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Transfunsel

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Everything posted by Transfunsel

  1. Transfunsel

    Most wanted choppers

    hmmm.... I am surprised noone has mentioned the BO-105 until now  some nice pics at http://www.rgt26.de/bilder_download.htm
  2. Transfunsel

    Tears in the bundeswehr

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PitViper @ 12 May 2003,22:24)</td></tr><tr><td id="QUOTE">I have a question.  Why does Germany still use the name "einsatzgruppen"?  I was surprised to see this when searching German military sites for info on the KSK. I mean, the Germans practically renamed every organization to "bundes"-something or other after the end of the war.  Why didn't they rename the einsatzgruppen after it became universally known for its distinct mission of hunting and murdering Jews? Balschoiw?<span id='postcolor'> einsatzgruppen is very neutral and simply means task force, no more and no less. I have never heard the term of einsatzgruppen specifically for murdering jews. hitler's bunch always used sadistic, cynical names for their purposes, e.g. "endlösung" (final solution) sorry for using that word, but I think you get the idea.
  3. Check your email for the french version
  4. Transfunsel

    Switchmove problems

    "_x switchmove ""FXStandSur""" foreach units group mygroup should do the trick, but it seems you have to use it in either a waypoint or a trigger. (watch the double ") Be careful with this command, because these units will remain forever in this position, if you want them to die or sth you will have to do another switchmove, e.g. "FXSTAngel" The best thing to do is to use it in a script as someone already posted. hth
  5. Transfunsel

    High detail helicoptor!

    drool can`t wait getting my hands on these what a beautiful work ! chapeau !
  6. Transfunsel

    Game physics

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (horrido @ April 25 2003,15:31)</td></tr><tr><td id="QUOTE">Too often, you've to run after you chopper when you disembark, because it is sliding down the hill.<span id='postcolor'> lol, I can't remember how often I had to do this.
  7. Transfunsel

    How to convince people that ofp is the best?

    let your friends play some of the good single missions but don´t forget to have satchels wonderful sound pack installed... after that go to mission editor and show them how to ride a tank or fly a chopper imo that should do I would do it like this, but unfortunately I lost all my old friends the day ofp came out Â
  8. Transfunsel

    All-time best missions list

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ Mar. 28 2003,10:41)</td></tr><tr><td id="QUOTE">And yes, Operation Lojack is one of THE best missions for OFP. Especially version 2 with the BAS Rangers/Delta pack.<span id='postcolor'> agree. btw has anybody got a working link to the above mentioned foothold mission ?
  9. Transfunsel

    The Dogs of War

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PitViper @ April 01 2003,01:23)</td></tr><tr><td id="QUOTE">funny how our "friends" have nothing to say when the Iraqi's are killing civilians wholesale.<span id='postcolor'> I thought they were supposed to be killing them anyway Â
  10. Transfunsel

    The Dogs of War

    if you want more realistic information about the war than these american desinformation (tv) channels go to http://www.aeronautics.ru
  11. Transfunsel

    Behind the scenes...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Mar. 25 2003,12:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">No. As Shadow told - let "them" sweat for a while. Plenty of people already discovered the solution. We might provide some more hints in the future, but there is no need to hurry.<span id='postcolor'><span id='postcolor'> lol, good one Â
  12. Transfunsel

    Behind the scenes...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ Mar. 25 2003,00:36)</td></tr><tr><td id="QUOTE">EDIT: Oops, i clicked cancel on the login and now I can't get back to the same screen... <span id='postcolor'> *giggle*
  13. Transfunsel

    Behind the scenes...

    nice pics. keep the work up guys I can't wait getting my grips on your ofp2 fun site btw, that hiroshima pic is really showing strange (black) humor
  14. Transfunsel

    Behind the scenes...

    hmm found the entrance, but still wondering about that damn login. I really do suck as hacker
  15. Transfunsel

    The Dogs of War

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ Mar. 20 2003,19:45)</td></tr><tr><td id="QUOTE">has there been any casualties?<span id='postcolor'> no, of course not.
  16. Transfunsel

    Problem with renaming

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">i wanna learn to make my own addons, so im following a tutorial...i decrypted aa.sqm...now its called aa.txt...now i have to rename it to aa.p3d ...but if i rename it it becomes aa.p3d.txt...can someone tell what i'm doing wrong??<span id='postcolor'> if you want to save your files in editor with filename extensions other that .txt you have to put the filename into "" in the save dialog hth
  17. Transfunsel

    Xp pro edition

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">"NT4 is the latest true NT OS IMHO, because it didn't support directx ..." <span id='postcolor'> Win2K and XP are also known as NT5 and NT5.1. the support for plug and play, usb and directx and so on was just a matter of time for nt
  18. 1. what is the difference between playmove and switchmove ? 2. if I tell a unit to "FXStandSur" (Surrender) with switchmove, the units stays on his position no matter what I do next. I first tried to get it on a truck with assignascargo and ordergetin, but it just stands there even if I shoot at this poor bastard, he doesn't move. Is this a bug or a feature ? btw, the playmove commands doesn't work with "FXStandSur". I tried also "FXStandSurDiv" and so on. 3. how can I tell a unit to board a truck when in "surrender move" ? Maybe I have to switch it back, but to what anim ? any hints appreciated, thanks in advance
  19. thx for you answers, I will have to try them, but one thing I noticed before is : playmove "FXStandSur" won't work, so I am forced to use switchmove instead. Do you know any reason for this behaviour ?
  20. Transfunsel

    How do i find my position on the map?

    *spoiler, works only if platoon leader* if you want to know what position you are, you can order a man to stand near to you (he should anyway) and then call status.
  21. Transfunsel

    Work around for bugs?

    "ant" should read "at", sorry for thie typo
  22. Transfunsel

    Work around for bugs?

    on the training mission there is a sort of conus ant the end of the field, you are supposed to run around it. hth
  23. Transfunsel

    Sound card can't play....

    yes you can, you just turn it down for hardware test
  24. Transfunsel

    Sound card can't play....

    I emailed creative support about this problem, they have a fix for it. to successfullly run through hw-test you have to do the following: - go to control panel->Sounds/multimedia->Audio  and set your hardware acceleration to second lowest! setting. - now perform your hardware-check on the voice-tab. (worked for me ) they gave the advice to make sure the latest chipset-driver are properly installed, although it worked for me with standard ms xp southbridge drivers (I installed amd northbridge drivers after os installation as they were on the mainboard cd) hth
  25. Transfunsel

    Red hammer, big nasty unpassable bug! help!

    not sure about that to be a patch problem. I played the mission twice with 1.46 without problems. but looking at the mission board is a good idea in either case
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