

Tankfanatiker
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Everything posted by Tankfanatiker
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i think the pbo is named ags_inds.pbo Have you depbo'ed it and ve you created a directory ags_inds (must be same name like pbo) with the extracted stuff from ags_inds.pbo which is in this directory buldozer\ags_inds ?
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not in buldozer
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if you use o.pbo textures it is no big thing that you get withe line because all transitionals there are in .pac so if you set paa visitor find no transitionals and the other prob must be anything in config.cpp
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i ve placed 2 crossroads with streets #======= Â Â Â Â Â Â Â Â Â Â Â Â Â ========# is it possible to connect them. i found a function with shift+RMB but i dont understand that
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How to connect 2 streets
Tankfanatiker replied to Tankfanatiker's topic in OFP : MAP EDITING (VISITOR)
true because every road is ten degree silnice 10 100 and 9 * 10° = 90° nothing new -
Which one is better, paint shop pro or photoshop?
Tankfanatiker replied to Hara Kiri's topic in OFP : MAP EDITING (VISITOR)
yeah photoshop the new generator is great and filter too? somebody knows a important improvement in 8.0 -
How to connect 2 streets
Tankfanatiker replied to Tankfanatiker's topic in OFP : MAP EDITING (VISITOR)
read topic plz - that is non-sense -
How to connect 2 streets
Tankfanatiker replied to Tankfanatiker's topic in OFP : MAP EDITING (VISITOR)
k but i made it perfect connection in buldozer with 25er s-curves it is possible but not easy a good plan for streets is the best soultion -
textures white? check where the textures are check if the path is in system preference and if the transitional texture are paa or pac(options)
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...try at first to do a working map i only looking for a problem the z: drive cant be the reason
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test 2 Â : 1. open a paint programm 128x128 pixel RBG fill it with black colour paint with white your heigh of the map add alpha channel save as 32 bit targa (tga) 2. use ketgetys tga ase converter import terrain try it again, mayby some information are missing if you only use visitor (dont know) here is an example tga, so you need only to begin with step 2 >> Download me <<
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which tool do you use to import the terrain?
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make a newisland (only for testing) and write here if the problem occurs again
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Cowanted: island making tutorial for absolute n00b
Tankfanatiker replied to pappavis's topic in OFP : MAP EDITING (VISITOR)
if you are german you could use my noobie tut but read every topic from last untill the newest - it works ! but i found a new wrp tool it shall be easier than wrp-edit and visitor (?) http://flashpoint.nekromantix.com/wrp.php or you ask me 121424785 - i mostly ve much patient  -
Importing res object
Tankfanatiker replied to arremba_san_zorzo's topic in OFP : MAP EDITING (VISITOR)
hmm you should be able to use every p3d for artifical, natural ect. download a list of p3d (pictured ) and you have to pick every p3d out, but thats the only way to work with mutiple pbos emm sure it is only for new islands because visitor doesnt recognize a directory path change a good preparation is best way for an good island -
hmmmmmmmmm i dont know thats very strange is your map in 256x256 pixel?
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Importing res object
Tankfanatiker replied to arremba_san_zorzo's topic in OFP : MAP EDITING (VISITOR)
nono thats wrong which language do you speak spanish? make a text file where you write: subst Z: "path to the buldozer directory" after that save the file and write for the .txt - .bat start it... now unpbo O.pbo in your buldozer directory so you ve a a directory with the name O, at next data.pbo (from ofp/dta) and data3d.pbo -> unpack with pbodecrypter it should look so: ....buldozer/O ....buldozer/data ....buldozer/data3d write in system prferences: path to visitor Z:\yourmapdirectory Z: Z: Z: Z:\yourmapdirectory i hope that help -
I tried to texture my island after this tutorial http://koti.mbnet.fi/~hekezu/visitor_tut.htm but when i set a surface with an angle intervall nothing happen for example: angle 45 to 90 and i have made an very high hill (like 70° ) and i set the surface colour of this special texture to red Fill terrain.... but nothing on map is red i cant find out what i do wrong - plzzz help me
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Importing res object
Tankfanatiker replied to arremba_san_zorzo's topic in OFP : MAP EDITING (VISITOR)
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=39;t=31349 i hope that can help you very well -
in o.pbo there are the resistance addons too. in eden.pbo is only the map and the texturen and the vehilces/bulidings are in data3d and data check  ?
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of course i ment the o.pbo (every good mission maker knows that noe=novgoda; abel=malden; eden=everon; cain=kolgujev) but looks like there is still no solution, but with makePbo you can compress your files (very long) and you will not get 170 MB
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i use the noe textures... http://mitglied.lycos.de/tankfanatiker/visitor/images/notrans.jpg and some transitional textures are missing like snow-stone, so i cant do snow-wood and i looking for a trick to avoid that i ve to put all textures in my island pbo, ok? ^^
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all combinations of snow (n1), many of cliff (l1) and some between t1 and ps copy them into O has no effect because they arent in the o.pbo of ofp i ll look again for this problem edit: the only solution i can find is to put them ALL in the island directory -> huge size hope you find a better solution
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@BoonieRat in res/dta/landtex file aren't transtional textures like n1l1l1l1.pac explain me that plz, i cant follow you
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hmm and you write the path to the texture folder in "project preference" too?