Jump to content

sabre

Member
  • Content Count

    819
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by sabre

  1. Just wondering if anyone still has the template 'mission' with this Czech fortified house? Seen here: http://forums.bistudio.com/showthread.php?73572-ArmA-II-amp-OA-Photography-I-No-images-over-100kb-Pictures-only-NO-comments&p=1672905&viewfull=1#post1672905 I used to have to but lost it when I upgraded PC's I think.
  2. They're looking great mate. Don't think you went too far on the interior either.
  3. sabre

    Far Cry 3

    Yeah loved it. Still fun to play after the story is over aswell. Got to try the Coop stuff next.
  4. Another headgear preview from ardvarkdb and myself's Australian Cocktease project, currently in progress.
  5. That looks great VXR, nice work.
  6. Props to the guy/guys who did the US weapons, they are outstanding. Although is the Sunmachine Gun an environmentally friendly version? :P
  7. A preview of another part of ardvarkdb and myself's Australian SOTG project currently in progress.
  8. [A: ACEX | Hazar Kot | Ardy TSF W.I.P ] [A: WR5 M14 | Elephant Island | Ardy TSF W.I.P ]
  9. Seems it might have just been a dodgy download playing up, re downloaded and things seem to be working fine. Thanks.
  10. Nope as that doesn't seem to want to work either. I have the Sprocket Iron Front: Liberation 1944 PREORDER version. And when I try to follow the update guide (this) and apply the first patch it doesn't change to 1.61. I'm running everything as administrator.
  11. The post right above yours has the answer to why those pods are on the model :D I have a few photos I took at an Airshow a few years back that will come in handy for some of the texture details mate, I'll track try and track them down.
  12. Had bits of a Multicam US Army reskin laying around for ages, decided to touch some of it up and put them out. They are reskins of the OA guys so there gear isn't 100% correct anymore compared to the current day US Army in Afghanistan, but they do an alright job at it. They work with both ACE and Vanilla. The units can be found under: If your running ACE: US Army > US ARMY (OCP) > Non ACE: US > US ARMY (OCP) > Credits BIS/Johannes - Models, Original normals and textures. Sabre - Texture and Normal editing. RavenDK - Original Config work. Nordin - Config work inlcuding ACE friendlyness, clean up and trying to figure out the wound textures. Binkowski - Having a crack at the wound textures problem. Known Issues - Wound textures arn't working at the moment, if you can figure it out that'd be awesome. - Fixed 0.1 - Backpacks are still ACU, I edited the textures anyway, they still read from the OA files so they don't get used. - Not really an issue but, Soldier (light), Officer and Pilot's have been removed, I have no intention to redo those units in Multicam at the moment. - Camo doesn't match/line up properly on the helmet, couldn't be assed to get it to match with how the UV is, it isn't very friendly to anything but digital patterns. *Requires ArmA2:Operation Arrowhead* Version 0.1 - - Nordin fixed some config issues, fixing the missing AT soldiers and the Blood/Wounded Textures. - Now found under US > Men (OCP) and US Army > Men (OCP) For ACE users to suite the existing ArmA2 structure. Link 0.1 - http://www.armaholic.com/page.php?id=15319 ------------------------ Replacement config for OA US Army By Humvee28 http://www.megaupload.com/?d=E7DZ3541 If someone can take some good screens, post them up too, I just did those hurried shite ones. Enjoy.
  13. Cool beans, Mr Boyes. Look forward to seeing more progress.
  14. sabre

    Opinions on the Alpha Release Date

    Ah recruit training good times, maybe not at some of it atthe time :icon_razz:, but looking back great memories :D All the best with it. If it comes out while your away, we'll enjoy it for you. Not really concerned when it comes, as long as it does :icon_razz:
  15. Nice one ardy. Something alot of people will be happy to see 'back' :)
  16. Hi guys, I had Buldozer working fine for awhile but then realised I was still using the old version linked to ArmA1 (thanks to ardvarkdb for that :D). So I installed the newer version for Arma2 originally just over the top, but have since tried uninstalling and re-installing it. The model seems to appear in o2 itself fine with no problems, however when I go to view it Buldozer I just get the "Anim" in the top left corner and no model just the plain background light blue. Any ideas? If you need any more info let me know.
  17. sabre

    Grand Theft Auto V

    This is looking insanely good. This series is one of the few I buy for the 360. (NBA 2k and Halo being the others) Can't wait.
  18. sabre

    Arma 3 FanArt

    Nice one mate. Motivated me to dust off the tablet again I think.
  19. sabre

    Wr5 m14

    Loving these ingame, these just fit in really nice within the 'armaverse' Woodland one is done (Files are waiting on your Skype) Thanks for letting me do these for you mate, always enjoy doing this for small arms :D
  20. sabre

    Wr5 m14

    Just had a quick play then. Really nice piece of work mate. Clean. Any plans for a fully painted version/s? http://img.photobucket.com/albums/v296/crazyjeeper/Link%20Stuff/Permanent/M14Smaller.jpg
  21. I think it looks abit too washed out and too white at the moment, almost like a washed out uniform that you just got out of the wash, not a washed out uniform that's being worn and abit dirty etc. I did this example of a tone that I think fits the 'armaverse' ok. https://dl.dropbox.com/u/56844908/tonexample1.jpg Your project though and it's all looking good man. Nice work.
  22. Model looks great, do you plan on doing an Australian version with the EOS R-400 (PWS)? If you need a hand with anything texture wise when it comes to it, I might be able to help.
  23. sabre

    Arma 3 FanArt

    http://forums.bistudio.com/showthread.php?139615-ARMA-3-FanArt&p=2218706&viewfull=1#post2218706 :D
×