Jump to content

ThePredator

Member
  • Content Count

    616
  • Joined

  • Last visited

  • Medals

Everything posted by ThePredator

  1. ThePredator

    Authentic sound & weapon Mod

    I talked to the creator. I got the sound file on my HDD...he uses a cracker detonation as a supersonic crack noise. I tried using a whip crack for that matter...but now he gave me a range recorded supersonic crack created by an actual bullet.
  2. ThePredator

    Authentic sound & weapon Mod

    I talked to the creator. I got the sound file on my HDD...he uses a cracker detonation as a supersonic crack noise. I tried using a whip crack for that matter...but now he gave me a range recorded supersonic crack created by an actual bullet.
  3. ThePredator

    Authentic sound & weapon Mod

    Now everything should work...I hope.
  4. ThePredator

    Authentic sound & weapon Mod

    Now everything should work...I hope.
  5. ThePredator

    Authentic sound & weapon Mod

    Yeah, done that already. Rarely used that, so I did not notice it had that magnification.
  6. ThePredator

    Authentic sound & weapon Mod

    Yeah, done that already. Rarely used that, so I did not notice it had that magnification.
  7. ThePredator

    Authentic sound & weapon Mod

    Something like that? Supersonic crack Update: Just noticed I have the unedited sound in-game. You can hear the rifle report and it's range echo. And I found out I am using the wrong M24 sound...this is so dumb, I can't believe it happened to me. Yeah, strange, I was able to see the video just minutes ago and now it does not work...
  8. ThePredator

    Authentic sound & weapon Mod

    Something like that? Supersonic crack Update: Just noticed I have the unedited sound in-game. You can hear the rifle report and it's range echo. And I found out I am using the wrong M24 sound...this is so dumb, I can't believe it happened to me. Yeah, strange, I was able to see the video just minutes ago and now it does not work...
  9. ThePredator

    Authentic sound & weapon Mod

    Thanks for the info. If anyone could give me some hints on what I should change (besides the sound), I could look into that for the next release. Remember that I can't model nor code, so the changes are more...subtle. It's all about realism without compromise. If I could I'd like to change the reticles for the optics of many vehicles to fit the proper real life systems. Since I have no help other than those supporters, I can't do much. Sadly but true, I reached the limit of my possibilities with configs.
  10. ThePredator

    Authentic sound & weapon Mod

    Thanks for the info. If anyone could give me some hints on what I should change (besides the sound), I could look into that for the next release. Remember that I can't model nor code, so the changes are more...subtle. It's all about realism without compromise. If I could I'd like to change the reticles for the optics of many vehicles to fit the proper real life systems. Since I have no help other than those supporters, I can't do much. Sadly but true, I reached the limit of my possibilities with configs.
  11. ThePredator

    Authentic sound & weapon Mod

    Indeed. The loader shouts "UP" if the new round is ready. Here is a little video I made. Would be awesome to see this as authentic in ArmA as it is now in AAO. Preview
  12. ThePredator

    Authentic sound & weapon Mod

    Indeed. The loader shouts "UP" if the new round is ready. Here is a little video I made. Would be awesome to see this as authentic in ArmA as it is now in AAO. Preview
  13. ThePredator

    Authentic sound & weapon Mod

    They should've been manually controlled in ArmA in the first place, but somehow it does not work (bug). This system will be used for the AT-5, though. This rocket is a laser-beam rider. @Al Simmons: I have some issues with the vehicle configs. For example: The M1A1 does not feature the remote machinegun but if I disable the inGunnerMayFire option, you have the same fake laser range finder as the shilka commander and BMP-2 commander. Where can I disable this behaviour? What does "gunnerCanSee = 1+16+4+8;" do? What are those numbers? And what is the "irScanToEyeFactor" ?
  14. ThePredator

    Authentic sound & weapon Mod

    They should've been manually controlled in ArmA in the first place, but somehow it does not work (bug). This system will be used for the AT-5, though. This rocket is a laser-beam rider. @Al Simmons: I have some issues with the vehicle configs. For example: The M1A1 does not feature the remote machinegun but if I disable the inGunnerMayFire option, you have the same fake laser range finder as the shilka commander and BMP-2 commander. Where can I disable this behaviour? What does "gunnerCanSee = 1+16+4+8;" do? What are those numbers? And what is the "irScanToEyeFactor" ?
  15. ThePredator

    Authentic sound & weapon Mod

    Here you have a preview of the M1A1 in action with v0.15. Original sounds but they sounds poor on startup because they are just pitched. The turret sounds are missing seperate on/off/rotate sounds instead of one sound for everything. Same for engines. start/idle/shutdown are needed for better environment. Preview
  16. ThePredator

    Authentic sound & weapon Mod

    Here you have a preview of the M1A1 in action with v0.15. Original sounds but they sounds poor on startup because they are just pitched. The turret sounds are missing seperate on/off/rotate sounds instead of one sound for everything. Same for engines. start/idle/shutdown are needed for better environment. Preview
  17. ThePredator

    Authentic sound & weapon Mod

    Still no coder with some free time to help me out with sqf scripting? I could need some help...
  18. ThePredator

    Authentic sound & weapon Mod

    Still no coder with some free time to help me out with sqf scripting? I could need some help...
  19. ThePredator

    Ka-50 cannon

    Well, I was working on a fix for that KA-50 issue, but my skills are insufficient. If the cannon can be defined as a turret only the turret should move, not the helicopter. Another solution would be an automated gun tracking. You lock on the target and the cannon just follows as far as it can. You won't be able to move the turret manually, though.
  20. ThePredator

    Authentic sound & weapon Mod

    Hard to say when it will be done... There are too many things in beta state now... Need a coder ASAP to solve some issues...but none contacted me. However, I try to release some preview beta so I can collect some thoughts on the new features... Update: Here is the Preview Update 2: Preview of some nice in-game feature... Preview
  21. ThePredator

    Authentic sound & weapon Mod

    Hard to say when it will be done... There are too many things in beta state now... Need a coder ASAP to solve some issues...but none contacted me. However, I try to release some preview beta so I can collect some thoughts on the new features... Update: Here is the Preview Update 2: Preview of some nice in-game feature... Preview
  22. ThePredator

    Authentic sound & weapon Mod

    Quite the opposite. The higher the louder...well, not for me but the sound was heard on greater distances.
  23. ThePredator

    Authentic sound & weapon Mod

    Quite the opposite. The higher the louder...well, not for me but the sound was heard on greater distances.
  24. ThePredator

    Authentic sound & weapon Mod

    I made a mission for the first preview. Will re-run the recorder with the new sounds, slight changes ind the mission but nothing serious.
  25. ThePredator

    Authentic sound & weapon Mod

    I made a mission for the first preview. Will re-run the recorder with the new sounds, slight changes ind the mission but nothing serious.
×