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ThePredator

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Everything posted by ThePredator

  1. ThePredator

    MG's in ArmA

    There was no support in VC, you were able to shoot over cover that way. In Red Orchestra, you can use support if the positions allows the animation to play properly. So no objects allowing for support but the player position. In the 160 MB video, the Bipod did not clip through the ground (the M249 gunner). It should be possible to automatically use the bipod's advantage/disadvantage in prone (supported) position. Windows, sandbags and such "standardized" objects should be usable as support. Trees too (for long rifles). But you should be able to fold/unfold the bipod. Most bipods are hinged and shooting with unfolded support ends up in a increased swinging-motion and less accuracy. We'll see...
  2. ThePredator

    Just some things... (From 160mb Demo Vid)

    There is no smoke like shown in ArmA....Just Dust. They don't fire black powder anymore... I also noticed the female voice announcing the status if the turrent...I want that chick talking to me on the ride....
  3. ThePredator

    Armed Assault Video E3 Presentation

    In the 160 MB video, the sniper had no camo at all. But at least a nice sniper rifle.
  4. ThePredator

    Armed Assault Video E3 Presentation

    It is the same video? This one below is 160 MB...registration required. http://www.armed-assault-zone.com/news.php?readmore=62
  5. ThePredator

    Adjustable iron sights?

    Well, it's realistic. There is some reason, why many forces use red dot and reflex sights...and low-power scopes too, like the 4x ACOG.
  6. ThePredator

    Adjustable iron sights?

    There are no disadvantages with 3 D sights. Everything realistic is an improvement of the game itself. Iron sights were invented for a reason. They are part of the history of weaponry, their implementation is just obgligatory for a realistic game. NO way around. The issue however is the way they are sold...2D is easy but inadequate for a military game, 3D is the way to go. Look at BiA, AAO, RO 41-44...This is nice, adding a blur to the target and it's perfect for me. The blur on the target is one of those reasons, why infantry combat does take place on ranges below 300 m. 200 m actually. You can't see the enemy in most cases, just fire for effect and hope someone knocks the target flat.
  7. ThePredator

    Adjustable iron sights?

    I am a shooter myself (both handgun and long rifle) but I never had a "zoom" experience. This is ridiculous. Yes, you conentrate on the front sight, but this does not remove peripheral view nor does your eye zoom to the target. To realisticaly implement aiming the target should be blurred, the front sight is sharp (you focus on the front sight not the target, that's why red dot, reflex and holo sights are more of an advantage than iron sights). No need to decrease the FOV, I still have both eyes open (even with scopes, because you do not get tired of looking through the optic that fast). However, it would be some nice brain work to really make it look realistic in-game.
  8. ThePredator

    Adjustable iron sights?

    That's what could be fixed with the 3D sights. You could make the 1st person weapon feature correct sights and vision, so you could use sights in CQB without unrealistic zoom (your issue mentioned) or fixed 2D image without depth.
  9. ThePredator

    Adjustable iron sights?

    In most parts you are right about military cartridges not being polished. My idea is pretty useless, actually, but since HDR is introduced, this was something possible for polished rounds. And despite the military use of sniper rifles, the match grade ammunition is very well polished. The drill is to pick up the empty brass from the breech, because you can actually see the shell flying in sunlight. The PSG-1 for example sends the cartridge flying like 10 m to your right. Again, stupid idea. Nevertheless, adjustable sights do not change anything in ballistic calculation, just the point of aim differs from the original, the same way a manual hold-over changes the POA.
  10. ThePredator

    Adjustable iron sights?

    Since ArmA is not medieval combat, scopes should feature BDCs (Bullet Drop Compensator, which are actually engraved target turret rings for the cartridge your weapon fires, even available for hand loaded ammunitions). You have numbered settings for specific ranges. For example, on the Hensoldt 6-24x72 (my scope of choice on the .338LM chambered R93 Tactical II) you can dial to 6 on the target turrent and the scope is set up for 600 meter shots. So you don't even have to count clicks or remember those changes. And if it eats up performance, hell, don't save the adjustment, but add this feature for realism. To read the conditions affecting your shot (temperature, height above sea level, wind, inclination angle), you could employ a weather station. You already had GPS, a watch and a compass in OFP, so why no pocket weather station for wind speed / direction, barometric pressure, temperature? I know this is getting detailed, but if we talk realism, I should write down everything that is needed in real life to hit your target, even if not relevant for ArmA. Smoke, flags, grass, trees will indicate wind speed and direction (in)directly. If ArmA uses shaders (I doubt that) they could even add the mirage to the spotting scope (which could be set slightly off-focus to see the hot air blur and the wind conditions) The sight adjustment was not meant to be used in CQB, like someone above stated. That's what the 3D sights are used for. Imagine the reflex and red-dot sights rendered on your gun with the correct point of aim even on the move, without paralax from any viewing anlge. Your head bob will not be the same as the weapon sway like in OFP. This would add possibilities to shoot from the hip with some accuracy, as long as you have some red dot attached. Another thing I noticed on a screenshot. Ejected brass with smoke trail. Can't say if this is just an image for your selection to re-incarnate on the battlefield or if the weapons actually eject brass with smoke and such. Guess, shells won't stay long, like in OFP, even though you could track down used enemy positions by spent cartridges. A sniper should pick it manually after every shot. User-controlled bolt action like in Red Orchestra? I love to see the weapon cylcing and ejecting brass, reminds you of the mechanics working like a charm.
  11. ThePredator

    Adjustable iron sights?

