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sas troop

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Everything posted by sas troop

  1. sas troop

    CSLA3 Phase1

    Damn it! I had some problems with a mission. You got my word: Will be released tomorrow, cause its 90% completed. And really great mod. Optics, changing them etc. I am only missing Soviets CW Era (but we got Vilas one) and paratroopers. I havent found any bugs either. And finally - sounds are very good, cause those one from OFP was terrrrrrrrrrible!
  2. sas troop

    CSLA3 Phase1

    It's not big project. It just have to be completed. No voice samples (in one day - a bit hard). Maybe I will make some updates later.
  3. sas troop

    CSLA3 Phase1

    Lads, if everything is OK, today you will have a mission from me
  4. sas troop

    Mercs and Civilians

    I got problem: I am using East Mercs in my mission. But I got normally FPS about 30-35. WHen I putted in close range about 10 your mercs, FPS... went down to 12-20! Its totally unplayable! Someone got sollution for this? E6550 Core 2 2GB RAM Radeon X1950 Pro 256MB Last format - 1 year ago 20GB addons installed and running Original ArmA 1.14
  5. Nice to hear that! Anyway, will you cut the map into pieces? I got good computer and it still lags around forests. Of course patch 1.14...
  6. I will just check the newest patch (no time yesterday) and I will try to make some missions.
  7. As a BETA, its really great mod! The only thing I want is to rework a bit Vilas weapons (if he want of course) and changings their sounds. Some of them like Thompson or BAR are terrible. Would be also great to have new sound for Carbine.
  8. sas troop

    Eyes at back

    Link to sendspace (again) updated. I think this time I have found a problem. If not, I really give up and next missions will be created without any replacements.
  9. sas troop

    Eyes at back

    Today I have finished my first mission for ArmA. Its called Eyes at Back. Main task is to support landing forces and of RACS army and create outpost. We will play at Royal Commando Battalion. I am not so happy of this mission, cause it definitely could be better, anyway, try to! Mission Name: Eyes at Back Version: 0.9 Island: Sara Lite Time of development: 14 hours Needed addons: None Needed version of ArmA: 1.14 What mission offers to you: - PVoice samples, anyway there are not much dialogues. - Custom music. - Intro, Outro, Mission (maybe not?). - Hard game. - Minimum 30 minutes of play. - Big briefing with additional sections. - Big number of weapons to choose. CWhat is not as good as I wanted: - Briefing is a bit chaotic, but not so much. - Medium Intro and Outro. Its OK, but next will be better! - Mission (what I have already said in Mission Editing and Scripting subforum) is not ending! Anyway its not hard to know when its over. This main bug will be fixed ASAP. - One of tracks is a bit to silent. I believe wyou will like it even if it got some bugs.I will fix ending bug ASAP. I have created 871 missions for OFP, released 4. Never had this kind of bug before o_0... LINK TO DOWNLOAD: Eyes At Back v 0.9 (950kB) Armaholic Mirror Report any bugs immediately! ACHTUNG! UWAGA! WARNING! I was creating tis mission of few replacements. Of course I have cleanded mission file,but if someone will have a bug "missing addon", write as fast as you can to me.
  10. sas troop

    Eyes at back

    I have just found that I have packed bad version. Be in few minutes on sendspace mirror, so check it out max 5 minutes after this message. EDIT: Hope it works now!
  11. sas troop

    Warfare Questions

    Thanx man! Works now!
  12. sas troop

    Warfare Questions

    Stupid question: What to do to make artilerry fire? I ahve no Idea! I got a few M119 cannons but there is still nothing. What is needed to make it?
  13. sas troop

    Dutch infantry -- Holland May 1940

    I was AFK for 2 weeks. Is mod released, cause I heard infos like that?
  14. sas troop

    WW1 Mod Release

    OK, great. Now what should be added if you want: 1. Berthier Carbine. 2. German Pioneer divisions and Gewehr 88 shorty. 3. Turkish infantry with Gewehr 93. Bug fix installed, works and makes me paying much better.
  15. sas troop

    WW1 Mod Release

    OK, ProfT,, if you dont want to change those magazines for rifles, I suggest to you to change reload time, because always when you reload you ahve to wait about 5 second to shot again. just make a small fix for it that when you reload you can immediately shot again
  16. sas troop

