Striker -GER-
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so 25 fps in chernogorsk missions - on normal and very high
Striker -GER- replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
I can confirm this - something limits the FPS sometimes. Several trees and other objects also cause a huge FPS drop. If I spawn my unit in a forest with different trees or next to another building it's fine. :crazy: LOD's or Shaders maybe ? I'm not an expert :plain: Q6600 GTX260 2GB RAM It should perform better :bored: -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Striker -GER- replied to EricM's topic in ARMA 2 & OA - GENERAL
TheOverseer continued his "first impression report" here He mentions a few minor bugs he had with the ingame map ( some sort of selection bug which disappeared after a while ) and that he can't get Anti Aliasing to work properly. Apart from that he says he has alot of fun , it runs stable and smooth for him with good graphics ( ShadowNX quoted his specs above ) -
I hope they added different "damage sections" for the planes. I never understood why in Armed Assault the player was able to destroy the tail rotor of a chopper but wasnt able to destroy the engine of an aircraft? What I am pointing at is the fact that the engine of my harrier is still working in ArmA 1 after a SAM hit me. You should be forced to land the harrier or eject. (Apart from the fact the jet would be ripped into pieces i guess) Just imagine a C130 doing an emergency landing with only 1 or 2 engines working... :rolleyes: - btw this could also lead into reduced engine power after having lost 1 of 4 for example...
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Well, Fast Roping would be a very cool feature to have. In situations were a unit should be placed on top of a building to have a better overview over the situation and the BH is just to big to land fast roping would be the way to go. Also, Mr Murray wrote in this post (german forum) that BI works on it but its not sure if it will be implemented. Dunno if this is the latest info ... Edit: Btw , why not let the mission maker decide wether to use this feature by just placing a special game logic for example...
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What's the first thing you are going to do when you get ArmA 2?
Striker -GER- replied to L!nk07's topic in ARMA 2 & OA - GENERAL
Placing a C130 in the editor and try to load chicken and cows into cargo :D :rolleyes: When you start a game and you don't know what to do first because you're so excited one has to admit that this game can be called a success. :bounce3: -
Mapfact releases 3DE-Project
Striker -GER- replied to mcpxxl's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for the answer, I knew I could not be right. Then I will copy and paste all units and triggers into the new 3DE sqm -
Mapfact releases 3DE-Project
Striker -GER- replied to mcpxxl's topic in ARMA - ADDONS & MODS: COMPLETE
I did not found any information about the ability to load already existing *sqm files in the 3DE. Is there something i missed ? I was just wondering because i have set up a mission (based on an earlier 3DE version) with units and stuff and i would like to add some additional objects with the 3DE. Is that possible ? Also am I somehow able to play this mission without the the MAP_3DE.pbo by adding that script even if it was created with an old version ? Is this possible ? I am bit confused at the moment - Hope you can help me ...  -
Mapfact releases 3DE-Project
Striker -GER- replied to mcpxxl's topic in ARMA - ADDONS & MODS: COMPLETE
Tried downloading it twice. same here   . -
Mapfact releases 3DE-Project
Striker -GER- replied to mcpxxl's topic in ARMA - ADDONS & MODS: COMPLETE
Finally ... Thanks alot for this ! -
Hello everyone, A few weeks ago I started working on a map. Now I worry if I have chosen the right settings because i had really no experience when I did it. Right now, I'm also unable to get it ingame so I will ask here first. Terrain Grid Size: 1024x0124 Terrain Cell Size: 9.0 Terrain Size: 9216x9216 Huge Number of objects Sat/Mask is 8192x8192 Â - Satellite Grid is 62 My first question is now: Will the small cell size cause any lag? Is it atleast playable with high VD ? 2nd What would be the optimal cell size for an island that size? Thanks
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Mapfact announces 3D Editor & more
Striker -GER- replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
Well, you will be able to create a sqf script which allows you to adjust the static environment in a mission. But I have another question: Will you be able to edit objects which were already placed in Visitor 3 (Position, Directon...) or are objects which were not placed with the 3DE untouchable ? -
Mapfact announces 3D Editor & more
Striker -GER- replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
*2 | This - is - simply - awesome| No more words! Really looking forward to the release Wipman already said it : With this amazing tool we can build the real thing! -
Mapfact announces 3D Editor & more
Striker -GER- replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
Hey, I'm sure you know that you're sitting on a masterpiece that will be a revolution for ArmA. If you're thinking about betatests just let know -
Top work you did . Like the pics - the terrain enables so many possibilities for mission makers. 3 thumbs up
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Shawk al Tarif - V0.99 Beta
Striker -GER- replied to OChristie's topic in ARMA - ADDONS & MODS: COMPLETE
To prevent clutter from going through the runway you lay MESTO, you do not put roads down, you will also run into problems as other vehicles will use the runway as they will follow the invisible roads Ya you're right - it's another ( maybe better ) solution do solve that in the mask   .