Spinal Tap 84
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Everything posted by Spinal Tap 84
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I am always on a quest to find as many awesome islands as I can in order to make a wide varetiy of missions with them. Â In my opinion, the mission is only as good as the island it takes place on. Â The problem is that unlike addons, islands are a little bit harder to search. Â If I want, for example, a MH-60 addon, I can search "MH-60," but if I want a new island the search "island" would produce a large list of results that would be difficult to go through. Â With this thread I am hoping to create a database of sorts for the community (myself inculded) to reference when they are looking for a new island to explore. Â Directions: Â Post the name of the island, a brief description of what the features are like (ie desert, rocky, 1 large city, several small villages), what kind of missions it would be good for, and anything you find unique or really enjoy about it. Â Screenshots would be nice (links would be preferable in order to reduce bandwith usage), but not neccessary. Â Please provide a download link for the island. Â If the island requires other addons, then just leave a note saying to reference the readme (surprising how many people don't read the readme file) for required addons. Â I am interested to see what islands are the most popular and checking out some of your reccomendations.
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Russian Federation Units V.2.00
Spinal Tap 84 replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
I love the units and though I know there won't be an update for quite some time if at all, I wanted to mention a few bugs. I know it has been mentioned before but the VSS and VAL are way too powerful with the ability to take down armor. Another one that has been mentioned is the fact that none of the weapons make the supersonic crack as the bullets fly by you. The last one I haven't seen mentioned in the thread so far. If you fly low in a helicopter over a BIS SLA squad they will atempt to shoot you down with their small arms. The RHS units will not and instead just go prone or run around for cover. -
The Javelin launcher is not in any ammo crate nor does any unit in the editor carry it. The only way you can access it is to put a unit in the editor and added the weapon using the init line. I may be wrong, but it should go something like this: removeallweapons this; this addweapon "javelin"; this addmagazine "javelin". Give that a try. Refer to this link for all the weapon class names: BIS Wiki
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That M-60 looks fantastic. RACS needed a tank badly and this one fits in perfectly. Thanks for the hard work Torni and Inquisitor. Looking forward to the release.
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How to Luanch Mods using Kegety's Launcher
Spinal Tap 84 replied to Sleepdoc's topic in ARMA - ADDONS & MODS: DISCUSSION
I had the same problem. It really is a great utility though. Give this a try, " -mod=ModWarSound" without the parenthesis. Note that there is a space before the hyphen. This works for me. Let me know if this helps. As far as knowing if the mod actually launched or not, the only way I know if is as you said. Test the game out and look for the addons/modifications that you put into the mod folder. -
ARMA ghillie suits?
Spinal Tap 84 replied to Hit_Sqd-RogueWarrior's topic in ARMA - ADDONS & MODS: DISCUSSION
Well there is already a ghillie suit out there, but it is featured in a total conversion mod known as the Xtream ArmA Mod. There is a thread for it in A&M: Complete: XAM. There is an english version of the mod due out soon if it has not been released already. I am not too sure exactly. Check out the english trailer to see the ghillie suit in action. Ghillie suits are cool and definately needed, but that does not mean a sniper wearing regular ACU's is incorrect. Why would a sniper wear a ghillie suit if he is going to be operating in an urban environment? The southern portion of Sahrani has a good number of decent sized cities. Btw there is an addons request thread in this forum. You might get more interest by posting in here: Addons Request. -
VF RealSoundPatch V1 for Arma 1.08
Spinal Tap 84 replied to VictorFarbau's topic in ARMA - ADDONS & MODS: COMPLETE
I just tried out the new version Victor. Top notch stuff! It really makes the game a lot more enjoyable when you have realistic sounds like yours to keep you immersed in the action. -
Screens look great, downloading at the moment. Rellikki, your units are required downloads for ArmA. I can't imagine playing the game without them. Thanks for all the great work.
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VF RealSoundPatch V1 for Arma 1.08
Spinal Tap 84 replied to VictorFarbau's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for the quick update Victor! Downloading now. -
VF RealSoundPatch V1 for Arma 1.08
Spinal Tap 84 replied to VictorFarbau's topic in ARMA - ADDONS & MODS: COMPLETE
I think this statement about sums it up. I've been using this since I downloaded it and I think I will stick with it for this reason. In my opinion this is the best sound pack out there. This is probably due to the fact that you used actual clips from the real weapons. The more I play with the pack, the more I've grown to like the m240 sound as well. Good to hear about possible updates, but I'll be enjoying this version for awhile. Thanks again and job well done. EDIT: I decided to reapply the patch to the weapons.pbo, and that seemed to fix my issue with the sound. They are back on par with the original sounds. Dunno if that actually did something or if it was just my mind playing tricks on me. -
Russian Federation reskins
Spinal Tap 84 replied to Shadow NX's topic in ARMA - ADDONS & MODS: DISCUSSION
Shadow, I would say if you don't feel like continuing the project anymore to just release what you have because this looks to be very promising. I was really looking forward to these units personally, but if your heart is not in it, then there is nothing you can do about that. Thanks and I look forward to any future projects. -
VF RealSoundPatch V1 for Arma 1.08
Spinal Tap 84 replied to VictorFarbau's topic in ARMA - ADDONS & MODS: COMPLETE
I tried out the pack for a while, and I must say it is pretty impressive. Anyone looking for sounds to replace the originals should give this pack at least a try. Thanks! I think Mr Burns' assessment is pretty fair. I have my sound turned down a lot because many of the game's default sounds are WAY too loud, especially if you are trying to use voice communication. So when I try to use this sound pack the weapons are pretty quiet. I understand that you are just trying to avoid making the weapons too loud and becoming an annoyance. I would say to ditch the m240 sound altogether and find another source for it. I of course have never fired one or been near one while it was being fired, but it just sounds off to me for some reason. Everything else sounds great. One last question though for anyone who knows the answer. Are the GP-25 and M203 firing sounds linked together? Is there a dedicated GP-25 fire sound and a M203 fire sound or is it just one generic grenade launcher fire sound file? The reason why I ask this is because the GP-25 sounds quite different than the conventional grenade launcher sound that the M203 makes in real life, though I cannot speak from experience. The VOG-25 is quite different than the 40mm grenade that the M203 uses seeing as the primer and propellant is contained within the projectile itself. If anyone cares to enlighten/correct me feel free. -
1st Infantry Division
Spinal Tap 84 replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Beautiful! Downloading now. Thanks again for all the terrific work. -
1st Infantry Division
Spinal Tap 84 replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Good to hear about the 101st Airborne units. Now we can have some proper air assaults with the UH-60! Yeah don't worry about them looking similar to the 1st ID because like you said they would look almost identical gear wise in real life. Of course there is not much you can do without the tools either lol. Besides this game is for guys obsessed with detail and realism, so that little patch on the left shoulder and the one on the helmet means A LOT to us players. Thanks again and props to whoever requested them! -
@Jonny, I know you said that 1.3 is the final version and not to expect any updates in the near future, but I was wondering if you were planning on updating your Force Recon Marines with the new SF models (with the protec helmets) that come in the US version and the next patch (1.07) anytime in the future? Â I understand you are busy and these units are awesome already, but I just wanted to throw that out there. Â Thank you!
