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Snack088

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About Snack088

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  1. Snack088

    Warfare Cooperative (WACO) v1.1.1

    Ding! Yes, all the original factories were still at the starting location. Stupid question - can the commander 'remove' or destroy the factories? None of my move orders were working to get the AI teams closer to the new base location. We don't often move the MHQ, but when we do, getting the AI teams to come along is desired. Thanks for the reply, -John
  2. Snack088

    Warfare Cooperative (WACO) v1.1.1

    Running 116c/ace1.02/115beta. During a game, we (blue) were east of Delores, red was west. Â We were having a lot of trouble with our AI getting across the bridge, so I decided to move the MHQ just NE of Cayo. Â Properly set up camp. Â No issues. Noticed that the AI teams were seemingly "stuck" at the old base location. Â They wouldn't respond to a move order, so I ordered a respawn, thinking they would appear at the new base location, thus avoiding all the bridge issues. No joy. Â The AI respawned at the original base. Â I'll submit that the AI teams should respawn where the MHQ is, not where the original start position is located. I'm not yet up to speed on scripting, but is this simply a matter of changing : <respawn function call snippet> GetPos WestBase to <respawn function call snippet> GetPos WestMHQ Thanks in advance for any help you can provide, and thanks for the mod, WACO and ACE is all we play. -John
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