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sabre

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Everything posted by sabre

  1. Basically 'clean' on the inside in terms of of that stuff in there' date=' not much room in the back when it's carrying a full load of troops, so at most you could only stow a few smaller things, but it probably isnt worth the extra poly's to shove a couple of pouches or whatever around in there. [img']http://i4.photobucket.com/albums/y122/sabretron/IMG_0580.jpg[/img]
  2. WIP Screenshots of the Bushmaster IMV. Click for the full picture Click for the full picture Click for the full picture Click for the full picture (Island used in a couple of the screens is Mana Island by mikebart, Animations used in a couple are Modul Anims by Modul)
  3. Don't be hatin. I'm getting a hand with the other parts of them, but they are my 'background project's' and the person who is helping's to, so progress is slow.
  4. No such thing as 'playing correctly'. People play however they want, something that makes the series so great is the ability for it to be played so many different ways, to think that there is a correct or incorrect way and then trying to suggest someone is doing it wrong is ignorant and ridiculous.
  5. Sorry no ETA right now, but it has had a few additions since the last few released pics and is looking good :)
  6. Click for Bigger [A:BAF] Click for Bigger [A:TF86 SEALS|RH Mk18]
  7. Hey mate, we usually post our updates here and also at our 'home' forums hosted over at www.ausarma.org. Our updates arn't as frequent as some others might be, but don't worry were still working hard on our projects.
  8. Dunno was getting hurt by something in the editor, didn't bother to change it. Not much blood for someone who has been shot '3+ times'. IF you have to just pretend he cut himself on some rocks and hasn't been able to change his uniform yet.
  9. Click for Bigger [A:BAF|UKF L115A3] Click for Bigger [A:ACEX|2nd ID] Click for Bigger [A:ACEX|2nd ID]
  10. They have already done a system for that in the BF2 version, where the rally point or forward outpost is 'overrun' when there is an enemy within a certain distance of it and you can't spawn in on it. Also with the BF2 version it is possible to destroy the FO's. So hopefully we will see that in this version too.
  11. sabre

    Tu-95MS

    Impressive work mate. Enjoyed the rest on your site too :)
  12. They are only a background project, like all the retextures I stuff around with, so I have no idea when they are going to be 'done'.
  13. Have always enjoyed CM's racing games, and my brother has got F1 2010 and is liking that so far. Didn't look at OFP: DR passed the demo though. I wonder if that Sion guy will make anymore comedy videos for youtube?
  14. Click for Bigger Click for Bigger [A:WIP Retextures|ACEX]
  15. Not at this stage, still a few things to be done.
  16. I've got; OFP. OFP: Resistance, OFP: Elite, VBS1, ArmA, VBS2, ArmA 2, ArmA 2:OA, Arma 2: BAF. Don't have Red Hammer or Queens Gambit. Look forward to more :)
  17. Click for Bigger [A:Pers edit of ardvarkdb/johnny SF|ACEX|BAF Shapur]
  18. Click for Bigger Click for Bigger [A:AAW Bushmaster WIP|AAW Infantry|AAW Infantry Weapons|AAW Alice Pack]
  19. Might be able to add the ACOG's with Doctor's in the future, as we will probably have to do one when it comes time to do SF stuff anyway, haven't done anything on them yet though. In terms of webbing, at the moment the infantry is just running there pouches on the MCBAS itself, not very popular we know but there was alot of learning going on during the making of the infantry and that was the easier option at the time. The gunners are running a MVP Harness.
  20. Stuffing around again. Click for Bigger [A:MARSOC Retexture of ardvarkdb/johnny SF|Island Panthera|ACEX]
  21. Had a chance to have a bash with these now and great work fella's the interior details are fantastic, looking forward to more RHS stuff.
  22. Pattern is too small and abit green, and stitching is too big IMO http://www.marines.mil/unit/2ndmaw/PublishingImages/100826-M-9206G-046.jpg
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