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ThePredator

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Everything posted by ThePredator

  1. ThePredator

    Vietnam: The Experience

    There are some good songs for the 'Nam era. The BF Vietnam soundtrack got them, Full Metal Jacket, Apocalypse Now...Vietcong, too. Jefferson Airplane, The Kinks, Iggy Pop & Stooges, Edwin Starr, definitely Jimi Hendrix, Deep Purple, Johnny Wright, Nancy Sinatra, "MC" Wagner's Ride of the Valkyries, Rolling Stones, The Trashmen & The Troggs. But actually, we need instrumental guitar music for the camp fire (or burning jungle) ambience. I'd love to hear a radio with presenters and music like in Vietcong. Radio Hanoi would be great too, not just the psychological effect.
  2. ThePredator

    Authentic sound & weapon Mod

    The M24 "click" sounds is the bolt being operated, reload times are vanilla, so they do not fit properly. Will lokk into the config someday and check the volumes for the sounds. I don't have any SVD reload sound, won't use anthing but authentic sounds. However, some rare items can not be found, so I had to use some placeholders, one example is the ZSU-23/4... Don't know why the vanilla sound was played, I never had those problems. The A-10 and AV-8B engine sounds are already changed to authentic sounds, if any of you got a SU-34B at home: let me know. At the moment I take a HUGE break from ArmA, don't play it anymore and modding a game I don't play is futile. Don't know if or when I will start working on the main project. Feedback is still required for the vehicles, they seem to be too quiet / not heard far enough.
  3. ThePredator

    Realistic Tracers

    Please use this thread (it should be on this section, though)
  4. ThePredator

    Authentic sound & weapon Mod

    I don't have that version anymore, 1.05 is fully unsupported now. Try to find some out-dated mirror fanpages Without any feedback on the RC2, I won't start the config mod, need to find the correct volumes for vehicles and explosions/weapons first.
  5. I did not say stop working on it, but writing SitReps and such. Maybe I'm not that enthusiastic about ArmA anymore, posting on awaited mod threads does not speed up the process, the expectations are charged and the result might dissapoint you. Same for ArmA, was waiting for it some years, not the finished product is even worse. Anyway, I made my sound/config mod thread after I released a beta, so there is only feedback I can work with. Since I am modding games for some years now, I know the communities. It is always nice to hear supportive replies, the problems start with spamming folks without patience. Don't get me wrong, Chammy did quite a job back in OFP, curious what he'll pull off in ArmA.
  6. Well, well, you could ask a zillion people about their taste, but that won't be objective in any way. The whole enthusiasm about this mod is rather funny and amusing, Chammy is a good chap, not much free time to work on this, but you guys keep spamming, asking for release dates, pushing and pushing with no understanding for what he actually does. I'm quite happy I don't have such "fans", because I'd stop working for the public or talk about the project until I think it is done. You should be happy that he has more patience with such behaviour than I. If you want to help Chammy, stop pushing him, wait until the mod is finished and write constructive criticism after the release.
  7. ThePredator

    Vietnam: The Experience

    Well, Jefferson Airplane was played on BF Vietnam too much. If you know the best vietnam game ever "Vietcong" you might remember the guitar music. That was perfect. Maybe someone can play the guitar like that...Would be great.
  8. B-17 FF II had the best tracers, loved that game. The tracers look like shaken due to the winds and vibrations. You can see that on some videos from different planes, not the gun camera. Saw that on modern tracers too, but they are larger in size. What did they fire? 37 mm and some .50 cals. Earthbound, tracers tend to "fly straight", because there are no crosswinds and you don't fly with such speeds.
  9. ThePredator

    Vietnam: The Experience

    Rice paddies and dikes, hills and dense jungle, rivers may be an issue, since the water should be dirty The whole "island" should look like a real world, dense jungle with rice paddies in the valleys, rivers, hills, LZ's, bases and such shouldn't look off. Valley Valley II A Shau Valley Jungle
  10. ThePredator

    Vietnam: The Experience

    Aussie SAS, nice idea.
  11. ThePredator

    Vietnam: The Experience

    If you need help with configs and sounds, let me know. For me, the Vietnam war is the most interestig conflict in weapons and tactics. I read alot of books about special warfare, mostly SEALs and SOG and snipers. I'm not much into regular infantry combat... With ArmA, it should be easy to recreate a decent landscape with dense vegetation. Don't know about the performance impact, but without jungle the whole 'Nam setting won't work out
  12. ThePredator

