, VCf2 something encountered in some missions, once as: bad vehicle. spelling error in mission.sqm? -some script error: wrong expression, also encountered in some missions. - no pics for magazines and M60 in Briefing screen, show up empty in case of magazines and not at all in case of M60. In game they are there but don't show up in the notebook. Check if you could get rid off that running around in the jungles, it's ridiculous, lot's of noise and without HUD you will quickly lose contact with your squad, that also gets dispersed by the way. Nobody would run into a jungle full of suspected enemy. Run only away from the enemy not into him. As leader in that AA emplacement mission set my guys to danger (combat stance) and walked instead of running. Works good they walk with you or go prone when it seems fit and the guys keep in touch better. See if you could enforce that via mission design. All in all thumbs up for your work and keep going! S!
  8. Tannethal

    BWMod Tiger!

    Placed a BWMod logic i suppose. Numbering script error might be connected to the basic pack, at least that's what has been suggested on their forum. S! and have fun with the Bundeswehr!
  9. Tannethal

    FFUR - Huge Release !!

    in Reply to Captain Bravo and Zendjir: Aircrafts (fixed and rotary) in OFP will attack infantry as long as they have a hold waypoint, sure as hell they will then try to keep that WP clear of enemy presence, so go and try this. Otherwise in determining what craft to attack with what weapon AI relies on a rough calculation of weapon hitting power versus amor of the target (structural?). They guys who work on common amor standards for AFVs found it to be a rate of weapon power (direct hit) x 10 <=> amor. If lower then amor they will not attack. Try with a machinegunner let him target a BMP or similar. He will decline the order. Let him target a truck or a car and he will hammer away. Now for aerial targets a similar calculation might be used by BIS, but there are other factors determinging ai weapon use against specific targets, such as precission of identification. Essence is to make troops attack aerial targets with their rifles: They have to have high direct hit values. To change that is out of the question, since this would throw the more or less agreed values of weapon hitting power and personal amor into the bin. Second approach would be to deliberately lower the amor for the Vehicles or try to fiddle with other values but that's up to the addon makers and might create other problems as well. Imagine a M60 gunner taking on said BMP. So try the hold waypoint for the aircraft first and then come back and report if there is still need for a change. S!
  10. Tannethal

    FFUR - Huge Release !!

    Hi there! Being late into discovering FFUR but hey what you have achieved is amazing to put it lightly. Having tried out replacement configs before, they mostly created too much lag on my machine to be playable although they were nice looking. FFUR is different! It creates no lag i could feel and was damn fine looking while also enchanching realism and playability with those cool features. That weapon on back when exiting a jeep and be able to hold it in safe is damn cool. The effects on the choppers are great, so are the vehicle fires too. Playing the Original CWC with FFUR1985 is mindblowing, it's almost a new game judged by look and feel. Congratulations to the whole team and the addon makers that your work depends on. Having scanned briefly through the pages all of the quirks that i saw, which were few, are already mentioned. -RGP7 unloaded when on back/ loaded when in hand for example. However i'd like to throw in my two €-cents in comenting on the M60. The muzzle climb in this perfect vertical line strikes me somewhat odd. There is no horizontal dispersion i could make out. Z-sweep bursts for area targets like a marching platoon are out of the question. Yet i could still hit single targets with short burst and a lot of pulling down on the mouse. What made me feel uneasy too was the amount of smoke it created, five shoots and you stare into a grey wall. Having shoot MG3 in real life, i think this effect, although basically realistic, is overdone. This combined gives me the impression that it's wrongly represented. It's a shame BIS never forethought deployable bipods, this would have solved at least the problems of shooting MGs from the prone position. Would it be possible to decrease muzzle climb while prone specifically and add a bit more dispersion instead. It's my opinion that this would be more representive of shooting a MG from prone positions, since normaly one would have the bipod deployed. My limited expirience with MG3 with Bipod left me with the impression that the muzzle doesn't try to climb but the recoil shakes you around a good deal, spreading hits all around the mark. If one could disregard the clipping issues a model with deployed bipod would be a better visual representaion too. Salute and keep up the great work!
  11. Tannethal

    BWMod ready for tank fights

    Panzer Marsch! Awesome looking Leopards 1 and 2. I like to see the 1A5 resurrected. So now one could do a 90ies scenario too. Although all of the BW Tanks comitted to Bosnia or Kosovo were 2A5, but hey it's a game. The A6 packs a mighty punch, one shoot and the ICP T72 is history. That ERA thing will eat 4 Milan from a Mader and yet the crew lives to tell the tale but bows to the Panzerfaust 3 after just two hits. Suppose this is ICP(ORCS)s fault with the ERA script. Halt Achtung Minen! Halt Achtung Minen! Halt Achtung Minen! The KE rounds (DM53 and 63 and the Leopard 1A5 ones; commonly APFSDS) all are of a explosive type! . That's a BIS fault continued.....and looks gay when a miss in the dirt kicks up smoke and flames like a artillery shell. Please get rid of the explosin effect for the sabots when they hit dirt. That's just a config thinge, if possible just post a new config for the editing guys to replace the one in the pbos, faster fixing this way. I followed your development through all stages and I'm always happy to see the results of your hard work, so many thanks to you, made my day. S!
  12. Tannethal

    Revolt 1998 Released!

