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Skip_Moniker

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About Skip_Moniker

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  1. Skip_Moniker

    How do I make player respawn?

    If I understand your question, it depends on the config. Â If you have instant or base respawns (respawn=2 or 3) in your description.ext then you respawn as yourself. Â If you have a group or side respawn (4 or 5) then I think you respawn through all your playable units. Â Each playable AI unit has a unique name, and maybe a different rank & loadout. I'll try it again but I think that's the way it works.
  2. Skip_Moniker

    ArmA Graphics Problem

    I had similar graphics degradation. I tried many different settings and drivers. Two things finally fixed it for me; I disabled (unchecked) write combining in the advanced display properties > troubleshooting. Then, in the nVidia control panel I set up program specific settings for ArmA and changed the 'Force mipmaps' to 'None'. That completely cured it. Don't know why it worked because I had both set that way before, but just not at the same time. No other settings or combinations of settings made any difference...for me. AMD 64 Athlon 4000+ Biostar 6100 micro ATX Corsair 2GB BFG 7800GTX Audigy 4 WinXP
  3. Skip_Moniker

    Ventrilo and ArmA

    I heard of one other solution to this, but I haven't tried it. In your system audio volume sliders, go to the 'recording' section and mute everything except MIC. If you don't have mute just move the sliders all the way down, except for MIC.
  4. Skip_Moniker

    Ventrilo and ArmA

    Ventrilo was so bad for me it was unusable in ArmA. Tried many different settings -- nothing helped. Then I started running it on a 2nd PC (not on the game PC). That's the only thing that worked for me.
  5. Skip_Moniker

    How do I make player respawn?

    It's my own 'beta' mp mission I'm working on. Now I find that it changes slightly if the AI squadmates are configured as 'playable' or 'nonplayable'. If they're nonplayable then I only respawn through my squad. If 2 squads all are playable then I respawn through both squads, in other words, the entire side. I don't know if this is affected by players joining the mission. I have only tested it alone; i.e., no other players in the mission.
  6. Skip_Moniker

    How do I make player respawn?

    Not sure what u mean. I'm using side respawn now. In my first & only mission so far I have 2 squads on one side. When I die and respawn through all of my squad 1, then I start respawning in squad 2. As long as there are AI alive on my side, I continue to respawn. I thought that's what a side respawn is? I figured a group respawn would limit your respawns to your squad only. I haven't tried that type.
  7. Skip_Moniker

    Problems after installing US Version

    Can't you just download it again? I'd try that first. Your graphics problem may be a separate issue, though.
  8. Skip_Moniker

    How do I make player respawn?

    Thank you, I am new to this site & did not realize there was a search feature. Â So I did find out basically how to do it, but the finer details left out had me confused all day. Â For the benefit of other 'noobs', here's how I finally got it to work: Â 1. Create a mission using the ArmA Editor. Â You may optionally use the MP Editor too, but it takes longer to open & saves go to a different folder. Â 2. Save your new mission as a 'User Mission' and name it whatever you like. Â Exit the game back to desktop. Â 3. Open a blank Notepad & insert 2 lines: respawn=[RespawnType]; respawndelay=[DelayInSeconds]; Â Substitute your type of respawn and respawn time delay (in seconds) Â Types are: 0 or "NONE" = No Respawn 1 or "BIRD" Â = Respawn as a seagull 2 or "INSTANT" = Respawn just where you died. 3 or "BASE" = Respawn at a basemarker 4 or "GROUP" = respawn in your groups ai. 5 or "SIDE" = respawn in your sides ai. For example: Â respawn=3; respawndelay=4; 4. Close & name this new file 'Description.ext' & save as 'All file types' to the folder '/.../My Documents/ArmA/missions/[mission name]'. Â There should be a .sqm file there of the name you gave the mission. Â Note that if it gets saved as 'Description.ext.txt' rename it and remove the '.txt'. Â It then becomes a Windows unknown file type. Â 5. Start ArmA and return to the Editor. Â Load the mission you saved in step #2 6. Place a marker at the location you want players to respawn. Â You will have to name the marker one of the following: Â respawn_west respawn_east respawn_guerrila respawn_civilian For the people that didn't play ofp: West = bluefor East = opfor guerrilla = Independent civilian = civilian The rest of the marker details are up to you. Â If you make the marker a bigger size, like 100 by 100, you will respawn somewhere inside that area. Â You can also make multiple markers for the same side, nameing them respawn_east1, respawn_east2, etc. Â This will make a random respawn 7. Save the mission again but remember that the respawn doesn't work in preview mode. You have to now export it to multiplayer to see the effects. Â If exporting to SP, remember that a SP mission must have one unit designated as "Player", whereas a MP mission only needs one "Playable" unit. Â 8. Exit the editor and open the SP or MP mode (whichever you exported it to) and play the mission to test it Thanks to the dozen or so users I plagerized to complete this step by step.
  9. How do I make my MP mission players respawn? I have set up 2 squads and made each unit in both squads 'playable'. But when the player dies he becomes a seagull even when the rest of the squad remains alive. Does each one have to be inserted as a group? Thank you...
  10. How do I make my MP mission players respawn? I have set up 2 squads and made each unit in both squads 'playable'. But when the player dies he becomes a seagull even when the rest of the squad remains alive. Does each one have to be inserted as a group? Thank you...
  11. Skip_Moniker

    Graphic Artefacts

    That didn't work either. Neither did DriverCleanPro. Then, I set the HDRPrecision back to 8 in the ArmA.cfg file. Played about an hour with no problems (except that crazy blinding effect is back). We'll see... [There's at least 2 threads going now that appear to be the same problem]
  12. Skip_Moniker

    I'd play it if you could fix this

    V8, it appears you're having troubleshooting (hehe).
  13. Skip_Moniker

    Graphic Artefacts

    Well, the graphics problem just happened again despite the cooling efforts. Next, I'll try the VSync setting on app controlled in the CP. Currently I have it set on 'force off'.
  14. Skip_Moniker

    Editor - Lost objects menu

    Adding an Air Attack group I know they don't line up where you put them. Not sure about other units. Cobra's get scattered around the area while the editor shows them together in a neat row. One of mine was dropped inside a hangar. I managed to fly it out through the large door anyway. Screwy thing is, when I wanted to put one inside a hangar I couldn't. It's all by chance seemingly.
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