StarSoft Cow
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For me AI never looked through smoke grenades. Did some tests with some mission/script somewhere on this forum that showed at which distance AI would detect you. When i used smoke grenades the AI almost stepped on me, not seeing me until the smoke cleared. So unless it's hardware based i doubt it's different for various users. What they might do is when they detect you, and you pop out smoke, they fire into the smoke. Not sure about it though, but that would explain the problems you experience.
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Nice update. But I guess there won't ever be an update that will add the LittleBirds back in the game? These big choppers in the game are no good for any fast drop-offs making them almost useless in missions. Add our LittleBirds back!
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Try jumping in a disabled vehicle and kill enemies. You will get minus points for every enemy you kill as you show up as a friendly for them. Big bug and hope it is fixed in the future.
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Xfire: Now includes fix for ArmA2 compatibility
StarSoft Cow replied to alef's topic in ARMA 2 & OA - GENERAL
What do you think xfire uses to broadcast? ;) -
How do I setup the UAV?
StarSoft Cow replied to The Masta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't get the uav to work in multiplayer for some reason. I added verything and i can access it, but my friend who joins (even though i linked his char also up with the manager, or he takes my character) can't use the action. I can switch to his character and he gets on mine, and still he cant use it, but i can. Something wrong with it? -
Black Screen in Multiplayer
StarSoft Cow replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
My friends and I only get it when one of us is hosting a game. There are no problems when joining dedicated servers, just the client servers. Sometimes they can join, sometimes they can't, its very random. -
Carry 1 AT round vs 3 SMAW rounds
StarSoft Cow replied to StarSoft Cow's topic in ARMA 2 & OA - GENERAL
That could be, but you can still carry 2 rockets if you don't need any other gear :) And yes i was talking about the M136 (srry didnt know the name when i was writing the post :)) -
I found that a character has 12 slots for equipment (ammo, satchels etc). When you carry the rocket launcher and then carry 2 round you lose all slots. So 1 round = 6 slots. When you take the SMAW launcher you can suddenly carry 6 rounds. So 1 round takes 2 slots. Isn't this a bit wrong? I remember the AT rounds were 3 slots in arma1. Not sure this is a bug or it is meant to be like this... I have no idea how it is in real life, but if i look at the rounds of the SMAW they look huge to carry around with.
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Playable cows!!! Can't wait! We can't judge you by your join date or post count, yet we can judge others? You want them to post or to make games?