    Congratulations on this Masterpiece of a campaign, great cutscenes good and varied missions that require guts and brain. It's wonderfull you spend your time and made this, many thanks. Also to have now some of those astonishing addons put into non the less astonishing missions is a wonderfull expirience. The small details added to the missions make this one a great expirience. Besides TYtD, Retaliation and the original CWC and Resistance campaigns this one will certainly get it's place in the hall of fame. You were also able to go way beyond your former work OP Mercury, which was the very first custom camapigns i dl and played. Being now into third mission and i thought hey let's bring it on, we're the best, we're tough, we're Rangers! We're just two? Although I see your problem as AI pathfinding in Tatu is somewhat strange and a full squad would have keept me busy collecting the guys gone astray rather than conducting the raid. Downside was my sqadmade killed himself with a grenade or was killed right as we had stung into the weapon storage area (a real hornets nest) and the mission was lost. Wtf? was the first thing that came to my mind, better leave him in the truck the second. One other thing that irritated me. Why was the Bradley in Mission two a early one without additional amour? As Mech. Infantry soilder i would feel a lot safer with any inch of amour between a gang of RPG worshipping rebels and me. S! And keep up the good work!
  13. Tannethal

    Last Tango in Vietnam

    Hi there! That Tangos look promising! I'm impressed with the detail and the ability to have more than one gun position. I see some possibilities of riverine warfare missions surface with them. And to be honest any addition to the riverine force for OFP is welcome. That Airboat is nice too, could come in handy in habour patrol scenarios or quick insertions. Anyone tried it in the RSSZ (Part of the ILO ILO island release?) Col. Klinks NASTY PT was a handy craft and it was fun to intercept trawler off the coast with them. Anyone knows of a somewhat more real PBR for Vietnam. The Bis one has the guntub of the Mark One. A additional rear cal .50 would also be great. Not sure if an M60 and the M18 Grenade lauchner would be doable too? drifting off and dreaming..... S! and good luck with The Unsung.
  14. Tannethal

    CAT's Afghanistan Revisited 1.2

    Thanks for the answers, without your help I would still not have figured out that one. Thanks and have a nice day. S!
  15. Tannethal

    Body Grab v0.9 - Beta Mission

    To be honest i haven't tested that mission yet but just the review of macguba was worth the visit of this thread, that sure as hell was entertaining. If it helped to improve the mission so much the better. Will see after i tried it out. S!
  16. Tannethal

    Too Young To Die Campaign release

    Hi there! Beeing late in discovering your campaign, and i must say its a fine piece of work. Got a sniff of it over at the ofpmdb and tried it out. The atmosphere is great esp in mission one, that chat between the soilders fresh from bootcamp and the talk on the truck work great to let the situation sink in. I must have version 03 since all goals show up in briefing after having them received via radio, that also doesn't give me any strange messages. Was a bit hairy to keep track of it but it was possible. First refered to the briefing after getting oders to scout into sectors Ca76 to Cc81 to have a look at the ground and select a ingress-route. A though one too, at Delta outpost odered one to grab a Law as i already had two motars and wanted to keep them. My mistake was i odered the number four to grab that LAW and he had 3 motars already, so he just took the launcher but no rockets. After he confirmed my order i just quickly glanced at the arming screen and was three rocketlike somethings i took for LAWs. At least now i know the differences between motar and law ammo. Now I fear i've run into trouble as there is at least a pesky BMP around and that things near the you know what position give me the creeps. But i will keep on trying to play this one out. Tried it with ECP1.85 but that one sent the FPS really down the gutter although i didn't have that dreaded savegame bug in this mission. I'm looking forward to the next missions and will certainly comment back in there once I'm through this "mess". Last but not least many thanks for taking the time making a challenging campaign with a good deal of atmosphere. S!
  17. Tannethal

    Project '85

    Novoga Hi there! Just to complete the list on the Islands Ok it's not CWC but..... Besides this, that project sounds good. Would love to see a bit more of the cold war time. Although i would like to see the main focus concentrated on mission making or a campaign. Your approach of just filling some gaps sound very resonate and good. S! PS: Red Storm Rising is one of my favorite books but even the good Mr. Clancy wasn't always right. He might be spot on for US equipment but Warsaw-Pact definately wasn't his subjet. References to a 30mm ZSU (Tunguska?) as example or a lack of knowledge on sovjet equipment in general. So corrected my spelling mistake. But that Chapral looks great besides being the first one shown. Anyone correct me if I'm wrong.
  18. Tannethal

