Second
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Everything posted by Second
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After 10 minutes of playing CTI i had only 2-3 fps on screen... My processor (2.6 ghz) just screamed for mecry and rest
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Your my hero! I had only one enemy-guy left. Decided to frag it with grenade (i knew where enemy was), but of course grenade blew-up immediatly after it left my hand... So i died! I was kinda pissed after that. IronSight: Blackhawk with 2 miniguns is in CTI in West base. I tested it's miniguns
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Engage-at-will is the troublemaker, if ArmA comes to OFP Leader thinks he spotted something (something like medical tent! ) and thinks that it can be dangerous thing. He orders hide to his group untill that something is gone/killed (that is feature in OFP with engage-at-will). And it can be that they hide for rest of mission from that something.
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I have to say that weapon is too slow to move around, expacely for CQB. But here is one but. I bet that most who complain of weapon feeling too heavy do one big mistake. They (and i too) start to hold breath to gain maximal accuracy and zoom even in CQB (even if distance to enemy is something like 10 meters! )... MISTAKE! Same thing applys for Farcry i remeber. Weapon is much more lighter to handle if not holding down "hold breath"-button, but when using "hold breath"-button weapon get heavier to handle for pretty clear reasons. Practice-practice-practice is only thing that helps to get rid of "hold breath"-syndrome.
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As i said i'm confused with it. Most likely i'm just imagining things That HDR sucks!!! Sun makes player blind even if it's high in the sky. Walls of building shine like they were mirrors (not even plains of snow make that kind of effect). shadow darkers EVERYTHING player sees. Either whole system is broke or i need to tweak thing little bit more... OFP modelled sun better. That's what i think right now. I'm not enjoying it. I feel just like playing some new OFP's mod Fancy at start, but not anything great new things... Well JIP is a good thing.
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I'm on the edge right now... Should i buy ArmA or not. I feel that biggest "improvement" is that eye focus simulation (few hours practice made it feel okay and eyes stopped to wet) and AI is more smarter now. Is that enough? Not to me. I do feel that grass reduces AI's ability to spot target. If i order friendly to go prone it seems not to spot and shoot as good as kneeling guy. Am i only one who thinks that grass has effect to AI? But then again enemy AI shoots me thru grass. Expacely when player/AI is in top of the hill and opponent is in slope of the hill (fightingpositions (top or behind hill) on hill are almost useless). So i'm bit confused right now. AI is too accurate before and combined that to it's ability see thru leafs and grass gives it serious advantage. Gunner of HMMWW is too easy target at 300-400 meters in hull-down positions (only gunner and gun is exposed). Even novice is too good shooter. Suggestion/opinion: I think that in novice-level those guys are in middle of their training and inexperienced in combat. Normal is that they completed their training and expert that they have extensive combat experince. Big minus comes from lack of suppression effect aka fear-simulation: Two HMMWWs sweeping across field with .50 cal fire + sniper/SAW fire incoming... I'd call that a fruitful platform for panic. Smarter AI + neat eye focus simulation - leafs and grass(?) - no suppression = better than OFP, but not with essential parts. I'm seeing combat-techincal shooter in ArmA.
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Wellcome to battlefield oh dear friend... But yes there are issues about AI vs. player. Major ones are grass, and trees (leafs). AI sees thru them player doesn't. AI shoots too well (atleast in demo) even in novice level... that would be okay if AI wouldn't see thru leafs and grass. But now they are superior in many aspects.
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just coming from Demo's coop... SAW was a ultimate killer, steady in auto-fire (that's the way i want LMG to feel), pity that i didn't have a change to evacuate PK for a testdrive. M4 and AK hopped like grazy (reminds me from AK-47). More testing after my eyes stops hurting and video-options are tweaked...
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My OFP never did that? The loop was for keyboard's actionmenu-scrolling-buttons, mouse wheel doesn't loop. Me thinks...