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1st Infantry Division
Spinal Tap 84 replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Sweet, downloading now thanks for the hard work Cameron. Glad to hear about the new ODA guys in the future. Oh and ColonelSanders, you read my mind. Nice going with the replacement idea. Thanks! -
1st Infantry Division
Spinal Tap 84 replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Excellent work Cameron! Can't wait for the update. Thanks for taking the time to produce these units. I was wondering if you were planning on releasing some US Army Special Forces units in ACU to compliment these 1st Infantry Division soldiers? -
Entry tools BETA release
Spinal Tap 84 replied to Al Simmons's topic in ARMA - ADDONS & MODS: COMPLETE
I have been downloading addons for my eventual purchase of ArmA, and this one was seems very interesting. Â Hope to see it developed further in the future. Â Thanks for the work put in thus far. Â I also wanted to let you guys know that it is not called the "Hooligan tool." Â It is the Halligan tool, named after FDNY Captain Hugh Halligan. Wiki Source 1 Source 2 -
And for future reference, you use Addons and Mods: Discussion for such questions. Addons and Mods: Complete is only for threads regarding the release of alpha, beta, or final release addons.
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Well I really wouldn't mind waiting, but I'll put my vote down for releasing it before you head out. Â It seems that you pretty much addressed every major issue. Â The only real biggie in my book is the issue of getting stuck under the Tunguska, but you can usually use the action menu to get in the vehicle. Â Plus the Tunguska is only a bonus addon; you still have the Shilka. I honestly never use it as it is just too tough to beat on the draw distance I use. Oh and I second SamotH, stay safe in whatever kind of manuvers you are taking part in.
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I have used quite a bit of your work and it is always flawless and bugfree, which is quite an accomplishment. I don't know how you do it. When I run OFP with my addons I ALWAYS run it with GRAA light. Whenever I want to play the campaigns, I alternate between GRAA and FFUR/SLX. Definately a must have mod.
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Thanks for that quick and thorough post and fix for the bas_repair.pbo Sanctuary. Strange that I never heard about that problem before.
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Excellent work Sanctuary!  I think my favorite aspect of GRAA 3.0 is the new camera angle for 3rd person.  It gets you closer to the action while not ruining your peripheral vision.  Gives you that GR:AW on the Xbox 360 kind of feel.  The best part of it is that you can now kill  the enemy in 3rd person.  Before the bullets would not land where the crosshair was pointing because of the camera angle, but now they are almost spot on! EDIT:  I have a strange, but minor problem when running the mod.  I am using the light config with my addons located in a mod folder.  When I load up the mod, I get an error message, "Cannot load mission, missing addons: bas_repairh."  The wierd thing is that I have the bas_repair pbo in my addons folder.  Also I do not have any missions that require it because I do not have any extra missions in any folders.  I tried loading the game with the full GRAA config as well with the same results.  I can get rid of the error message by simply removing the bas_repair pbo, so it is not a big deal at all, but figured it was worth the post incase anyone else encounters such an issue.
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@TB: Â Sounds like an amazing patch to say the least. Â I was just wondering if that resistance RPG-29 bug was squashed yet. The 2S6M Tunguska DOES have working AA missiles. Â You just have to turn on the radar using the action menu. Â It is wierd though and could use some attention. Â It seems that the radar option does not appear in the action menu when you are the gunner in a fully manned Tunguska. Â If it is fully manned you have to be the driver or gunner to turn it on. Â If you are the only crewman, however, it seems you can turn it on from any position. Â You are right about getting in the vehicle. Â It seems that the first time you try and get in the Tunguska during a mission, something goes wrong with the animation. Â You end up underneath the vehicle and stuck in the ground. Â Sometimes you can use the action menu to get inside the vechile as this is the only way out, but sometimes even that doesn't work.
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I actually think that the sounds included in the patch are the best sounds that FFUR used in quite some time, esspecially the Russian weapons. All of the weapons sound distinct from one another. It is extremely difficult to get "realistic" sounds while keeping everyone satisfied. I do, however, appreciate TB's and the posters' dedication to perfecting the sounds.