    If there are adjustable sights, this could be used for many different things, such as artillery guns (adjusting the trajectory of mortars and big guns) and of course AT weaponry. Imagine the AT-4 with adjustable sights. I don't know if this applies to tank cannos too. Maybe someone can tell me more about the way those weapons are adjusted if not via computer. 3D sights, if possible, will get you closer to your alter ego in-game. You fell more like you are actually on the battlefield by yourself. You can already turn your head, which no other game I know of features, you can see your body, which is in only a few games so why not use the weapon as your only "crosshair" with a special key to properly align the sights ? To come back to my initial question about wind drift...the statement of placebo is just about the ballistic coefficient (BC) and the distance. Strange thing is, he did not mention factors directly relevant to the accuracy. Precision on distance is based on the ammunition type and the quality thereof. The BC determines the wind slippage. So a well designed bullet will decelerate less than a poorly made bullet. But this is not related to the wind drift. Only the energy transfer of projectiles to the target is indirectly mentioned in the statement. Would be awesome if there was some interview to answer community questions. It's like we're left in the dark. However, they got good reasons to keep silent.
  12. ThePredator

    Adjustable iron sights?

    That's great news. Thank you. Well, I already like the way they changed good ole OFP. Since I am not into vehicular battles, all that concerns me is infantry (actually unconventional) warfare. And scoped rifles in OFP are as important to me as they are in my real life. I definitely suck in CQB or charging enemy positions. Stealth and sabotage all the way...and death from afar.
  13. ThePredator

    Adjustable iron sights?

    You sure or pure speculation? Gravity already did affect bullets in OFP. But if wind is now a factor, a sniper must be able to adjust for windage, otherwise it would be hardcore to hit moving targets with some light breeze. It's difficult enough, if the scope sway is still random in every stance. I hope they will introduce bipods or some other way of supporting the rifle in sitting and prone position. Adding breathing and pulse would be perfect, this would take the long range shooting experience to a new level, not just for the hunter. The enemy will have better chances to survive if the shooter is not skilled but the shooter can discriminate even more with precise shots under such difficult circumstances.
  14. ThePredator

    Adjustable iron sights?

    There are many things which should be in ArmA because of current possibilities. Besides the improved visuals, they should add more options to tactical gameplay and realism. No game had a decent ballistic system for such long ranges. So gravity and wind should affect bullets, latter at distances above 300 m, that is. There should be 3D sights and you should be able to support the weapon on edges, walls, trees et cetera. There should be weapon jams and correct reloading drills (with specific animations), there should be real tracer rounds (unlike the OFP "tracers") and there should be many features introduced in mods like artillery and vehicle interaction, rucksacks and so on. But what really counts is the game to be released asap (without rushing the game, of course)
  15. ThePredator

    Adjustable iron sights?

    We'll see if there will be some changes in aiming. In some preview they said the iron sight view changed. But I doubt it will be much different from modded sights (colored textures). 3D-Sights are the best but most difficult solution. Don't even now if it is possible at all with such engine. But this would just rock.
  16. ThePredator

    Adjustable iron sights?

    I'd like to see sight adjustments for scopes for both wind and bullet drop. This adds alot to the tension before you can actually knock your target stiff. Laser range finders would be awesome, It was a pain in the butt to guess target ranges in OFP without MilDot or known variables to calculate the distance. When you know the range (either by LRF, MilDot or correctly implemented reticle range estimation) you can take your time to adjust the iron sights too. In the end, it is a matter of time and preferences. I won't adjust my iron sights in a fierce firefight over distance, but to make a single shot count before all hell breaks loose on me. For snipers it is most important to be able to estimate range (and wind). The point of aim changes within 100m to gain one shot kills, which is the way snipers work. Otherwise their psychological effect is none (one well placed lethal round will cause terror and fear, many unaimed rounds just suppression of the enemy). So the adjustment of sights is not just a gameplay issue, it is a tactical decision every soldier / player should be able to make for himself. I bet tankers would like to dial in target ranges to hit over great distances. If tank grenades got ballistic trajectories, that is. I don't want to add a new topic for that, but it would be nice if you can cycle the bolt action yourself (like in Red Orchestra). This is another important feature to add for snipers like me (and OFP was the best sniping experience due to great distances to stalk your prey).
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