    CAT's Afghanistan Revisited 1.2

    Bump Anyone? Please help me, I'm still outta luck figuring out the right folder for the island cinematics. I tried to move around that anims folder and the subfolder but still no hit. tried also renaming the folders and use a structure similar to those of other island addons. So anyone who solved this please share this insight with me. S!
  19. Tannethal

    CAT's Afghanistan Revisited 1.2

    He blows off the dust and looks for scratches and imperfections, finding none. Statisfied he dares to post his question. @ag-smith: First Thank you for bringing this classic up to shape and to catshit for his original work. An additional thanks for your buildings! atm I'm playing dynamic Afghanistan with just a minor trouble. I'm missing the island-animation (menu background after a mission, but Im' sure you know what I'mean.). Despair not, it's entirely my fault. First I extracted without relative paths and then i tried to sort out what goes where. Unfortunately I was unable to find out were the island animation should reside. So could you kindly provide me with the path and the name(s) of the related file(s). Many thanks. S!
  20. Tannethal

    my horse for a name..

    Hi AtStWalker, from one German to another, may i hold out my hand? As far as my english language skills reach i'd call this little wheels above the groundwheels: "return rollers". At least that's what they are called on various occasions by native anglo-americans. In Deutsch sinds die Stützrollen. ;) Aber frag mich nicht wie man im Englischen auf return rollers kam. BTW: This drive system looks suspiciously russian from the looks of it. Best Guess would be a KV 1 2 or 85 variant or is it from one of the IS heavy tanks? S! Und weiter viel Erfolg mit deinen AddOns! S!
  21. In reference to the problems reported in this thread http://www.flashpoint1985.com/cgi-bin....t=43298 I own a VIA KT266 based motherboard (AK32L one of the rare Shuttles) and had serve problems running OFP with autodetected settings fluent, in the Battlefield single mission fps would be average at 10 at startup and reach 25 as peak when the mission was finished. Since some early VIA chipsets where known for their notorious bad performance with the PCI bus, so i searched for the PCI Latency patch and installed it. Now as i started OFP I noticed a big improvement in the framerate. Having used the demanding Battlefield Single Mission as benchmark my framerate improved from 8-10 at startup to 25-30. The island animation played after the mission also went up by 15-20 fps. So now in a little more detail: IF your motherboard is based on a early VIA chipset,like K?133?, KT266, KM266, KT266A and KT333 , you might try out the VIA PCI Latency patch by George Breese. If your motherboard uses a KT400 or above it's useless,since the problem with PCI transactions was addressed by VIA with these newer chipsets. The patch can be found at: http://www.georgebreese.com/net/software/ Some remarks on this patch: First: It's intended for the mentioned VIA Chipsets to solve problems with crackling sound and bad Raid controler performance, but it will improve PCI access in general. Note also that VIA hasn't solved this problem with it's own VIA 4in1 and Hyperion drivers. However VIA made a RAID performance patch avaiable, so if you are hesitant to try the PCI Latency patch, try this VIA patch. It's been reported that it does basically the same as the PCI Latency patch, but it's offical. The last revision of the offical VIA Raid performance patch is 1.02. This is a link to the file "]http://www.viaarena.com/downloads/drivers/others/rpp1.02.zip For those who want to search VIAArena for the file: Look under downloads pick your OS, then select IDE, Raid & SATA, then select 3d party raid controllers (not VIA controllers). Note: i've yet not tested out if this file has the same effect as the unoffical PCI Latency patch. So it's up to you. Second: If you don't have a problem with OFP performance and own a early VIA chipset based motherboard you may try it out, but rule of thumb: Don't try to fix anything that isn't broken. Third: If you have a early VIA chipset based motherboard and use a raid controler you might even suffer a degration in performance. Tests with the last revision of that patch are indicating that. In this case you might try out a earlier release of the patch. However it might be a bit difficult to come by them, since on the page only the last revision is offered. You will have to search the net for earlier releases and invest some time in finding the best version for you. There are also some test on the net available that can give a general direction. Fourth: On the page of George Breese it is stated the patch might not work with Win XP SP2. I have SP2 installed and was able to install the patch, so this might come down to trying it out. If any problems arise it can be uninstalled via systemcontrol/software. Fifth: The patch won't install on systems that don't feature a VIA chipset, so no harm is to be feared if you misidentify your motherboard chipset. However make sure you have one of the mentioned chipsets before trying to apply the patch. SIS Soft Sandra will identify your hardware if you're in doubt. A more general tweek suggestion: In the system Bios you may try to activate bank interleave for your memory. This will speed up memory addressing in general and will work regardless of the PCI Latency patch use. I've enabled 4 bank interleave and it improved performance a bit. This setting is found in the memory timing settings in BIOS. So i hope this will help some of you. S! @placebo or any other moderator: Maybe you could make this Topic a sticky in the OFP Troubleshooting FAQ, since i didn't find any hints to this after a quick search.
  22. Recently did a clean install after i reinstalled XP (upped with the SPs). So did some testing with fraps and with Keygets Postproccessing thinge. My Addons are cleanly in folders organised, only things in addons are the AGS kits and the baracken kit. The Problem is that Ofp gives me even at a clean start with -nomap command and without any modfolders loaded a mere 20-30 fps. In the battlefield mission it drops down to 10 and even below that. Tried the RHS T55s in a modfolder and their mission intro gave me a mere 10 fps, in the mission itself it's averaging 15. So this seems to be way off performance wise. Settings at 800x600: LODs highest, frames highest resolutions of textures 1024x1024 Viewdistance 800 everything other on autodetect in Setup (Geo performance is roundabout 4700 to 4900, depends on retrys) AF&AA are of on driver level general driver level set at balanced System specs: Athlon XP2200 @ 1.8 GHz 512MB SD RAM CL2 GF 4 TI4200 with 128MB DDR at standart clocks, Det 45.23 as of October 2003 (supposed to be 'best' driver for card) all on a Shuttle AK32V3 (Via KT266A) RAM and CPU clock in Sync If anyone knows a cure help me out. Ten fps is unplayable. Not sure if it's connected with XP though. Thanks in advance! S!
  23. Tannethal

