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subs17

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Posts posted by subs17


  1. Yeah, I know what you mean. The issue is that even if you *do* have a 90km^2 map, view distance limits the range of engagement, and BVR isn't even possible because anything outside your view distance isn't lockable.

    The issue with SARH is whether to choose reality, or create a good game mechanic. SARH missiles like the AIM-7 Sparrow have been phased out, but SARH makes for a better game mechanic. An alternative could be to find some other limitation related to locking with Active Radar missiles that exists in real life (to make them less spammable and distinctly different from heat seekers).

    If they're being spotted because they can be tab locked, play on Veteran or above. The players won't be able to lock with the cannon, and none of the other weapons lock onto infantry.

    Please try to keep the topic on track, this thread is about Air to Air missiles, and has nothing to do with infantry. If you are interested in issues with locking, etc. please read this thread: http://forums.bistudio.com/showthread.php?178508-We-need-worse-weapon-systems

    After reading your original post I like the idea of more detailed A/A weapons but first a couple of observations. 1 heat seekers in some aircraft have more than one mode so you have caged(locked on by radar and the IR seeker is looking at that location). Uncaged that's where the seeker is searching for the tgt(heat source). And you have boresight which is where the missile only locks onto the tgt inside the circle in the HUD. For A/A dogfight modes there is in modern fighters submodes such as vertical scan, boresight etc. And these submodes allow the pilot to have better options in the dogfight in some situations. The other thing is modern fighters such as Superhornet, SU27 etc have helmet mounted sights so the pilot has a sight on his helmet that he can place on the tgt outside the seekers limits in the HUD but off boresight. These missiles such as Aim9X and R73 have 90 degrees and 67degrees off boresight capability while the Python has 180 degrees in other words a futuristic heat seeker can hit tgts behind you IRL.(current versions of the Aim9X and R73 no doubt will eventually have newer versions with the same capability.

    For radar launched missiles they do not use semi active homing now days(Aim7) but more likely active radar homing missiles such as the Aim 120 AMRAAM and R77. These missiles work the same now for the start when they are launched the radar on the missile does not go active until they are within range for the missiles seeker. So in the HUD when you launch them you still are required to keep a lock until the timer has counted off the seconds until the missile has gone "Pitbull"(active). These missiles also have a submode which is called HOJ (home on jam) which is where the missile homes in on Electronic jamming by enemy aircraft. In the electronic warfare side of things the ECM jamming decreases the distance that is required to achieve burnthrough which is where the radar has penetrated the ECM noise and returned a positive location of the jamming aircrafts location. For radars themselves there are submodes including RWS,STT, TWS, Dogfight etc. With them comes different scanning zones of the radars search pattern that help the pilot locate enemy aircraft. BTW it doesn't matter if its a IR or radar guided missile both can easily shoot down an aircraft IRL, just because the IR missile has a smaller explosive charge does not mean that it would not destroy an aircraft if hit in the right location so damage modelling for the devs would be a complex issue but adds a lot to a sim if done the right way.

    • Like 1

  2. Hey all!

    This thread is for people who falsely claim Arma being the "Military Simulator" genre.

    I find an increasing number of people using the term "simulator" to describe the Arma 3 in forums, video comments and even in the feedback tracker.

    I want to make it clear,

    BIS has never classified Arma 3 as "Military Simulator" genre.

    The MEDIA says its "Simulator".

    It's not.

    The media can be misleading.

    Correct me if I'm wrong ^^

    - Renz

    I hope this clears things up.

    It may say all that on paper or wiki or whatever but in the previous versions of Arma and OFP the game is in fact more of a simulation. The level of detail is to high to be considered anything else.

    You say VBS is a simulator, yes it is but in Arma you can do the same stuff as in VBS. We have in Arma a lot of aspects of real life military combat are modelled. IMO it is an insult to Bis to say that Arma is anything else but a simulation because of the level of detail that they have gone through to make the sim what it is.


  3. But the helicopters already have that feature so adding a TGP would not effect gameplay that much for balance they could have longer range SAMs. BTW its not as easy as it sounds with a TGP to just see and hit everything they do not work that way. Zoom is limited on drones and helicopters, you do not have unlimited zoom on TGPs.


  4. MFDs could be modelled but more importantly is the targeting pod which you would only require a button to switch to that displays view and that would just need the ability to ground stabilise and move left right up/down and zoom lock/unlock and lase. So its not something we have not already seen in Arma(AH64 gunner seat) but its something that would greatly enhance the pilots ability to use weapons. Further expansion could involve laser codes, buddy lasing etc. But more importantly is the pod view not, it does not have to be a MFD view either although ideally MFD could have a moving map and tgt pod pages. Also because of the future setting if there was an equivalent to a JSTARs aircraft then these aircraft would have a data link which would provide real time location of both troop and vehicle friendly/enemy locations and type. And replacing the screen HUD data with a JHCMs helmet data would fit the futuristic theme.

    ---------- Post added at 14:48 ---------- Previous post was at 14:41 ----------

    IArma doesn't need targeting pods. Seriously, TGPs aren't going to drastically improve or alter gameplay, unless you really like delivering LGBs. It's just getting into hardcore flight sim territory The only things fixed wing aircraft really need are usable HUDs and a way to employ weapons accurately (CCIP). Targeting pods would be nice, I guess, but they are in no way necessary for engaging targets or providing CAS in Arma. BTW there is already a CCIP sight.

    There are 20+ buttons on one MFD. Most aircraft have two or more MFDs. It's not really feasible to have those functions bound to the keyboard.

