Tactician
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Everything posted by Tactician
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Because when there's half the latency when receiving another player's gunshots, you die sooner than you seemed to when there was latency there. Also other players will see you warping less because there's no packet loss between you and yourself. It's sort of a disadvantage having the lowest ping sometimes. The solution is to shoot the person enough to kill them, then starting running out of the way before they even drop dead.
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Which theatre are you most looking forward to?
Tactician replied to SpeedyDonkey's topic in ARMA 2 & OA - GENERAL
I get the feeling the VC won't be the primary enemy in the Vietnam theater. -
If we don't get naval units from BIS, we could at least get better support for making our own. That would satisfy me.
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The area generally has to be designed with bridges in mind. Â That means the gap has to be the correct length for X amount of bridge sections, and the terrain underneath has to be pretty flat. Â Only 2 places on Nogova seem to meet these conditions and there are bridges at both of them. Â You could setPos the bridge sections up and down to beat differences in terrain level. See ofp.info tutorial.
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I object to any change of syntax personally. OFP1 script works great for me, I can't think of an easier syntax (maybe because I've never used anything else?) All your examples of object-based.stuff just confuse me. I think going too far in "simplifying" client/server functions is unnecessary. The only thing I ask for is game-implemented publicArray (and publicString). Aside from that there's really nothing you can't do now. If all functions were public netcode would suffer. All we need is a good tutorial for client/server scripting. Another request for multiplayer is a isHuman function to return whether a unit is a human or AI (the need for this will become very apparent when we start making persistent join-in-progress missions). Also I'm all about the ability to change a unit's vehicle type midgame. Would open up a world of possibilities.
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I'm glad BIS is taking initiative towards addons, and if anyone wants a sample mission made for their addon, I think there should be a pool of mission editors to volunteer and make something for those who don't have the means to do it themselves. I, for one, will volunteer.
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I'm glad BIS is taking initiative towards addons, and if anyone wants a sample mission made for their addon, I think there should be a pool of mission editors to volunteer and make something for those who don't have the means to do it themselves. I, for one, will volunteer.
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I messed around with this on my own and I must say bravo on getting the AI to build stuff and run things on their own. I wish an AI commander would make more workers though, usually they just make 2 or 3 and it takes forever to get buildings ready.
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I had a problem with a map on a linux server, and did two things that may have fixed it. The first thing I did was remove the line requiredVersion "1.90" from init.sqs. I think that was the more likely culprit. The other thing I did was change respawn="BASE"; to respawn=3; in description.ext. Should have changed one thing at a time to troubleshoot but was working on a deadline. Another thing that may trouble a linux server is the lack of the 1.85 weapon pack. Copy your O_wp.pbo to the server's addon folder to fix.
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You can say that about a lot of features.
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It only takes one trigger. Condition: ("ParachuteBase" countType [vehicle player]) >= 1 Activation: deleteVehicle (vehicle player); hint "You are not qualified to parachute!"
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You can still see the camo pattern under the sniper suit. Some people say you can't, but I know I can. Another thing, the west sniper wears black gloves while the east sniper wears green. That same sickly Russian green they like so much. For telling pilots apart, the west pilot wears a greenish helmet that resembles the crew member. The east pilot wears a big round white helmet. Both wield carbines by default.
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Well, I suppose you could run a 1.75 server without the bis_resistance addon. That means no Nogova and no other new stuff. Old missions would work fine, and you'd be using the newer netcode.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (moerty @ Aug. 22 2002,10:29)</td></tr><tr><td id="QUOTE">*edit, i play OFP and OFP:R with a 450 PIII 256 SDRAM, i get annoyed whiners who complain about having 45 FPS instead of 50 with their 1 gig machines, if i can do it so can you. (oh yeah and i'm pretty successfull in the battlefield, all you need for OFP are brains.)<span id='postcolor'> I play with PIII 450 and 192MB SDRAM. Power to the low FPS players! Actually, I think it's a little easier to walk through walls and windows when your FPS is awful. No wonder they think I'm a ghost. Harhar..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Aug. 19 2002,20:29)</td></tr><tr><td id="QUOTE">Hand grenades are my pet peeve, so I always remove them.<span id='postcolor'> Aw, but hand grenades rock. Every time I don't have one, I wish I did. As far as the mission design, some things may indeed have to be changed to work properly. Depends on the mission itself, really. Watch out for commands that refer to "player".
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Knowing how to beat OFP into submission is the key to making MP maps. Basically, everything is by default broken and it's up to you to make it work. Maybe it's just me ;d
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You take that risk every time you get in an enemy tank. It's inevitable that your own team will kill you, since the enemy is less likely to attack a friendly tank. You could just destroy it, or wait nearby and ambush enemies that try to get in it.
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If you want a good teamplay experience with all the things you've asked for, join a squad. Period. You'll thank yourself. Some Tactician-approved squad pages: http://www.1stbattalion8thmarines.com/ http://www.101stabd.com/ http://www.usmc-warriors.com/OFP/ http://www.stone-keep.com/ Shop around (no pun intended), you'll find something you like.
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First, order your men to hold fire and get in a column. Go down the hill to the right flank of the town from your position, making sure you're out of the sight of all the patrols out front. You should come back uphill near some Russian vehicles, like a Ural and maybe some other things. Order your men into a wedge and give them a stealth order, then sneak up to a hole in a wall where you should be able to see a Russian soldier's back. Get up close to him so you can see the entire clearing where the prisoners are being held. Wait for any passing patrols to get into your line of sight, and then tell your soldiers danger/open fire and gun down all enemies as fast as possible. As soon as you kill some Russians the hostages will start running away. Clean up the town, go to the rondevous point and await further instructions. I'd recommend taking the Ural with you to make the next part of the mission easier.
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Until that's implemented, I suggest you keep your missions short and sweet. Functional over flashy. An MP mission doesn't have to be any bigger than 30k, as far as I can see.
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I have yet to find an addon that I really, really wanted to use in a map. Also, remember that all addons are loaded when you start OFP. I don't know about yall, but I don't need 30megs of "stuff" like that bogging down my game when I already play at a regular 20 FPS on a good day. 5 in Lipany. I have plenty of fun with stock objects, it's just about how you use em.
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As long as people keep playing team deathmatch on my C&H maps, I'll accomadate them with quickly respawning vehicles. No reason not to, they make great moving target practice. I totally despise the jump and dump method people use with choppers on my maps, but that's the way it has to be. I can get away with little things, like taking out satchels and LAW/RPGs, but as soon as choppers go, some maps are broken. They're the only vehicles that is guaranteed to respawn when used correctly. Jeeps and trucks don't get blown up as often. That's why my newer maps have spawns closer to the action, so it's quite possible to run to the nearest objective from your respawn in case transport isn't handy. However, I keep my public maps very seperate from my league maps. Play with STA-OFP or War-Games to get a real OFP teamplay experience. Plenty of squads out there are looking for people that can work well with others, communicate, and follow directions.
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Great job, Foxi. Now everyone knows how to do it.
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Yes, play C&H only and your problem is solved :D
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Flashpoint is about the most erratic program I've ever attempted to run regularly. It's normal to wait awhile at Wait for Server, for me anyway. Just get used to it, is all I can say.