    Vietnam: The Experience

    In this case, I didn't say anything
  13. ThePredator

    Vietnam: The Experience

    RPK LAAWs MAC-10 Stoner 63 Claymore M-21 G3 M3A1 Sten MkII (S) And the clandestine operators should not be neglected this time, talking MAC V SOG and SEAL PRUs... I love the 'Nam era black-operations in Camdodia and Laos. My only fear is the vegetation with the current frame loss...and the rain does not really fit.
  14. ThePredator

    Vietnam: The Experience

    If you need a sound guy, I might know someone
  15. Given this shape, the colors should be like that: -===o bullet, no glow (o) bright red, intense white glow (=) dark red, medium orange glow (=) darker red, slight red glow (=) darkest red, no glow (-) I'm not able to recreate that with image editing tools, but at the brightest spot, it should look like that magnesium flare
  16. Actually, they should look like this: -===o ArmA can not handle graphics like that properly, they tend to disappear on distance. I'd like to see a burning tip and gradually darker tail, so they do not look like laser cannons.
  17. ThePredator

    Authentic sound & weapon Mod

    Ok, let me see if they changed some config related stuff that could cause such behaviour. Edit: Uploaded RC2 of v0.155_SO with a slight change. I used a different class for the M4SD than BIS default (I was referring to the M4A1 not the M4A1M). Se first page for d/l. Not tested, but should be all right now. Also changed the sound of the M249 (cut some noise before the actual shot), let me know if this is better.
  18. ThePredator

    Authentic sound & weapon Mod

    Wow, a new bunch of analphabets arrived Just like sickboy said, readme... If you obey the "Don't read me" rule: Read it NOW I did not change the config, so the M4 SD issue can't be my fault, at least, I doubt replacing a sound changes the zero range. As you can read in my previous post(s) I am pretty much upset at the trainload of "how do I's". If I got a $ for such questions each time, I could buy a new home on Jupiter... The purpose of a ReadMe is to read it. If you don't understand the content, read it again. If this also fails, try to start top left and proceed to the bottom right. If this is a no-go, too, go to school. If you are not able to read english, ask me, I can speak german and maybe someone on those forums can translate to punjabi. Seriously: Please read the documentation FIRST and ask questions later. If you are not familiar with mod-folder installation, do a quick internet search FIRST and ask questions later. I can understand if you don't speak a specific language but I never read about this barrier...
  19. ThePredator

    Authentic sound & weapon Mod

    I don't mess with my sounds, if the game can't handle them. Period.
  20. The tracer size for the kinetic penetrators (APFSDS-T) is too big, the penetrator is only 22 mm in diameter. Tracers look too thick most of the time, don't know if those tracers start to disappear if they were made smaller, like the old tracers we tested. A tracer should not exceed the projectile diameter too much.
  21. What did you guys do? It's pretty simple, don't understand the difficulty with that, Chammy asked me for the config ages ago and adding removing entries is not really that hard. As far as I can tell, you tried to overwrite the original sounds, not replacing them via config entries and patch-config.
  22. ThePredator