    WW1 Mod Release

    Mmh, in fact the "reloading" action is here to simulate bolt-action riffles. And the SMLE wasn't a semi automatic riffle, was it ? I know there were several kinds of bolt action depending on the type of riffle (mauser, enfield etc.). But we only have one anim available in Ofp. The only other way would be to script the bolt action. Not by myself, but some of the players around here could release some missions... Yes, but you have stop al the time etc. Reloading bolt actions is not hard while running so you should use normal magazines.
  17. sas troop

    WW1 Mod Release

    OK, testing finished. Not used in battle (yet). Anyway, be prepared for some missions! Bugs: Some sounds e.g. Nagant pistol are not working. Scopes for Sniper rifles looks like M16 ones. Focke Wulf Weight is bad. He is trung down after spawning That is all! Overall score: 9+/10
  18. sas troop

    WW1 Mod Release

    GREAT JOB PROF! I am just after ANZAC and UK, but it is one of the best mod ever seen for this game! Only bug: 1. Sound of Vickers is not working property. THe only thing I dont like is that e.g. Enfield must be loaded every one shot! That is stupid and should be fixed! Right now: 9/10 .Testing further!
  19. sas troop

    ArmA 2 Press Coverage

    Well, the campaign type is not for me, I like to play only one (sometimes two) characters in one mission and reviving themselves is really close to damn Desert Storm, which is DEFINaTELY unreallistic game! Second thing: Consoles. I am big enemy of consoles yet. Of course it can change if consoles will be created to 100% performance and fantastic gameplay using mouse and keyboard . Anyway, you really want to make this far. Cause this is far? And the last question: Consoles havet got as much features as PC, so how you want to distribute missions from community, and finally you got some idea how to install additional addons on console versions? I am definately not a specialist with next gens, but can you explain me how you wanna do that?
  20. sas troop

    Alien addon

    Yes, geometry fuck up and what is the worst, I got great comp and on medium system references I got about 8-10 FPS on Rahmadi.
  21. sas troop

    S.T.A.L.K.E.R

    Good game, finished 2 times, one of the best I have ever played and (sic! one of most fucked up I have ever seen. Its just micro scape percent of that what they have been promising. BTW, my favourite mods are ABC Inferno and Oblivion Lost, how its with yours?
  22. sas troop

    ArmA edit - favour

    My ArmA Edit by Chris is not working. I installed it badly and then removed some files. Now I want to reinstall it but I cant even... uninstall and this is needed for reinstalling Just one favour: Can someone send me this genius tool packed in .zip or .rar? I wont have to install it, just unpack. It is very important to me and I believe the creator wont have anything against it.
  23. sas troop

    SLA Redux Packs

    1. So now nearly everything is right, because Spotter is "Zwiadowca", and its is the same as Scout or Recon. Anyway, I got normal soldier with SVD Dragunov called "Strzelec" what means "Rifleman". I got 2x Rifleman with the same name, one has got AK-74, and one SVD. That should be fixed. 2. Yes I can for sure, that was only a small tip. 3. Look at this: http://www.armedassault.info/index.php?cat=news&id=380 It is nearly the same as BIS weapon, you can just ask him for permition or make it alone (Just removing scope) and you got nice weapon for officers and all unit I mentioned up there. Anyway, it is also just a tip Thanx Rellikki for great addons, right now mission with them in production.
  24. sas troop

    SLA Redux Packs

    Yes, its very good. Only thing: 1. In Polish version I got a unit named "Zwiadowca". He has got AK-74 with PSO-1. I heard you are announcing marksman in this release. If it is marksman, he shouldn't be called "Zwiadowca" (this means "Scout"), but Something like "Solider with Optic". Well, unfortunately I dont know polish name for marksman, cause probably we haven't got one. In dictionaries marksman is translated as "strzelec wyborowy", what means "Sharpshooter", so situation is bit complicated as well. 2. I think you should add more type of normal conscipt, I mean soldier with bandanna or cap, because when I want to make a mission with garrisons, BEl type much enemies havent got helmets and I have to use Junior Officers. Then it is stupid in statistics... (You have killed: 3x Soldier, 25x Officer). THen there would be bigger chance to choose various type of soldiers and mission makers wouldnt have to rearm them. 3. Maybe you should make or ask for permition to make an AKS-74, that should be good for e.g. officers? Right now my grade: 9+/10
  25. sas troop

    SLA Redux Packs

    Youe choose. Anyway, whanks Rellikki for great addons, and awaiting RACS. BTW, was for your RACS woodland troops any replacement? I wanted to create one, but first I have to know.
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