Tylerb59
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Tylerb59
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Is there a tool to batch convert PAA to TGA / TGA to PAA, where it would enable to convert mutiple textures in one pass? I'm working on a model which contains multiple textures, and would save me a lot of time if I could batch convert them instead of manually converting them all with texview. Thanks.
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hahaha. Top speed of?
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WOW! One word: Badass. Spent several hours today just putting random junk into the thing and trying to takeoff without them falling, out or whatever. In the future is it possible to add a vehicle or whatever to the cargo bay that will stick? Similar to how a soldier "snaps" into the seat, can you stick a vehicle in there as well. I got a few combinations of vehicles into the cargo bay, and was playing with weight and noticed the different variations affected how much lift the helicopter was able to produce. For example, if I put a heavy vehicle in, it couldn't even get off the ground. At any rate, I'm looking forward to any further releases.
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You know, several years from now we'll be laughing at how bulky those things are. I mean..look at them..huge and inconvient to wear. Similar to VHS tapes to DVD, etc. I would imagine prices dropping and easier to produce for civilian use. I already have an IR filter for a camera, but still I would like to have something smaller to "see in the dark".
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Hi, The problem is the alpha channels inside of the window texture. This is actually a common problem for many games, and not easily resolved. I suppose you'll have to bear with it, for now.
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0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (zverushka @ June 29 2002,210)</td></tr><tr><td id="QUOTE">I've heard rumors that in the campaign, the russians execute the civilian populations. Is this true?<span id='postcolor'> Yes, in the first mission you have to choose to tell where one of your friends are (that attacked the soviets) or run like hell. "Shoot one of them every minute until they talk".. - Guba
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Nope. You can honk the horn though!
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http://ofp.eSimRacing.com/res_sights.JPG
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Haven't seen any screenshots of this yet, so here you go folks: http://ofp.eSimRacing.com/res_editor.JPG It's pretty cool, you have the option of viewing the world textures ...which gives you a good idea of where you are on the map. Other then that, I played a few missions and am soooooooo impressed with everything.. including the sounds ...AMAZING. Also, this campaign is the hardest I've ever endured..and makes you strategize...if you don't it's nearly impossible to just bust your way through missions.
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I scripted Angelina to shoot hellfire missiles one time. Pretty much shot out of the stomach, was cool for screwing around off line..picking off infantry in groups.
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lol- Well, interesting.. nice twist. I'll have to download that..
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Hmm...thanks.. I suppose that's a yes... Well, I know what it takes to apply textures to a model... I just happen to be a modeler myself so don't try and push that on me.
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Eviscerator, Thanks for the screen. How functional is it though? Can you land on it?
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A while ago, I saw some rough pictures of an aircraft carrier. Apparently it is apart of the "Gulf War" mod, and I was wondering if anyone has any updates on this object. For example, screenshots, or if the thing actually will hold additional objects on it...like landing your helo on it. Thanks,
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Excellent work, Konyak. One question for you. What kind of options do you have, as a 3rd party developer, to incorporate damage modeling. For example, when the plane crashes, or gets damaged, the model reflections the damage. One request, is to please "mess up" the model, so when it's finnaly taken out of commision, it is visually obvious. Thanks,