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Smoked

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Everything posted by Smoked

  1. Smoked

    Congratulations !! BIS !!

    Before anyone reads on - This isnt a sincere grats to BIS....... Its more like a consumer rant. ArmA has already gone to schitt, and it only took one merging patch to do it in. Â Way to go BIS. Â I have never crashed of memory issues - Until 1.08 - Thanks I have never CTD'd just for the hell of it - Until 1.08 - Thanks again. Enemy AI see you no matter what the hell youre hiding under to include rocks and also continuously track you whilst being blinded by such solid objects. Â So much for getting the jump or slip on anything. Enemy AI walk straight through friggin anything right after you passed it to include fences and buildings. Â Alot of good it does to clear what was in front of you and now behind you when AI dont follow the same rules. Â LEVEL THE DAM PLAYING FIELD ALREADY Theres no such animal as teamwork on any server less youre in a clan or organization of some sort. Â That makes it easier to die. Â Half the time theres not even a response to text ingame. Â So much for joint common goals. Evolution / ACEvolution has cornered the friggin servers - Gee, what will I join tonight ?? Â ANOTHER title perhaps. To top the cornered server issue, many players apparently know some way to gain 200 rank points prior to even clearing Pariaso, then fly away like the smug individuals they present themselves to be. ArmA seems to be more aggravating than fun at the moment which is sad. Â Realistic gameplay ? Â SIMULATION ? Â I laugh at your claim. Â This is meerly another title released before being ready for the market. Â Hope you made your bank roll. Â This title went from "okay and somewhat enjoyable" to what a TV dinner is to a full length movie - You eat it then throw it away - And quite a cuisine which tastes like schitt too. Smoked
  2. Hello all............... Ive been working on a mission revision (Coop12 Waterfall) for the last week and finally seek some advice. Is it possible.......To (.A.) land a chopper in the exact same spot / direction (.B.) over and over (.C.) even with different LZ conditions such as enemy present / not present ? Â Ive been trying to get (1) of many to land precisely so I can further the developing senario - But as soon as I get it to land the way I desire and save (which is apparently only by chance), it throws a different manuever into the mix. I need something concrete for a (1) chopper landing pattern that I can build upon. Â The 'chance' landing is in no way dependable in terms of a foundation for proceeding onward. Also, is there a way to make a waypoint act as a checkpoint, allowing a plotted course without the pausing at each and every waypoint ? Thanks for the help in advance - It is appreciated ! Smoked
  3. Fortunately, the board is back up........ Ive been messing around with it still and it has developed even further now.  I have one extraction (heli2) and one insertion (heli1) flying in staggered at 15 height, burning the lights at the next to last waypoint, landing (careless), then going dark again (combat) as they move to next waypoint which leads them out. Everything is mostly a solid constant, although not what I was striving for.  I read in another forum (Hey, this one was down - Whats a guy to do) of a script that drops a chopper out of the sky to a hoover of 3 off the ground, starts a script loop checking height and load, and spits out troops at 1 second intervals, then takes off again. That was what I was hoping for......Couldnt coax a response outa the guy though   Maybe he's just not as active on the boards - Who knows. Everything is subject to change - I cant spend this much time on a single task alone - Id actually like to play the mission someday.  The only remaining issue I have now is the birds have decided to come in straight and then land at a 45 or better degree direction from the flight path  Im not sure what the changing factor here is - Any ideas ? Your response is appreciated, Metal Heart - Thanks for the insight ! Smoked
  4. Thanks for the response, Metal Heart ! On my way back to this thread to check for replies I noticed something I hadnt yesterday - This is the OFP board and I am inquiring of an ArmA importance (DOH). Regardless, the scripting and such is the same, generally speaking, including this application - So Ill just keep it where it is. What am I trying to do ? Â Nothing complicated really. Â Senario: Â Chopper pre-loaded with infantry, flying to LZ immediately outside enemy held city. Â Goal: Â Land 'heli1' on precise LZ point, facing same direction each touchdown, on the same blade of grass each time. Reasoning: Â 'heli2' approaching at the same time, LZ point precision being less important, on the left of and touching down with 'heli1'. Â Upon touchdown, 'heli2' will receive incoming enemy artillery and be lost, cargo included. Problem is, 'heli1' sometimes passes the LZ altogether and turns round to land, taking its time re-aligning for touchdown.......and at other times lands as intended - Straight in with little or no pause at LZ final waypoint. Â I can only imagine this is due to another factor - The supporting Cobras flying the transport to the LZ. Â Sometimes they immediately 'kill' the initial target before 'heli1' gets in proximity, in which case it lands as intended. Â But other times the Cobra support delays the engaging of the initial target, allowing 'heli1' to indentify the contact and then act accordingly, which throws off the smooth "Hot LZ" approach. Ive been circle jerking 'heli1' for this last week, each evening. Â As soon as I have the desired approach, some condition changes and everything else follows. Â To sum it up - I am needing a trigger or script which will put 'heli1' on a zip line so it doesnt change the approach due to changing conditions. Thannks again for the response. Smoked
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