The Corinthian
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That's the one - thank you
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Hi guys, I was surfing a while ago and found a website for an Arma modder who is working on a City Generator mod for Arma. For the life of me I cannot remember the website or who was doing the mod, does anyone here know please?
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Watkin Mountains, Island
The Corinthian replied to spirit's topic in ARMA - ADDONS & MODS: DISCUSSION
All we need now is a Yeti model -
CSM Beta v2 quick teaser preview
The Corinthian replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
Sorry to hear things are hectic for you. Perhaps you could release the current version as a beta? Maybe the community can help with testing and even give a hand to help finish it? -
CSM Beta v2 quick teaser preview
The Corinthian replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
I am awaiting this addon with baited breath, any updated news at to when it is expected to be released? -
Hi guys I have Simba's building pack but have seen a few videos with the OWP Civilian Buildings mod in them. I have been trying to find this but cant see it on armaholic or armedassault.info and google hasnt yielded a location. Please can someone advise me where I can download this from? Thanks Think I have it now http://www.armaholic.com/page.php?id=3173
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I read this thread with interest as after seeing the Dyslexci videos and others I have TrackIR4 Pro bundle on my christmas present list and am really looking forward to it. Regarding the argument over FreeTrack v TIR, I would rather opt for the hardware version than build it myself (im lazy like that) but theres also the fact that NP have been innovative enough to come up with TIR and I think they deserve the support and recognition. Their success should also prompt for more and more games to offer support for TIR. Personally Id like to see TIR support on every FPS and vehicle sim game.
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The city shown towards the end of that video is exactly what Im looking for for an Arma mission. Is that vid actually VBS2 ?
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Need help to make my "insertion/evac script works
The Corinthian replied to datakill's topic in ARMA - MISSION EDITING & SCRIPTING
I tried it and it works ok. It summons the Heli which then lands. I set it on a repeating radio trigger so once ive boarded the heli I can move to another place on the map using the same script but clicking on a different part of the map. Makes for a handy taxi Cheers for the script matey... -
Has anybody managed to get this working on MP so the explosion created shows on all clients? Is it a case of getting the server to execute the script instead of the clients or instructing all the clients to run the script when the server instructs?
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Shoot from moving vehicles
The Corinthian replied to [aps]gnat's topic in ARMA - ADDONS & MODS: DISCUSSION
This looks amazing. I have to admit to being disappointed with the fact you couldnt fire out of vehicles in OFP and it was one of the first things I checked out in Arma and was sad to see it wasnt implemented. The best example of this I have seen is in Joint Operations, players could walk around boats, inside helis, drive jeeps into helis, fire from side of littlebirds and so on. It also supported 150 player multiplayer games, day/night cycle, huge maps and so had many similarities with flashpoint. I hope BIS decide to introduce this in an expansion pack or something or possibly a patch but in the meantime if the community can get a working alternative and it can work in MP then it gets my vote. Well done lads... -
Tailrotor Failure Script ?
The Corinthian replied to The Corinthian's topic in ARMA - MISSION EDITING & SCRIPTING
Hi I created a simple mission in the editor where a heli flies overhead and hits a trigger which sets its damage to 0.8 and sets fuel to 0 I added an effect in the trigger so i know its being activated but the heli doesnt get damaged or lose fuel. I tried getting it to setdammage on my viewing character but that didnt work either I have the following in the On Act field in the trigger heli1 setdammage 0.8; heli1 setfuel 0; heli1 is the namer of the chopper Any ideas? -
Hi Does anyone know of an Arma version of Vektorboson's tailrotor failure script please? Cheers
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I cannot see the SCUD launcher in ARMA anymore, am I being a noob or has it been removed? If so then is the an addon that anyone is aware of please?
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Hi Forgive my Arma ignorance regarding what tools are available to modders at present and what tools were available to OFP modders at the time this MECH addon was released. I've seen people creating new models of jeeps etc for Arma and cant see how this particular addon would be much different as it contains no walking animations or anything and the weapons were the Vulcan cannon and heat seeking missiles. The custom items were the model itself, the interior displays and some sounds and obviously some coding as to how it all fits together. I didnt think this was beyond the community's capability at present but I am a noob to addon making so as I said forgive my ignorance in this area. Please feel free to enlighten me if you wish...