Tactician
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Writing, music, and all facets of OFP/AmA editing.
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Don't set the squad leader and officer to playable at first, but name them. Then, when it's time to make one of the playable, use this: http://community.bistudio.com/wiki/setPlayable To force a change, use this: http://community.bistudio.com/wiki/selectPlayer Or, if you don't want them to be able to switch back, you might be able to skip the setPlayable command and just switch them, then delete the previous unit.
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Don't set the squad leader and officer to playable at first, but name them. Then, when it's time to make one of the playable, use this: http://community.bistudio.com/wiki/setPlayable To force a change, use this: http://community.bistudio.com/wiki/selectPlayer Or, if you don't want them to be able to switch back, you might be able to skip the setPlayable command and just switch them, then delete the previous unit.
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IIRC, maxSpeed is the key to get AI to use rockets correctly. Ran into the same problem with WGL. I tweaked the maxSpeed by trial and error.
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The tides usually turn when the players on the winning side all decide to fly attack helicopters and jets. They get lazy and let the "losing" team capture all their territories one by one, and they don't command their AI troops (kinda hard when you're airborne). Then, when they no longer have the resources to build their shiny aircraft, they quit or switch teams. By now the team that was losing at first is proud of their comeback, so they steamroll with ground forces for bragging rights.
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- There's only one island. - The terrain is too exaggerated. It seems to be designed for play at around 1.2km view distance. 5km would be more like it.
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Fighting back prolongs a cheater's interest. It gives him a new challenge (which he will likely overcome). Meanwhile, non-cheaters are inconvenienced by the extra security measures. Just thought I'd throw in the pessimistic viewpoint.. I have yet to see a cheater ruin a game (I've only encountered a cheater once and I kicked him on the spot, never to see him again) so it doesn't really affect me.
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Where did all the Berzerk servers go?
Tactician replied to SniperRedFox's topic in ARMA - MULTIPLAYER
What's wrong with no 3rd and no map indicators? Why would you ever want to play pvp where you can see over hills/around corners and the enemy shows up on your map automatically? -
You will not be able to stop griefers with scripts. Anyone that can run arbitrary script commands locally (i.e. through a scripting console) has complete control over the gameplay and can defeat any mission editor's feeble attempts to stop him. Having a competent admin present is your best bet, unless the griefer actually has the admin-killing "powers" described in the first post. Personally, I've never seen anyone do this kind of thing in ArmA. Stick to servers you trust.
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It's not just Evolution; almost all the servers today are running "mod/missions" (Evo, RTS4, Berzerk) that drastically change the feel of the game (that were developed largely by OFP editorvets). It's hard to find stock ArmA gameplay, and when you do, it's a coop. Must be pretty confusing for new players. Anyway, Evolution is getting worn out if threads like this are any indication. It's just a matter of something half-innovative coming along to replace it.
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It's nice to be able to record player ID's for banning purposes. Makes it a lot easier than scrolling up on the server console (which is not always possible, especially on rented servers). It's also a simple way to verify identity. Sure, ID's can be changed fairly easily by anyone with a little knowhow. It remains a method for filtering out amateurs (which are the majority of malicious users).
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What is national pride worth to other nations? Why can't we have any pride in the human race, rather than a relatively small population within imaginary geographic boundaries? How super a power does America need to be for its people to be safe? The way I see it, conservatives stand for social nostalgia and liberals stand for social progress. Nostalgia is great.. if you want to breed fascism, like Mussolini. Why are we fighting in Iraq for our ideals and not the Iraqi people's ideals? Isn't that sort of an asshole thing to do?
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The include does NOT replace the other steps for deployable mortars, only the description.ext snippet. You give up too easy :P
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Turns out the old 4.11 description.ext doesn't work with 4.12. Sorry, I'm getting foggy. Maps using mortars will have to be updated.
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I recommend installing 4.11 and using the update to 4.12. No offense to whoever made it, but I don't know if the 4.12 full russin posted is good or not, and that would cut down on variables.
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I can see it on the front page now.. Durandal Attack on JFK Airport Ends Invasion! Chinese surrender: "What were we thinking?"