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The Boot

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  1. The Boot

    Adding new overlays

    I post there often too ;-)
  2. The Boot

    Adding new overlays

    Here's a code snipped that works WOOHOO! Thanks to Earthquake and others who helped me :-) class RscPicture { type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="tahomaB24"; size=0; }; class RscTitles { titles[]={"TIM"}; class TIM { idd=-1; movingEnable=0; duration=4; name="TIM"; controls[]={"Background"}; class Background : RscPicture { text="malden.jpg"; x=0.050000; y=0.320000; w=0.300000; h=0.330000; }; }; };
  3. The Boot

    Adding new overlays

    I've made a few steps forward (thanks to some help from Sefe on another forum) I think I'm close... added this to resource.ext class RscTitles { titles[]={"TIM"}; class TIM { idd=-1; movingEnable=0; duration=4; name="TIM"; controls[]={"Background"}; class Background { text="malden.jpg"; x=0.050000; y=0.320000; w=0.300000; h=0.330000; }; }; }; But it's not enough... the resource shows up as selectable in the editor (woohoo! Â ;D) but when it's triggered it says "No entry 'Users\Ruvals\missions\testlogo.Intro\description.ext::RscTitles::TIM::Background type' I know I'm probably skipping a step, just thought I'd let you guys know where I am now. Â If you find anything let me know can't work on it today Â
  4. Does anyone know how to declare new screen overlays in the description.ext to use in a mission (in the same manner as "binocular" or BIS logos). Â The officiel comref says it is possible to declare extra resources like that in the description.ext but it never says how. Â I would greatly appreciate any help.
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