ThePredator
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0 NeutralAbout ThePredator
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Rank
Master Sergeant
core_pfieldgroups_3
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Interests
Sniper & unconventional warfare, firearms, tactics
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You are right. Where did I see a CZ P07 then? Might not have been ArmA :D
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Why a fictional P99? It is a CZ P07.
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The new recoil system is exactly what I was preaching in the Issue tracker and you nailed it pretty much. Some jittering seem to happen on the return to battery animation, might be an issue with how the animations work. What I noticed was the sway pattern with bipod/solid support in the prone position. There should be no horizontal movement, only vertical is possible (with a proper stance). On a solid surface/support, horizontal movement is possible, but reduced.
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Roger that, BlackMamba. Keep up the great work.
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The current bugs we've found so far in 1.5.1: -playernames can not be turned off -Rallypoint breaks other scripts like Weaponresting, MagRepack -enemies spawn within 20m in cities sometimes -vehicles under the tin roof in base float until you enter them -weapon restriction off restricts weapons
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Go to the pin-up cardboard and chose "Get Rallypoint" from the action menu. You can then place the rally point where you want and people can spawn either on squadmates or the rally point. However, it seems to break addons like weaponresting (VTS) and Mag Repack. Which is sad.
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There is the rally point, MHQs have been removed in one of the last updates.
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If I had the equipment, realistic sounds would not be an issue. But the ranges you can shoot them on over here cause too much distortion and echo. But still better than the vanilla sounds (eg the 35mm AAA that sounds like a firecracker)
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Awesome. That would be a really nice toy to have. If you need resources (eg pictures, range time,...) let me know. I'd be glad to help. If you are not already an owner and in the southern part of Germany, shoot me a PM :D
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What I meant was that it only seems to work with CfgSound not with CfgMusic, so you could adjust the volume in the Audio Settings individually.
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I am not into ArmA scripting, so I did a hackjob for the Radio to play as a music track. However, I fail to get the soundloop work for music, which should also work(?). If anyone could help me out here ;D I used your server settings but instead of the loop script it simply plays the music track until I figure out, why only sounds work and not music. Or maybe I am just not nerd enough to get all the scripting stuff. Cheers for the update, much appreciated! Is it possible to add enemy patrols that do not gather in villages/settlements, so you have to fight in the open on occasion?
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Playermarkers are indeed still active even when turned off. Could you move the loudspeaker sound to CfGMusic, so people can adjust with the Music volume slider in-game? Although I like the radio, people complain about the loudness :D Cheers!
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VTS Simple weapon resting
ThePredator replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That might indeed be the case. Will look into that matter. -
VTS Simple weapon resting
ThePredator replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tested the addon on our server, if you could look into a fix for missing resting after respawn, this would be perfect. -
Anytime, your mission deseves some fame. When we are already at it: there seem to be some issues with respawning/dying. Yesterday we encountered unrevivable mates (sadly I was the first to bite the bullet). After several revives/heals I was unable to move and could not be healed (probably related to clements bug?) We lost our binoculars and some magazines, grenades and stuff, maybe related to VAS or the respawn equipment? When I encounter the script errors we had again, I'll post the excerpt from the .rpt.