</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skunk Monkey @ Oct. 10 2002,23:23)</td></tr><tr><td id="QUOTE">From this Forum it seems the only people who dont have lag when using VON is Kegetys & His Kyllikki Crew. My Experiance is VON does lag ...
I have used both RW and TS instead with no problems, of course you have to use different channels for different sides and before clan matches sort out your whisper keys (TS) before a clan match. But this isnt so hard. Normally we all just use one RW channel and speak in turn. Its not like you all need constant communication, just a few pointers will suffice for a well organised squad used to working together.
Kegetys & Kyllikki are very well respected in the OFP world so it with great confusion that its this lot who find VON so critical. Kegetys has got round so many problems in OFP and his Spectator script is just what was needed for good, long, epic COOP missions that I like so much.... so why you cant sort out using teamspeak i really dont know .... oh well you are the Guru I guess you have your reasons.
Myself I'm glad no1 can lag out the servers I play on when some annoying voiced american kid come on's and wont shut the fuck up .. at least with 3rd party voice comm you can choose who has access... i dont want someone mouthing off all the time on a public server who just wont shut up and it can be really hard to work out who is speaking over VON and kick them, I have in the past kicked the wrong person.
This of course doesnt apply to clan servers, only public servers and no VON was a god-send in 1.75.
There you are my tuppence worth.<span id='postcolor'>
I just wanted to know is one of the greatest features in OFP multiplayer perhaps included in Sockets, and I did got my answer, thank you.
Speaking of VON, why it is so important to LDD Kyllikki, here's an example:
Think about leading 3 squads of men, 8 guys each. Then U have a helicopter pilot and a tank crew. That makes it 5 different units.
Global, Side, 5 X Group channels, Vehicle channels for each vehicle(very useful when squad leader is reading the map and talks to driver), and finally the Direct speak which is great also. Our squad leaders use it now and then when they want discuss about something privatly.
I cannot understand how U can make this work with some kind of 3rd party software, when you can't tell before the mission who is going to get in UAZ #1 and Uaz #2 in Bravo squad for example.
I have never seen lag caused by VON on our server, but I understand that might be the case when pings are higher. We pay for our server for playing OFP and it's not very cheap(not going to tell how much), but our pings are are from 30-50 for almoust everybody, 50-55 from northern Finland, even if there's 30 guys on our server.
We play this simulation quite seriously, our squads practises every week, they have ORDERS to maintain formations and they have to obey orders given by their leaders and so on.
This is the reason why VON is so important to us, but I have never demanded it, only asked about it.