    Authentic sound & weapon Mod

    I can't do much about it, this is what ArmA does with automatic rifle sounds. The faster the firing rate, the more is cut off of the previous shot. The only thing I could do about it is a burst with 3-5 shots each, but this would sound stupid again if more than those shots are being fired.
  23. That is already the case with small arms & tracers. Playing ArmA with rifle tracers is nothing special. It's just way to much. Tracers should be something unusual, something you only see in some situations, like a machinegun burst coming your way. If every soldier got tracers, whatever the mixture is, they loose all their beauty and effect. You hardly see the tracers at day or night through the muzzle flash and firing without sights or in 3rd person is not what I want ArmA to be: Even more arcade. A per-side difference in tracers is a bad idea. I am not talking about balancing here, it's really a per-user decision to have rifle tracer or not. Forcing someone to use tracers without him editing the scripts/configs on his own is not an option. Rifle tracers: No. I'd rather use no tracers at all than tracers for all weapons. The whole discussion is not about which armyd oes what, it's about the freedom of the user to choose if he'd like tracers or not. Not having them is realistic, and the user has the choice of not using this mod to see the BIS tracers for nearly all guns. Having forced tracers by default with this mod leads to either self-modding this project or not using it. Everyone who likes this mod, likes realistic tracers, so they should accept a realistic setting for the given situation. Update: Tracer ammo is expensive in production, since they require special treatment and such. As a gun nut, competitive shooter and former employee of a firearms company, I know something about weapons, ammo and thelike. In Vietnam, the NVA was better trained, tougher and not as arrogant as the US grunt. They had seen battle long before the teenagers from the west. They knew what they did, unlike the opfor and the results are now written in history books, My knowledge from former battles is either 1st hand or written historic documents, combat footage and literature. This discussion is really not about opinions on current armed forces, it should be about Armed Assault, and ArmA only. In ArmA, the US forces are not a fighting force, they train the locals in "capitalist warfare" (cynism). They have M1A1, Viper gunships, A-10 and whatnot, but the russian influenced SLA troops got KA-50's, SU-34B's and at least T-72 MBT's. Why should such an outnumbered force use tactics of supremacy? The common soldier is not there to fight, so why should they have top-notch pentagon-approved material in a less-than-conflict-environment? Well, I should mention I did not even start the campaign, so my assumptions may be wrong, anyway, realistic tracers, realistic setting (for the game environment, not current conflict standards, that is!
  24. Panda, you know there is the SLA, do you? You always talk about US US US, the SLA is the other part of the game and I don't want them to be just the like the US side to throw their tax payers money at the enemy for no valid reason. I was not talking about BIS to be narrow-minded, you are always talking about the US. I don't care if they wear ACU or pink wonderbras, you can't compare current conflicts with the situation in ArmA. Nowadays, no one can think of any large scale war with two equally equipped forces. So every unit uses tracers because there is no danger in such actions. Imagine the Vietnam era conflicts, or Desert Storm, they did not use tracers as much as they do now. And in 'Nam the enemy was superior by strength, tactics and knowledge. Still, they were not stupid and only used tracers for the machineguns....
  25. I don't like the "what the US forces do has to be correct and implemented in ArmA" point of view. The SLA might be fictional in this game, but we all know, that it is just a way of political correctness. The russians are no enemy for the last few years and the insurgents don't have the money or manpower for large scale attacks. Just using tracer settings suited for US forces is wrong and kind of narrow minded. They have more money then brains, if you ask me. Of course they put tracers in their magazines and stuff like that, but what do they have to fear? They won't be attacked because of compromising their position, everyone already knows where they are. Who else is driving vehicles with metal music through baghad? In ArmA we should concentrate on facts about equipment used by BOTH sides, fictional or not. Fact is, many units have tracer rounds at the end of their mags to indicate low ammo counts. Fact is, most machinegun belts are factory loaded in 4:1 ratios. Since ArmA offers the user freedom of movement and action, we should not force the player to use individual preferences of armed forces. Either put an action menu entry for enabling/disabling tracer load-outs or set the default config to tracers only for machineguns and let the mission designer use their preference. I don't want to report my position to the enemy by tracers at the end of the mag, because I am a stealthy guy. Many people want to have tracers for all weapons, because they don't listen to their surroundings and like a more arcadish gameplay, no pun intended. If this mod is about realistic tracers, we should not use techniques developed by one country, even if this is what we see in-game. There are two groups, three actually. The RACS might be trained by the US but don't have the money to afford tracers or give away their position with that few men they have. In Armed Assault it does not matter who is who or what year it is. You have to take a look at the tactical and strategical ideology. A large scale war, like it is depicted in Armed Assault, will reduce the useage of tracers on a individual basis. In WW2, the armies had alot of bucks to spend, but they did not use tracers in every unit for some reason. In the german army, tracers are used, some units put them at the end of their magazine, but germany does not have the money for alot tracer rounds, in the "boot camp" you hardly see more than 100 live rounds, some get lucky and shoot twice a month with plastic training rounds. In special warfare units the financial situation is different. But the normal infantryman is not issued tracers. At least that was at my short army time.
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