    I guess you could have a button to cycle MFD pages or something, but what good are the MFDs in Arma, anyway? In a real airplane they are used for various radar modes, the targeting pod, a moving map or HSD, and stores management. Arma doesn't simulate radar, doesn't have a TGP (and I don't really see an urgent need for one), you can pull up a moving map with the GPS, and cycling weapons is already bound to a key and doesn't really need to be more complicated than it already is.

    See, the thing is, while it makes sense for a flight sim to require users to buy hardware specifically to play them, I don't think it's reasonable to expect people who play Arma to purchase $150 joysticks to fly airplanes.

    Edit: So as to not completely derail this into airplane talk: On the topic of what a "next-gen Arma" would be like, let's be honest, it's going to be basically the same game with better graphics.

    Contrary to your own beliefs Arma3 already supports HOTAS and multi-controller devices such as trackir. The targeting pod is not a new idea for the aircraft since the AH64 had a similar ability in Arma2, all that's required is to place a similar view on the jet. It doesn't need to be an MFD page as such it could be just a tgtpod view like in Arma2s AH64.(similar to the drones in A3) And these support zoom, pan left/right and white hot /black hot. Whats needed though is ground stabilisation. All these combined make for a very powerful CAS/Strike capability, without tgtpod the job of CAS is a lot more difficult(and cold war 80s style).

    ---------- Post added at 14:50 ---------- Previous post was at 14:48 ----------

    BTW there is already a CCIP sight.


  5. What is your suggerstion for allowing players without a HOTAS to operate a targeting pod while flying an aircraft? Or with just a mouse and keyboard?

    Autopilot plus mouse.:cool:is one way but ideally if you want to fly an aircraft you really should use at least a joystick a hotas is ideal. The advantages are that the pilot can fly the aircraft more effectively so you can get the most out of the aircraft. As a minimum a simplified yet effective cockpit with Hotas functions would strike a good balance allowing the players to get the most out of the aircraft. A good example is try flying Falcon4 BMS 4 or F4AF while using a Hotas Cougar with properly mapped buttons(based on real F-16 Hotas) or DCS A-10C using a Hotas Warthog and you'll see they are the ultimate, you do a lot with them. For those without though autopilot plus mouse keyboard would allow the player to control the targeting pod while flying.(so long as the devs model ground stabilisation for the pod)

    ---------- Post added at 11:33 ---------- Previous post was at 11:28 ----------

    Yes and that is exactly why I gave up on ArmA and went to DCS...just to find out that stuff does not work as well as in FC2 and BS anymore because DCS is even more buggy then ArmA and suffering from slow netcode and still single CPU use. Obviously it's not all that easy.

    DCS is getting EDGE which is a new graphics engine, ED is like BI a lot, both companys are striving for perfection in their sim and so the devs continue to make their sims better and better. I use DCS everyday and find most bugs are not show stoppers.(I rarely find bugs in the missions I fly now) I like the direction BIs aircraft in A3 are going its very good to see some features getting implemented that make the aircraft fly and fight more effectively.


  6. I'm not suggesting vehicles should be fully simulated at all. Just that the interiors should look realistic to enhance immersion and that ships/planes, etc should have realistic looking and usable stations. I don't expect DCS level helos and so on, which would be impractical.

    DCS level helos allow much greater flexibility of the pilot maybe as a minimum though they could model the weapons realistic enough to make CAS work. The fixed wing aircraft are good as well but really need some extra attention with a targeting pod of some sort.


  7. I've found this mission not as good as OFP or Arma 1/2s missions at night because ideally you want a silencer on a night mission and NVGs. The best I think is the one where you have to attack a base and blow up some tanks at night. With the current night mission it requires a lot of bullets to drop the enemy as well which is quite unrealistic.

    ---------- Post added at 16:31 ---------- Previous post was at 16:27 ----------

    if you listen.... your team mate gives you a backpack that has a prezzie inside

    3 explosive charges but no NVGs.


  8. Somebody found a way to interface BMS and ARMA 3, it's obviously very basic but the ability exists.

    Maybe it would be better to have a common theatre like Korea for Falcon 4 only in DCS with the dynamic campaign running in Arma where players influence the campaign through missions and capturing strategic locations. The basic BMS Arma mod is not enough because you need to be able to hit the BMS players with SAMs/AAA and not just the BMS player bombing Arma tgts although a full on BMS F-16 in Arma would rock(or any DCS addon even the FC3 aircraft would rock in Arma).

    ---------- Post added at 13:28 ---------- Previous post was at 13:27 ----------

    Where can I find chest height grass? :eek:

    Australia and it sucks because there are snakes and all sorts in there, not fun for a grunt at all lol.


  9. Laser designator is not for estimating ranges. So what is your point?

    Laser designator has a purpose, lasing targets for bombing runs.

    Noones forcing anyone to shift-click the map. But it is really convenient. Either that or have GPS up at all times, not much different.

    A laser designator can do both designate a tgt and show range maybe including this map stuff is realistic in a future setting eg the scope may have built in a laser range finder, the soldier could also carry a GPS which provides accurate information on the players location and the location of a waypoint or tgt. So its not that far fetched for a future setting such as Arma3 to have such a capability. The rifle could also calculate wind as well as distance to give accurate ranging for the scope. Another thing is with lasers they can be a double edged sword because in using them the laser beam can be detected and that could also be added to a soldiers equipment laser detection. Maybe in the settings you could have it like earlier versions of Arma where the map is like a real map and your location is not marked so then you have to use a map and compass to do a resection to find your location. :bounce3:

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