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Tasman

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About Tasman

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  1. I'm sure he is right, as I am a technical idiot.. Just what bugs me is that I did get it working once on that server, just now it throws a hissy fit at me...
  2. I can see what you mean Lobanak. I don't know if this makes a difference, but when I have the two computers playing OFP online on different servers it seems to work. That means the server knows to send what data where inside the network: otherwise the second pc would never get a game. This may be an effect of the first (the one connected to the internet) knowing that this data is for the second. Also in slight conflict with your point I did get a game once with the two pcs running on the same server on the MGA-USMC server. I'm sure my logic is up the spout but I'm determined to get this one working..
  3. I have a problem: I have two computers, both running legitimate copies of OFP with different IDs on them. One computer connects to the internet through the other with no problems at all: everything is set up and works fine. The two computers go under the same IP assigned to me by my ISP: the problems arise when the two computers try to connect to the same OFP server...the first computer is accepted by the server and allowed to join, the second gets an ugly "Connecting Failed" message. I can only guess that as if the first disconnects the other can then join it must have something to do with dedicated servers throwing a hissy fit when two guys with the same IP come on. This wouldnt bother me normally, and I would give up and hide somewhere..however recently we found that some servers we could get both computer, one of these servers was the MGA-USMC one I think. Now, that leads me to believe that there might be a setting in the server config file that turns this feature on and off...except my guru the one and only Shrike of the legendary Zeus can't find it...anybody know a solution? Much obliged, Tasman.
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