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Hey come on! That was nice test. I liked it's information. Seems that there's need for serious tweaking by BIS or modders. Those values are quite not-so-real. Although BIS has to comromise as there's no side armor, rear armor or top armor values for vehicles (i presume). Btw. what means that high/low with 20mm of KA-50 is it about fuze's setting? Just been playing Drop Team demo and it very enjoyable to have armor modelled with decent accuracy. "Damn that bastard's frontal armor deflects my 20 mm AP-rounds... Need to flank it to gain aim to weaker parts of armor"
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Finnish Defence Forces Mod
Second replied to feersum.endjinn's topic in ARMA - ADDONS & MODS: DISCUSSION
Well M/62 is sort of essential stuff, so it will be in sooner or later. Just hour ago i were playing FDF again... Took over one town in Eastborder-map from modern US forces. Suomi SMGs, Ukko-Pekkas and Emmas in hands of determed reservists saved the day. -
Finnish Defence Forces Mod
Second replied to feersum.endjinn's topic in ARMA - ADDONS & MODS: DISCUSSION
Oh damn... Seems that i need to buy ArmA after all. If M/62 combat-outfit (clothes, combat-belt, helmet etc.) are modelled i'm in love. -
Yeah! It's funny that even when weapons are almost identical to shoot in game, there's some little things like ironsights (are they familiar/pleasuring), sounds or small difference in recoil which makes shooting much more pleasuring and effective. Although it could be imagined that those small things doesn't matter! I usualy favor (in OFP) AK over M16 or M4, i don't know clearly why but i hit far more accurately with AK. Best accuracy and feeling of shooting i get from FDFmods RK-62 (This is the only assaultrifle to which i've been trained). Operation french point's Fa-Mas is something that i just can't handle although i've taken many virtual drills and virtual shootingrange excercises with it and even owned one airsoft version of it. I'm just lousy shooter with it no-matter what! So i'd say it about feeling+familiarilty, not cold-hard facts or specs.
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Does this mean that we get properly modeled modern ninjas!!! I'm so exited, as it reminds me from my childhood: Teenage-mutant-ninja-turtles!
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Oh come on mate, you can't exclude Arma because of that one reason. I havn't got the game either but i'm not letting any bad review deter me from buying it. I know suppressive fire is pretty cool and it's unfortunate it's not properly implimented but i'm betting there's a lot of new features that will more than make up for this. But those other featrues don't affect to outcome of battle as simulated fear of possible death. Example: I could order my firesupport (let's say that it consists from one 60mm mortar, BMP-2's 30 mm cannon and 12.7mm Dshk) to fire enemy's defencive positions as rest of the guys + me starts to advance at enemy. I could expent that firepower of my firesupport press the enemy down and/or make them to shoot very unaccurately even if it doesn't cause even minor casualities to dug-in enemy. And so i and my men gain better survival rate in advance before/and in initial charge (or whatever is the english term of breaking in to enemy formation/positions). And if i don't press enemy down with my firesupport, then my men can be pinned down by enemy fire (no heavy casualties but overwhelming firepower of the enemy) and attack gets stucked. Men are not moving forward... some of them are even moving back to rear. Battles in OFP and so it seems that in ArmA too are far too fast and maybe with too heavy casualities. When looking at reports of battles IRL, they usualy last much longer and body count is lower. Yes i'm reaching for heavens and i didn't expect ArmA to cover all of this, but no it doesn't cover anything of this. They are just roboticaly performing combat-techigues with "individual thinking" and tolerance of casualties before fleeing as a whole group. But not with "individual fear" so basicaly combat is all the same as in OFP. And i'm fed-up already with OFP's combat and as i already have OFP so i don't no need to buy ArmA. PS. Hopefully you Scrub caught your answer about what i mean with suppressive fire... As my rusty english is already strecthed to the limits with this reply. (rusty english is a bad thing so i needed to polish this reply for an two hours)... I'm waiting for that demo to test that am i wrong or am i right. Col. Faulkner wrote good post in previos page about what i expected from suppressive fire and it's effect.
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Big thanks goes to Col. Faulkner from good and informative reply conserning supperssion. Well i will wait for the demo, but i seems pretty much sure that ArmA is off from my shopping list. Suppression was THE THING i was waiting and because it's not there, ArmA is still regular-OFP to me. Maybe some other FPS with flexible missioneditor can model it aside with good or decent morale model... I'll keep on waiting... It sure can be a long wait... Can i cry now?