    Help OFP play reduced to a crawl

    A possible solution to OFP running very slow! Since I expirienced serve problems in running OFP fluent on my rig i had tried every tweek within OFP and with my system in general to improve my framerate at autodetect settings and had no success. So I left that one since nothing seemed to help. Now I've had problems with sound playback in Vietcong and remebered the PCI Latency Patch for VIA Chipsets. So installed this patch and solved the issiue with the crackling sound in Vietcong. Now as i started OFP I noticed a big improvement in the framerate. Having used the demanding Battlefield Single Mission as benchmark my framerate improved from 8-10 at startup to 25-30. The island animation played after the mission also went up by 15-20 fps. So let's sum it up. IF your motherboard is based on a early VIA chipset,like any K?133?, KT266, KM266, KT266A and KT333, you might try out the VIA Latency patch by George Breese. If your motherboard uses a KT400 or above it's useless,since the problem with PCI transactions was addressed by VIA with these chipsets. The patch can be found at: http://www.georgebreese.com/net/software/ Some remarks on this patch: First: It's intended for the mentioned VIA Chipsets to solve problems with crackling sound and bad Raid controler performance, but it will improve PCI access in general. Note also that VIA hasn't solved this problem with it's own drivers. However VIA made a raid performance patch avaiable, so if you are hesitant to try the PCI Latency patch try this VIA patch. It's been reported that it does basically the same as the PCI Latency patch. The last revision of the offical VIA Raid performance patch was 1.10 if memory serves me right. You will have to search VIA Arena for the file. Second: If you don't have a problem with OFP performance and own a early VIA chipset based motherboard you may try it out, but rule of thumb: Don't try to fix anything that isn't broken. Third: If you have a early VIA chipset based motherboard and use a raid controler you might even suffer a degration in performance. Tests with the last revision of that patch are indicating that. In this case you might try out a earlier release of the patch. However it might be a bit difficult to come by them, since on the page only the last revision is offered. You will have to search the net for earlier releases and investsome time in finding the best version for you. There are also some test on the net available that can give a general direction. Fourth: On the page of George Breese it is stated the patchmight not work with Win XP SP2. I have SP2 installed and was able to install the patch, so this might come down to trying it out. A more general tweek suggestion: In the system Bios you may try to activate bank interleave for your memory. This will speed upmemory addressing in general and will work regardless of the PCI Latency patch use. I've enabled 4 bank interleave and it improved performance a bit. This setting is found in the memory timing settings in BIOS. So i hope this will help some of you. S!
  24. Tannethal

    Help OFP play reduced to a crawl

    @keycat: Yes I had run OFP previously on basically the same rigbutunder win98. It ran fine remeber to have had the Lods at max and a viewdistance of 1500 and got pretty fluent gameplay. Switched to WinXP Pro and made a clean reinstall of OFP. Now I'm stuck with this crawl fps on the autodetect settings. Unfortunately switched to NTFS in the process of going to XPPro so no Win98 partition anymore. Ahhh this sucks. Neither I have the time nor the ambition to reinstall everything and add a Win98 partition too.
  25. Tannethal

    Hill 420 v2.0

    A thanks placebo! Since the english language isn't native to me I sometimes make spelling errors that must look cruel to people sometimes. S! And may I officially call you my "Forum spellchecker"?
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