Saden
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Everything works fine, thanks guys.
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Oh, I think that's it. I forgot and installed 1.08 directly, I'll try and install the patches from the beginning... Durr, Thank you. I'll be back with the results soon.
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Got the latest drivers from Dec 17, 2007. Still doesn't work.
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Yeah, 1.8 patch, latest drivers. My shortcut looks like this: Target - "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" Start In - "C:\Program files\Bohemia Interactive\ArmA"
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I reformatted recently and re-installed ArmA. It worked perfectly fine before, I'm running Windows XP, 2.4Ghz E6600 by Intel, and a GeForce 8800 768mb XFX and I get this error upon starting the game. Error compiling pixel shader PSSpecularAlpha Another error pops up briefly before it, any suggestions? I've tried searching and all things related to it were with mods, this is an unmodded version. Thanks.
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Also, if you are hit by a bullt, you're going to hit the ground, and you're going to feel it unless you're high off coke and other drugs.
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So you're saying that somebody, when shot will finish reloading or whatever they're doing, do a small fall towards the area that the bullet hit as if they're going to sleep, still holding their rifle, then sink into the ground?
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Hey British Sniper, this is Self Immolation from the berZerk server that was interested in the Sniper School. Awaiting your PM.
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It's not the way I die, it's the way people die when I kill them, using your logic, I shouldn't kill anyone.
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Well is this supposed to be a next generation game or what? It should be pretty standard to have some sort of physics engine. It just ruins the immersion seeing somebody explode, land on the ground in an animation that I've seen a hundred times, still holding his rifle.
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Will ArmA ever have any sort of a physics engine, or will OFP2 have one? I don't mind the animated deaths, it's just that it looks really weird after seeing a bomb dropped on a squad of soldiers, having them all just fall over similarly.