sas troop
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Everything posted by sas troop
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Voice actors forum group - find actors or become one!
sas troop replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looking for (currently) 1 speaker who can record 2 rather easy sentences. Best american accent, but not required. Please contact me via PM (I don't know who is still active so I would rather avoid PM spam :P). Making these samples should take just a while. -
Nobody knows? This is really important for me...
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OK, I started to host multiplayer games after quite a long time, and first time I created dedi server. But I have some problems. My conection is 2mbs, here is connection test (with speedtest.com) When I create server, there is usually no lag, but people are not sometimes able to join, especially with weak network. Here are stats of my friend's net: Radio connection, rather shitty: The problem that occurs is simple information: Could not connect server. Same on normal server and dedicated one. Some people dont have this problem at all, but him (and other friends) very very often, what does not allow us to start playing without stress. What is most interesting, one minute they cant join the server with message above, and a while later they connect me (longest connecting process takes circa 2 seconds) I think their and mine net are not the problem: I host server for various games and performance is brilliant (at least for my country, worldwide may go worse, but still keep up good work), and I have colleague with net 1mb, who has problem with joining me up, but he has no desync later and ping >10 ms. There are no problems with connection during the game, connection loose is very very rare, as I said - the problem is a moment of joining server. My knowledge about internet/ethernet is very weak, but I assume problem lies on my computer: maybe some proxies/other crap is blocking the game (anti-virus and firewall is turned off, Windows firewall same), but I have no idea how to find the problem and how to solve it. Can I expect help from You?
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Strange Switch syntax problem
sas troop replied to sas troop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It works fine now, thanks. But how the hell game logic requires marker-specified command?! -
Strange Switch syntax problem
sas troop posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is my script, easy like heaven: _liczba = floor (random 2); switch (_liczba) do { case 1: { oficer setpos (getpos ldver1_pos); crate setpos (getpos cratever1_pos); hint "A"; }; case 2: { oficer setpos (getpos ldver2_pos); crate setpos (getpos cratever2_pos); hint "B"; }; }; It should choose A or B pos of oficer and crate, while taking position of game logics called ldver1_pos etc. I dont know why, cript is not working and shows error: needed script, tyle object. I dont know what causes this problem, script looks fine to me. Anyone can help? -
Strange Switch syntax problem
sas troop replied to sas troop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
game logics for leader and crate. -
Strange Switch syntax problem
sas troop replied to sas troop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Purpose. I checked all names of markers/game logics (depending what command I've used) and units involved in the script. There is no mistake. -
Strange Switch syntax problem
sas troop replied to sas troop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Problem is not solved. Script is in .sqf, I tried both cein and round (shame on me, I forgot to mention). Something is wrong with setpos/getpos, because I receive error either on line 12 or 19, what gives me setpos/getpos commands. I run the script in the init.sqf: if ((!isServer) && (player != player)) then { waitUntil {player == player}; }; if (isServer) then { //Init UPSMON scritp ups = call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf"; setviewdistance 1600; briefing = [] execVM "Briefing.sqf"; intro = [] execVM "Intro.sqf"; crateevent = true; crate = [] execVM "rollin.sqf"; }; //Process statements stored using setVehicleInit processInitCommands; //Finish world initialization before mission is launched. finishMissionInit; if(true) exitWith {}; And _liczba is just _number in polish, which should be rolled to locate crate and officer in position A or B, randomly. EDIT: Checked getmarketpos command and "default" syntax. Still not working. -
Free DLC: British Forces, Canadians, New Takistani Army (Pro-US) Nex Expansion I would like to play conflict close to Northern Korea crisis, I mean terrain like Korean Highlands + 1 divided country (like Sahrani), and maybe JSDF?
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I wonder if anyone has some materials of room clearing or killhouse trainings from various countries? Me and my team want to learn something about this (both ArmA 2 and ASG), but we currently lack of materials (and want check various models from NATO countries to choose which one fits us the most) I know we have many (ex)militaries who can help me finding this out, so I really appreciate any help.
