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Totala

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Everything posted by Totala

  1. Totala

    Update site?

    YES, pleeeaaaaaseee, a couple of OFPË› screens, and/or a few news, pleeeaaaaaseee Just move or say something so that we know that you are still alive Team HFr http://forum.hardware.fr/hardwarefr/JeuxVideo/sujet-59233-1.htm
  2. Totala

    Downloaded the new radeon patch...

    When you mean new drivers, do you mean Catalyst 3.1 ?? Thanx Â
  3. Totala

    Kicking off players

    Hi there - I am sorry I guess I have indeed a very basic question ! Instead of kicking out a player because of connection issues, I did "excluded" him. Thus he always instantly get disconnected (kicket out) every time he is connecting on my server. What can I do to allow this player to play on my server again ?? Thanx a bunch ! Enjoy the game !
  4. Totala

    Kicking off players

    Hi there - I am sorry I guess I have indeed a very basic question ! Instead of kicking out a player because of connection issues, I did "excluded" him. Thus he always instantly get disconnected (kicket out) every time he is connecting on my server. What can I do to allow this player to play on my server again ?? Thanx a bunch ! Enjoy the game !
  5. Totala

    Kicking off players

    Thank you so much
  6. Totala

    Kicking off players

    Thank you so much
  7. Totala

    Is the geforce 4 ti4200 good enough for ofp?

    Well, as you can see from my PC below, I don't have a really sluggish one. However, with a view distance of 2500m my GF4 @ 1280x1024-32 can't cope if I activate FSAA or aniso Then, the idea is simple, get a Radeon9700Pro that takes very little hit in fps if you activate FSAA and aniso. HOWEVER most Radeon9700 OFP players report flashing textures in the game ... which crap part of the game if not all of it ... too bad indeed. I really hope that both BIS and ATI will solve that one soon
  8. Totala

    Ofp - radeon 9700 and cat3/dx9

    ATI is suppose to work out this issue ... I hope so since I really wish I could enjoy OFP with FSAA and aniso enabled ... not like on my GeForce4 which is fine for playing @1280x1024 but with no FSAA Is BIS also working on this bug that most R9700(Pro) owners have ??
  9. Totala

    Dynamic range for v 1.90

    What can I say ? I love it  Don't know what was wrong but I downloaded the full pack instead of the update and everything works fine ! PitViper, thank you 4 making this game even better !!
  10. Totala

    Seb nam pack 2 out!

    I guess this question must have been asked a dozen of times or more, but there are just too many pages to go through ... What are some of the best missions for this pack ? ThanX
  11. Totala

    Dynamic range for v 1.90

    Obviously not. I updated OFP to 1.90 and then replaced your previous 1.85 config.bin (ADDONS forlder) for DR with the new one that works (except for me so far...) with 1.90. I really enjoyed playing OFP 1.85 with DR 1.85 and again I hope to finally find out what's wrong with that one. For instance you can't see soldiers weapons
  12. Totala

    Dynamic range for v 1.90

    Hi there ! While trying to play with DynamicRange1.90 I get this error message : No entry 'config.bin/CfgVehicles/target.HideWeaponsDriver' Then, crazy things happens. Guyz without weapons or Pilots out of their planes or choppers .... Did I miss something ? It has always been working fine until 1.85 ? I just went for the change of the config.bin Thanx again !
  13. Totala

    Dynamic range for v 1.90

    I LOVE IT - Thank you so much for this great piece of work making OFP even better
  14. Totala

    What would you like to see in ofp2

    I don't have much to say after 20 pages most is written down I guess. However, I wish I could underscore SOUND quality. I feel the 3D gfx have to be good, but sounds also have to be of the best quality and very realistic (maybe in 5.1). I have always considered the sound environment to extremely important. After all, this is what immerse you most in the game and not that 17' screen This might also sound crazy, but I wish we could really take advantage of most controllers available, or even better having an OFP2 dedicated controller in the box
  15. I don't have much to say after 20 pages most is written down I guess. However, I wish I could underscore SOUND quality. I feel the 3D gfx have to be good, but sounds also have to be of the best quality and very realistic (maybe in 5.1). I have always considered the sound environment to extremely important. After all, this is what immerse you most in the game and not that 17' screen This might also sound crazy, but I wish we could really take advantage of most controllers available, or even better having an OFP2 dedicated controller in the box
  16. It is always good to hear news about a new sound pack ! Could anyone post links to the various best soundpacks available and that works for both OFP and OFP:R ?? Thanx Munger anayway. ..I will test yours ASAP
  17. Totala

    The sounds in resistance....ugh

    Again this v12 does not really do much to 1.75 if you compare it with what it does to 1.46 ...
  18. Totala

    M2 machine gun sounds

    For me this addon seems to work really fine with 1.46 but does not give much improvements in 1.75 if any ...strange
  19. Wheras OFP up to version 1.46 had NEVER crashed a single time on my PC, version 1.75 crashed twice in two days with a black screen and a total freeze for which I had to do a hard reset  Any new patch, or trick I should use to get rid of this real problem ? Thanx. ============================================== = WinXP Home 2002 (NTFS) = ATHLON XP1900+ = Rad/Fan Silent Viking : 42-48°C = MSI K7N420Pro bios v2.40 Driver nForce v2.29 WHQL = 3 x 256 Mo DDR PC2700 Samsung = GeForce4Ti 4400 PNY, 30 db, Driver 29.42 = Adaptec AHA 29160N bios 3.10 = Fujitsu MAM3367 36Go SCSI-LVD 15000 rpm = Modem cable Thomson TCM280 (NC) = DVD ASUS 8X max = CD ASUS 50X max = CDRW Yamaha SCSI 4/2/16 = 21' Sony GDM-5410 = Full tower Morex 300W =============================================
  20. Totala

    Tank driving in resistance.

    A tank should climb at higher speed and should stop a lot faster than it does so far, including in 1.75.
  21. Totala

    Tank driving in resistance.

    A tank should climb at higher speed and should stop a lot faster than it does so far, including in 1.75.
  22. Totala

    Tank driving in resistance.

    Anyway, cinetic is false for these vehicles if your are not on flat surface...and we have to deal wtih it yet A tank should climb at higher speed and you stop a lat faster than it does so far, including in 1.75. Once again, I am afraid that correcting this bug might represent an awfull lot of work
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