TheDarkStar
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Everything posted by TheDarkStar
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Hoiw can I change the waterspeed and the floating height of a vehicle? Hope it doesn't depend on mass...
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Newest screenshot: Older: Darkstar addons
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New swedish radio coming.. eh. soon.
TheDarkStar replied to TheDarkStar's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Mar. 23 2003,16:08)</td></tr><tr><td id="QUOTE">What will the radios do? Are they just objects?<span id='postcolor'> Don't really know yet. You'll strap one on to your back for starters. It might make a sound like static and it might be able to send different messages. If they will have any function besides being a cool effect is not decided yet. -
Ra180 is in the making. Look at screens here. It will be donated to SFP which will finish it. DarkStar
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Can I add files to Voice.pbo and perhaps make all units use this extra file? As an alternative or so. TheDarkstar
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (tankieboy @ Mar. 05 2003,16:08)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TheDarkStar @ Feb. 27 2003,16:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (tankieboy @ Feb. 27 2003,16:51)</td></tr><tr><td id="QUOTE">Nice to see someone doing something original. Don't the Royal Marines use these? Good work fella.<span id='postcolor'> If I do you will see all the "not-so-good" parts...<span id='postcolor'> WHAT<span id='postcolor'> Yes I know... I would use some pretty ugly words if I thought that would help... Has something to do with slow connection and browsers... Sorry about that confusing post.
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Yes, alone. With the support of GranQ at SFP. (Thanks, GranQ). It is my first addon so... This is why I have decided to let them have it if it turns out to be good. Problem with the bike model is that those things lean in the corners...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Johann "onn" Bitsoenn @ Mar. 02 2003,23:56)</td></tr><tr><td id="QUOTE">Will there be some good textures to low-end mashines? Ussually, apart from some models like MT-LB, while addon looks great on max details, it looks poor (awfull textures) while playing on low details... So that is what I am worried about :] Please, try it using low settings too :]<span id='postcolor'> Actually I haven't been thinking about low-end machines at all... sorry... I'll look into the matter...
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Some new screens.. I have some problems with the textures... and some bugs. The game crashes...
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I use "Jeep". Works fine. I'll try changing the mass center now. Doesn't this change the way it acts in slopes etc? It's perfect now. Don't want to change it... Thanks anyway!!
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I can't do this... I am looking for a transparent glass texture. But I can't use the one I unpacked. I can't use the texture at all, not in buldozer not ingame... Is it not enough to unpack data.pbo?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (tankieboy @ Feb. 27 2003,16:51)</td></tr><tr><td id="QUOTE">Nice to see someone doing something original. Don't the Royal Marines use these? Good work fella.<span id='postcolor'> If I do you will see all the "not-so-good" parts...
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I am not too happy about these myself. The interior sucks, the forward wagon needs remodeling, no lights and so on. Edit: Sorry about the dark images. When OFP is on they look so much brighter.
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I have followed the Container tutorial which supplies two files (side and door). These work fine. But when I use my own textures they appear white and sometimes buldozer says that it cannot load the texture. Anyone knows why? I have tried a lot of things from the forum.. TheDarkStar
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Feb. 24 2003,11:22)</td></tr><tr><td id="QUOTE">Wow! I thought making vehicles like this is impossible. What kind of system will yoke the 2 "cabins" together? Hmm, if this works, someone just has to make the Finnish Nasu <span id='postcolor'> Ingame or IRL? Anyway: Ingame: Motorcycle steering. The axis would be between the two "cabins". Doesn't give a perfect result though. Wouldn't have known how if it weren't for GranQ at SFP. IRL: Hydralics. It will turn even if it's standing still. This is very userful. And what is the Nasu? Pictures?
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A little more info: I'll try to make it as a motorcycle which allows it to turn correctly. We'll se. It is the swedish standard bv206 modell which does look like this. The textures are from photos so... pointy? Right now it takes 17 people. It is supposed to take 18. 11 in the back and (Swedish saftety regulations says 17 in peacetime.) Hägglunds
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I'll make RLBV2068, BV206 first. If anybody wants any other models like 2061, 2062 then say so and give me pictures, loads of pictures. I really need pictures.... Stay tuned.
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OK. If you translate resolution to dimension... 512x512 pixels... not the resolution (Like 72 pixels/inch). Anyway: Buldozer still says that i cannot load a texture, but it works anyway...
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Can't get the model to work in ofi am com
TheDarkStar replied to TheDarkStar's topic in OFP : O2 MODELLING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ Feb. 20 2003,00:03)</td></tr><tr><td id="QUOTE">Hard saying not seeing but a few things I would think may happen... You see a model in bulldozer? In the game its possible that: Maybe its starting way underground? Try setpos Maybe the classname is clashing with another addon? (the other one)<span id='postcolor'> Yes, I see a model in buldozer. A very nice but white model. (Some thing about a texture not found. Using \bv206\bv206skiss.paa.) It is not even in the menu (supposed to be in Civilian/Objects/BV206) Don't think the classname clashes... I could try changing to "hdhdsad1212" though... -
I followed a container-tutorial... worked fine. Now I wanted to make a more complex thing. Actually it is supposed to be a BV206. Anyway. I make the side by using the insert-key and adding faces by F6. I make a new Geometry LOD (duplicate, scale 0.92). I add mass and so on according to the tutorial. I add the config.cpp from the container, just changing Container to BV206. When I start the game I get NO error messages but nothing shows up in the game. Can anyone tell me what might have gone wrong. I have spent a lot of time looking for faces facing in the wrong direction, holes and so on. I can't find any. In the container there where blue lines (normals?) ´but there are none in this file... Yes, i am a 3d-newbie... please help me... TheDarkStar
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First: Picture a soldier throwing a grenade from prone position. I found that he first takes cover and then, just before the grenade explodes, he is going back to the normal prone position... Is this not dumb...? I found this with the new BAS-soldiers but I think it is the same... Is it possible to change this? TheDarkstar
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A new Voice.pbo. Complete with Ra180 sound for making your own radio sound files. All voices are the same in this preview but all files is swedish. Svenska röster v.0.12 TheDarkstar
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For all of you who wanted swedish test too... here i a sample: Svensk Text ver. 0.01 It fucks upp mission editing... Try seeing which is which among names like "SKYTTAR" and "HKP"... All for realism! TheDarkStar
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I am working on the text for Resistance. I can't decide if I shold translate the whole game or just the radiochatter...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Feb. 13 2003,01:44)</td></tr><tr><td id="QUOTE">No - i'm not sure about other countries, but in Denmark, anyone can declare a person dead if the head is seperated from the body, or if there is an obvious smell of decay.<span id='postcolor'> Welll, I think you have a point. I was not a medic... Although I have tried to decapitate a couple of soilders in OFP with every single weapon I have without luck... And smell...?