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Thank you for all your infos and links, especially Serclaer's and Second's infos. Bravo 6, in the future I will try to get some Portuguese Army training, may come in handy :D
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So, Danish Army uses OA backpack system?
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Will it work with normal ArmA 2 also? (I dont own OA yet and I am hungry to check it up :P)
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I have replaced the core, but problem still exists. Still game crashes when loading start.
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"E:\Program files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -mod=x\oac\oac_core;x\caa1\ArmA_PlantsClassic;@CBA;@ACE;@ACEX;ACEX_PLA;@ACEX_SM;@WarFX;@CSM2;@;@opx;@razani;@ACEI;@ACE3rd -showScriptErrors This is my ACE2 shortcut. Before, content of folders opx and razani filled up ACEI folder. Problem is this, when I try t load opteryx islands or Razani, game crashes immediately. I dont know what causes that problem. ACE2 from Kellys Heroes, CAA1 from official Repo I believe. What is more, Helmand Valley works fine, but rest not. It seems something is with islands themselves, not with OPX objects. Any solutions?
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A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
sas troop replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When I check Kelly's repo, I have plenty of files (ace_t_ruckess or something like this for example) marked as NEW. Can they stay, or should I remove them? It seems for me ACE1.3 does not use that files anymore. -
Well, nearly everything looks same as in BC2, Bradley's HUD is nearly exact, also points for defensive kills etc. Nothing new behind BC2 and MW1/2
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Hello, this is my first try in texture/addon-making ever, so please don't eat me :P I want to present you my addon of Georgian infantry ver. 0.5, a reskin of CDF-army. Features: Do to: Known bugs: Real photos: And in-game taken: Classlist can be found in here: Download Link: http://www.speedyshare.com/files/22404384/GeorgianArmy0.5.7z ADVANCED COMBAT ENVIROMENT REQUIRED! Credits: - zGuba for hardcore patience and warm words. - Aeneas2020 for getting me interesting and explaining gray-scales in his tutorial. Hope day by day I will become better and better. - PrzemoC for saving me a lot of time by searching georgian names. - Tenk for betatesting. - CGTextures for WDL pattern. - BIS for game with endless abilities. www.armagame.pl
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This exactly same thing I thought :P
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So, in first update I will not add this, later I will create MultiCam, too.
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So you mean Georgians absolutely dropped WDL and MARPAT?
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Slowly, because I am also training texturing itself. Currently working on something a bit different, I will release it and shortly after update Georgians. I will modify the helmet, definitely take vest from reskin I am currently working on (green, as Yuri said), Black vest will be temporarily removed, 8 mags per soldier, G36A (lol) changed to K and C and some minor tweaks. The thing you probably dont like: WLD and MARPAT will not be changed (yet). I think WDL does not require bigger adjustments, but MARPAT yes. Anyway, as soon as I wont find any good (great in my case) materials for that camo, I will still use this one.
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WIP: Stuff you are working on 2!
sas troop replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Guys, I've got a problem here: http://img101.imageshack.us/img101/2471/dziwnyhelm.png Here you have - I'm trying to recreate kevlar green helmet. To do this, I have removed most of nohq informations et and other crap, to make it as smooth as I can. 3 questions: 1. Why the heck there are these 2 brown spots on the helmet?! I cant remove them. My friend told me its UV mapping bug. Is that true? 2. If you look deeper, you will find color changes. There is CDF soldier next to my man to show it. There is small diffusion, you can see wrinkle on the rear of the helmet. Is that work of smdi files that I have never modified before? 3. And finally, what is the best way to add some scratches etc., because currently my helmet is smooth like hell, in fact it looks like paint-made. -
Wow! That material and intrest motivates me to constantly update everyhing. Tommorow Im starting fixing bugs and improving textures. I dont want to speed, but in the end of this week update should be done (but I cant 100% confirm that)
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Yes wdl, but I rather nont believe in some upgrades. RACS still uses G3s, FN MAGs, generally typical army from '80s, or this one-not-so-wealthy-as-you-may-think. And suddenly, near Super Stallons and Ch-46 F-18 appears.