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Okay i'm gona be ass-h*le again and take the realism viewpoint... What would it take from RPG-7 to be reloaded. In my old armymanuals it says that our old RPG (somewhat similar to RPG-2) has firing-rate 3-5 shots in minute with both shooter and loader. But i'd bet that it is more complex to operate than RPG-7 and there is few things that have to checked before every shot (tube is clear etc...) So it seems that in ArmA they are pretty much too fast to reload... Disposable at weapons are much faster to "make" shottable (i mean un-packed) as there is no need to check the weapon AFTER it's been shot. No need to set rocket to weapon. And there can be many disposable at weapons already un-packed, so they are just needed to pick-up, aimed and shot. Then you could fire again in 2 1/2 seconds, but if they are needed to un-pack, then it would be something like 5-7 seconds (if target is visible all the time), but well i've never handled M136.
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This is my primary expectation from ArmA: True supression. Yes i know that AI shoots even not to kill, but does that suppressive fire have a effect to anyone. Does ArmA have any kind of fear effect? Does AI or player react to incoming fire negatively? Can AI be truly suppressed when firing at it?
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We'll that what i told is a regular load for AT-guys in Finish army. 2-4 66KES88 (mostly 2) for lightAT-men. And so called AT-patrol in jaegerplatoon which carried 1 Apilas and 1-2 66KES88 (but mostly 1). Sorry no pictures of me carrying that load, as we didn't have fancy digicams in my service time. The weight could go even higher with 2 "track-mines" 10 kg each btw. Grunt kit isn't same... We had little lighter combatkit... Backbacks (rucksacks) were generaly moved by trucks or something else. Weight of combatkit with AT-lauchers (Apilas and 1 KES) might be something about 25 kilos. Look at EiZei's photo. It should give you a good hint: Guy in it is missing rifle and 66KES88, but combatkit is complete otherwise.
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Ahh Hell! i'll have to answer this with an example! I've carried Apilas (9 kg weight + bulky and big) + 1-2 66KES88 (slightly bigger than M72) + same amout of ammos and stuff that regular jaeger would carry. No transportation during battle so almost every march was done by walking, and we AT-guys did same job that regular jaegers did (so we needed to perform rushing and crawling with jaegers). Longest exercises lasted one week and i wasn't even nearly best shaped man in our unit, but no problem with keeping up. Movement is little bit clumsier than without those At-launchers, but not much as body can adjust with that weight and bulkiness.
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I'm relieved! Nobody damned me to Fires of Hell at this point yet OFP and now ArmA still holds the ultimate cup of wargaming in FPS genre... So there is no good choices for me.
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Yep! ArmA does things at least as good as OFP... Well what new it brings to regular OFP? That's is the problem... Someones are happy with way it is, but i'm not. I think that to me almost 5 years of same is enough. Have to still keep eye on ArmA: Maybe it has some "secret" power inside.
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Come on now! If AI gets stupid at 25 fps, then this game does have truly a stupid AI. I think that i'll stick with OFP. I'm kinda sad that there are only couple of features that would it make better than OFP...
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So does enemy truly react to suppressive fire? Do they search for cover and halt shooting or shoot inaccurately or something like that from suppressive fire itself (even if there's no casualities)? This is one of most important things i'm expecting from ArmA. As in OFP only way to effect to enemy's combatmorale was to kill AI's groupmembers. At last artillery, armoredvehicles, MGs etc. could be used in thing to what they were partly designed for: suppression. Right now i have a vision of advancing toward woods as in there are lots of explosions from APCs frag-shells and dust and richoets from MG's fire. Couple enemy soldiers shoots at us but aiming is way too high and rest of them are just hiding and waiting for suppressive fire to go away. Is my vision of ArmA incorrect?
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WGL f*c*ed up the whole rocketlauncher thing... Sure it's realistic to throw used lanchertube away... But how come i couldn't carry two, three or even four LAWs at a same time, but only one? Soldier in WGL is able to carry only one light anti-tanklauncher??? Give me a break... Better that soldier can carry one loadable tube and three rockets (which simulates those three LAWs he's carrying) than only one single-shot tube with only one shot. It's also realistic as someones truly seems to have obession about it (with game where you can load save or retry when you die...)