Thundercok
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You might want to give a couple of my Co-op maps a try. http://www.users.qwest.net/~kaufman61/flash/coop.htm
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I have made some coop maps and will be making more. The question I have is; Should I allow players to choose any weapon they want or should I limit the weps to keep players from 'breaking' the map? For example, one map I made would play the way I intended with most normal guns, but would be very very easy if I allow the sniper rifle or LAW launchers. On the one hand, I think players would like to choose any weapon, and can decide on their own if they want it balanced. HOWEVER, as a mapper, if players play that map as snipe or law, they can quickly beat it and may get bored, without realizing the full quality of the map. Thanks.
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Man I am glad I have a group of buds to play with and don't have to deal with major dicks like these.
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Take a look at my Coop map. The enemy snipers do a great job of taking out you and others. Hard Rain.zip
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Thanks. The one that worked for any player was; "_X SetDammage 1" foreach thislist
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Last question tonight. I want a trigger to re-trigger itself every 20 seconds. I have tried setting a trigger to 'repeatedly' with WEST as the activator, but the WEST unit that activates it still needs to leave and re-enter the trigger area to get it to work again. Thanks.
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I have been thru quite a few of the Art strikes from the editing center, and thanks to those that have made these available. I am looking for opinions on which one would work best for my mission. I want the artillery to hit randomly in a large rectangle area during the whole mission. I would also like the Art strike that causes the least bog down. The strikes will average about 10 seconds apart Thanks.
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Here is one that I probably knew the answer to before, but after a 2 month hiatus, I just can't remember, so any real help is appreciated. I just want a trigger to kill anyone that steps into it.
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Flag Capture Ends Mission
Thundercok replied to Thundercok's topic in OFP : MISSION EDITING & SCRIPTING
Got it. Had to set the trigger to 'activated by WEST' and the condition to; flagowner eastflag in thislist -
I have searched and searched the forum history to no avail. All I want to do is have my coop mission end when a west player makes it into the east base and takes the flag down from the flagpole. I have the flag in and I can take it down, but that's it. Thanks.
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Yes Morchaoron, but RudeDood is an idiot and cannot grasp the concept of that, or he would not have posted.
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maxPlayers = 8; or less. Or put in a password or don't announce it.
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A battle of two great minds.
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Co-op Map Authors Plz Read
Thundercok replied to nutmeg's topic in OFP : MISSION EDITING & SCRIPTING
What, unlimited respawn? Â Play some other mission if that is what you want. Frankly, I don't build for ded servers online. I build for the way we play, and that is for a group of 2 to 6 buds hooking up online or LAN. (Edited by Thundercok at 8:17 am on Nov. 23, 2001) -
Rob, you are such a friggin' useless spaz.