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Thundercok

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About Thundercok

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    Corporal
  1. Thundercok

    Looking for good co-op missions...

    You might want to give a couple of my Co-op maps a try. http://www.users.qwest.net/~kaufman61/flash/coop.htm
  2. Thundercok

    COOP WEP CHOICE?

    I have made some coop maps and will be making more. The question I have is; Should I allow players to choose any weapon they want or should I limit the weps to keep players from 'breaking' the map? For example, one map I made would play the way I intended with most normal guns, but would be very very easy if I allow the sniper rifle or LAW launchers. On the one hand, I think players would like to choose any weapon, and can decide on their own if they want it balanced. HOWEVER, as a mapper, if players play that map as snipe or law, they can quickly beat it and may get bored, without realizing the full quality of the map. Thanks.
  3. Thundercok

    BANNED FOR ABUSE OF ADMIN

    Man I am glad I have a group of buds to play with and don't have to deal with major dicks like these.
  4. Thundercok

    ai snipers

    Take a look at my Coop map. The enemy snipers do a great job of taking out you and others. Hard Rain.zip
  5. Thundercok

    Trigger setdammage

    Thanks. The one that worked for any player was; "_X SetDammage 1" foreach thislist
  6. Last question tonight. I want a trigger to re-trigger itself every 20 seconds. I have tried setting a trigger to 'repeatedly' with WEST as the activator, but the WEST unit that activates it still needs to leave and re-enter the trigger area to get it to work again. Thanks.
  7. I have been thru quite a few of the Art strikes from the editing center, and thanks to those that have made these available. I am looking for opinions on which one would work best for my mission. I want the artillery to hit randomly in a large rectangle area during the whole mission. I would also like the Art strike that causes the least bog down. The strikes will average about 10 seconds apart Thanks.
  8. Here is one that I probably knew the answer to before, but after a 2 month hiatus, I just can't remember, so any real help is appreciated. I just want a trigger to kill anyone that steps into it.
  9. Thundercok

    Flag Capture Ends Mission

    Got it. Had to set the trigger to 'activated by WEST' and the condition to; flagowner eastflag in thislist
  10. I have searched and searched the forum history to no avail. All I want to do is have my coop mission end when a west player makes it into the east base and takes the flag down from the flagpole. I have the flag in and I can take it down, but that's it. Thanks.
  11. Thundercok

    want good multiplayer?? read this...

    Yes Morchaoron, but RudeDood is an idiot and cannot grasp the concept of that, or he would not have posted.
  12. Thundercok

    Server player limit

    maxPlayers = 8; or less. Or put in a password or don't announce it.
  13. Thundercok

    SWORDFISH II ...TESTING

    A battle of two great minds.
  14. Thundercok

    Co-op Map Authors Plz Read

    What, unlimited respawn? Â Play some other mission if that is what you want. Frankly, I don't build for ded servers online. I build for the way we play, and that is for a group of 2 to 6 buds hooking up online or LAN. (Edited by Thundercok at 8:17 am on Nov. 23, 2001)
  15. Thundercok

    NAPALM

    Rob, you are such a friggin' useless spaz.
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